Lill-Leif
Joined: Nov 17, 2005
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  Posted:
May 24, 2021 - 15:45 |
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5 Herbert Mullin Ogre->Ogre Blocker (140k)
Base stats: MA:5 ST:5 AG:4+ PA:5+ AV:10+
Previous SPP total: 67
SPP progress: 16 SPP beyond the previous level (51)
Equivalent to 64% to the next level (76)
+AG -> +AG (Stats) +40k
+AG is a duplicate and will be removed. <-- is this correct?
Break Tackle -> Break Tackle (Strength) +20k
Guard -> Guard (Strength) +20k
Number of skills: 3, 16 SPP for next chosen primary
Unspent SPP: 16*64% = 10 SPP
Player Cost 220k |
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Java
Joined: Jan 27, 2018
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  Posted:
May 25, 2021 - 14:54 |
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That is not correct
Well spotted! |
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Mingoose
Joined: Jul 28, 2016
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  Posted:
Jul 19, 2021 - 17:59 |
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Not sure if this is the right place, but I have a suggestion for this migration...
12 Kagya Padricus Thrower->Thrower (80k)
Base stats: MA:6 ST:3 AG:3+ PA:2+ AV:9+
Previous SPP total: 219
Kick-Off Return -> On the Ball (Passing) +20k
+AG -> +AG (Stats) +40k
Leader -> Leader (Passing) +20k
Accurate -> Accurate (Passing) +20k
Safe Throw -> Safe Pass (Passing) +20k
+AG is a duplicate and will be removed.
Number of skills: 5, 30 SPP for next chosen primary
Unspent SPP: 30*43% = 13 SPP
Player Cost 200k
Looking at this migration of my favorite player, it really screws him over on which skills the migration script thinks are analogous to the current skills. First off, the thrower is AG 5, which I use to lob huge passes moreso than dodge and pick stuff up. I would like the option to pick whether the +AG got spread into AG or PA, seeing that old AG is really both of them. Optimally I would like to split my two +AG rolls into one +PA and one +AG, but otherwise I would choose 2 +PA.
On the skills, I understand that Accurate has a perfectly named analog, but old Accurate is new Accurate & Cannoneer. I would much rather have Cannoneer for this guy. Same for "Safe Pass". Old Safe Throw is really both Safe Pass & Cloud Burster, and I would rather have Cloud Burster.
More egregious is the "Kick off return" to "on the ball" swap, as "on the ball" is the old Pass Block and has nothing to do with kick off return. I would rather lose a skill than suck up a skill spot with that garbage.
I have no idea how hard it would be to build in options for the migration (I bet it is really hard) but you cannot receive unless you ask |
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Nelphine
Joined: Apr 01, 2011
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  Posted:
Jul 19, 2021 - 18:15 |
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Whoa, yeah, double stats are being removed as duplicates when they should not be (my team has it happen with double +AG and double +Str. Double +MA was also affected but the second one shouldn't be allowed because it brings the player to MA10; but the error message should say that, instead of because its a duplicate.) |
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Stimme
Joined: Jun 30, 2013
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  Posted:
Jul 19, 2021 - 18:38 |
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Mingoose wrote: | More egregious is the "Kick off return" to "on the ball" swap, as "on the ball" is the old Pass Block and has nothing to do with kick off return. I would rather lose a skill than suck up a skill spot with that garbage. |
If you check the skill description more carefully, "On the Ball" is the old "Pass Block" and "Kick-off Return" combined. Free garbage for you! |
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Mingoose
Joined: Jul 28, 2016
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  Posted:
Jul 19, 2021 - 18:45 |
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Stimme wrote: |
If you check the skill description more carefully, "On the Ball" is the old "Pass Block" and "Kick-off Return" combined. Free garbage for you! |
Haha oops! Free garbage FTW! |
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