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Poll
What would you do?
Accurate
2%
 2%  [ 2 ]
Dodge
28%
 28%  [ 27 ]
Foul Appearance
23%
 23%  [ 22 ]
Leap
5%
 5%  [ 5 ]
Nerves of Steel
3%
 3%  [ 3 ]
Spikes
2%
 2%  [ 2 ]
Stand Firm
5%
 5%  [ 5 ]
Very Long Legs
21%
 21%  [ 20 ]
Other (please mention why)
9%
 9%  [ 9 ]
Total Votes : 95


Jinxed



Joined: Jul 04, 2004

Post 22 Posted: Sep 30, 2004 - 19:44 Reply with quote Back to top

the team:http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=96419

Things to consider:
I like mutations and I like them varied.
I like MA7 a lot, plus the beast rolled a double 5 so it might be the will of the Gods Very Happy to give him VLL but there are so many good options out there...

A blodging AG4 Beast sounds great, as does an accurate AG4 throwing beast but all options below are tempting to me...

What would you choose and why?

PS: No, I will NOT choose claw or dirty player. Laughing


Last edited by Jinxed on %b %01, %2004 - %09:%Oct; edited 3 times in total
Kommando



Joined: Dec 08, 2003

Post   Posted: Sep 30, 2004 - 19:49 Reply with quote Back to top

id go for very long legs since it gives you the extra +1 on intercepting which with pass block will make a VERY nice pass defense...not really useful mostly but i still love it Smile
Arktoris



Joined: Feb 16, 2004

Post   Posted: Sep 30, 2004 - 19:52 Reply with quote Back to top

Hi Jinxed (no pun intended),

I voted dodge b/c of it's overall benefits. Makes him better at scoring, stay on his feet when blocked, and better at horns/blitz (dodge away from tz to blitz someone).

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Britnoth



Joined: Aug 02, 2003

Post   Posted: Sep 30, 2004 - 19:57 Reply with quote Back to top

Pass pass pass.

Far superiour than accurate when your reciever doesnt have catch to reroll that, and all yoru receivers are ma 5 or 6 so you will need to gfi to score in 2 turns if you play a passing game.

Giving players lucky enough to get stat increases and doubles skills that only help them generate spp is a sure way to make your team rapidly fill with a handful of high spp, niggled players that once retired leave a shell of a team. Choosing skills that help other players get spp is much better in making a long term team.

If you dont want any passing skills, an ag4 FA passblocker is more useful than the +1 interceptions from vll.
Idolen



Joined: Aug 02, 2003

Post   Posted: Sep 30, 2004 - 20:02 Reply with quote Back to top

I would go for big hand or pass for that BM, that will give you a better ballhandler IMHO

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Rimmer



Joined: Aug 19, 2003

Post   Posted: Sep 30, 2004 - 20:10 Reply with quote Back to top

Make him a thrower, take Big Hand.

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Glomp



Joined: Jan 04, 2004

Post   Posted: Sep 30, 2004 - 20:11 Reply with quote Back to top

Big hand on an AG4 player??? *inquisitorpustus bangs his head on the desk* and who is he going to pass to on a regular basis? You should be forming solid cages not chucking the ball around! Dooooh.

Take foul apperance it'll keep him alive longer and annoy the hell out of your opponents... oh yeah and get him passblock at some point.

The people who voted for dodge just want to laugh at you for having a dodge beastman.

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DropDeadFred



Joined: Mar 05, 2004

Post   Posted: Sep 30, 2004 - 20:20 Reply with quote Back to top

why get dodge, he is just foul bait and most of the mean claw guys have tackle anywho i would get him FA or the +ma none of the dodge malarky

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Mnemon



Joined: Aug 02, 2003

Post   Posted: Sep 30, 2004 - 20:45 Reply with quote Back to top

Ag4/big hand is actually a nice combo. Pick up in any number of tz on a 2+ and dodge out easy.
Jinxed



Joined: Jul 04, 2004

Post   Posted: Sep 30, 2004 - 20:54 Reply with quote Back to top

Doh. I forgot to mention Big Hand indeed.

Another one to consider. Doubly since I have no Big hand mutation yet and I want 'em all!

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AvatarDM



Joined: Aug 02, 2003

Post   Posted: Sep 30, 2004 - 20:56 Reply with quote Back to top

I'd take Pass, it's superior to Accurate in your team, as Britnoth explained above.
Jinxed



Joined: Jul 04, 2004

Post   Posted: Sep 30, 2004 - 21:20 Reply with quote Back to top

Pass is not my preferred option.
For starters it is not a mutation!
If no mutation it should allow me (him) to do stuff he could not before. (Dodge, Leap, NoS)


Last edited by Jinxed on %b %30, %2004 - %21:%Sep; edited 1 time in total
Glomp



Joined: Jan 04, 2004

Post   Posted: Sep 30, 2004 - 21:23 Reply with quote Back to top

So get big hand on another beastman? You can dodge out easily enough on a 3+ or just smash your way out. A big hang AG4 beastman seems like a bit of a waste.

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DropDeadFred



Joined: Mar 05, 2004

Post   Posted: Sep 30, 2004 - 21:25 Reply with quote Back to top

y cant u have get pass becasue its not a mutation then y get block? thats not a mutation

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Jinxed



Joined: Jul 04, 2004

Post   Posted: Sep 30, 2004 - 21:46 Reply with quote Back to top

Block is THE skill to pick on a 'non-double'

So I guess you are joking. Confused


Last edited by Jinxed on %b %30, %2004 - %22:%Sep; edited 1 time in total
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