29 coaches online • Server time: 01:21
Index Search Usergroups Profile
Log in
Recent Forum Topics goto Post Secret League Old Wo...goto Post Secret League Americ...goto Post Mighty Blow/Pile Dri...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Poll
Strip ball or Dauntless
Strip ball
67%
 67%  [ 41 ]
Dauntless
32%
 32%  [ 20 ]
Total Votes : 61


Muttesmutte



Joined: Aug 02, 2003

Post   Posted: Jan 14, 2022 - 10:27 Reply with quote Back to top

As the header says.

I have a GR usee for stopping the ball carrier, and he just got his secons skill.

Would you go dauntless or strip ball?

Pros:
Dauntless - make it a 1 die instead
Strip ball - helps getting the ball loose on more results and keeps my GR on his feet.
C0ddlefish



Joined: Sep 17, 2019

Post   Posted: Jan 14, 2022 - 10:31 Reply with quote Back to top

might depend how big your team is in terms of TV.....because if they are going to play a significant amount of other reasonably developed teams then Sure Hands will be common.
Muttesmutte



Joined: Aug 02, 2003

Post   Posted: Jan 14, 2022 - 10:34 Reply with quote Back to top

Good point!

No all the teams in this league is pretty new, 5-6 games and most teams wont be more than 10 teams old.

Mostly bashers and the occationally elven team.
Kinks



Joined: Feb 28, 2007

Post   Posted: Jan 14, 2022 - 10:35 Reply with quote Back to top

I think dauntless has other applications and will come in handy far more often. Many games SB won’t be used at all.

_________________
Better lucky than good
maznaz



Joined: Jan 26, 2004

Post   Posted: Jan 14, 2022 - 11:21 Reply with quote Back to top

strip ball and wrestle gives you amazing odds of spilling the ball. Dauntless not so much
BeanBelly



Joined: Nov 14, 2019

Post   Posted: Jan 14, 2022 - 11:35 Reply with quote Back to top

I voted Strip Ball. And I would chose it myself: https://fumbbl.com/p/player?player_id=14486329 like Maznaz said - great odds of a spill - for that big-play defensive turn.

Mine is an Underworld GR so took Horns for +ST (over Dauntless). And Block (over Wrestle) as it has to Carry as well as Sack. Like you say Wrestle is also a Fouling risk.

I guess yours is a Skaven GR, so a specialised Wrestler makes perfect sense.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jan 14, 2022 - 12:08 Reply with quote Back to top

Dauntless. Strip Ball is countered by Sure Hands.
Dauntless is almost as good as +ST and +ST is the most expensive stat, therefore Dauntless has more value than Strip Ball.
Dauntless is used more often than Strip Ball.


Last edited by MattDakka on Jan 14, 2022 - 14:36; edited 1 time in total
Medon



Joined: Jan 28, 2015

Post   Posted: Jan 14, 2022 - 12:26 Reply with quote Back to top

Well in the end you need both Smile but strip ball+wrestle is a combo that is just too good... >90% chance to pop the ball free even on a -2d block. Yes it doesn't work with sure hands so also look at the other teams in your league (are there many orcs, dwarves, humans, skaven, etc? then strip ball doesn't have value. Are there many chaos, chaos dwarves, etc.? then strip ball is great) On other gutters you can also take block+dauntless
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jan 14, 2022 - 12:30 Reply with quote Back to top

After Wrestle and Dauntless Tackle is better than Strip Ball.
More useful and less situational.
Also, Chaos, Chaos Dwarfs and other bash teams, even if they don't have Sure Hands, most of times protect their ball carriers with a cage.
Medon



Joined: Jan 28, 2015

Post   Posted: Jan 14, 2022 - 12:47 Reply with quote Back to top

yeah ball carrier sacking is often either in turn 1 or 2 (before there is a cage) or turn 7 or 8 (dodge in on a 5+ with 45% chance of success)
Joost



Joined: Mar 17, 2014

Post   Posted: Jan 14, 2022 - 13:12 Reply with quote Back to top

Strip Ball forces your opponent to change the game plan if he / she doesn't have Sure Hands. It's a massive threat that has a real strategic impact even if you don't actually go for the sack. But, as said, if your opponent has Sure Hands it's practically pointless. Very hit or miss, but if there isn't much Sure Hands I'd go for it
maznaz



Joined: Jan 26, 2004

Post   Posted: Jan 14, 2022 - 14:13 Reply with quote Back to top

in this case it was an early stage team environment which means there are fewer sure hands to worry about. mattdakka is right that it becomes less valuable the more of that there is though.
ClayInfinity



Joined: Aug 15, 2003

Post   Posted: Jan 15, 2022 - 02:35 Reply with quote Back to top

Dauntless then Tackle

Dauntless can be used offensively as well to get out into the clear or thru/past an opposing player. Tackle then stops dodge ball carriers as well and not only does the ball spill, you get an AV roll on a Pow/Dodge result.
Bone



Joined: Jun 17, 2014

Post   Posted: Jan 15, 2022 - 15:54 Reply with quote Back to top

If it's a low TV Skaven team I usually go with two gutters with block and two with wrestle and put strip ball on those wrestlers.
captainmalkor



Joined: Sep 01, 2008

Post   Posted: Jan 16, 2022 - 15:54 Reply with quote Back to top

or could take horns instead of dauntless
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic