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Devinence
Last seen 6 years ago
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2015

2015-10-23 17:10:13
rating 3.7
2015-10-27 17:49:29
2 votes, rating 6
Mighty Blow/Dirty Player mechanical question
In the rules it is stated that one can chose weather he adds the effect of Mighty Blow/Dirty Player to an armour roll or injury roll, is there anyway you can choose to add the effect of Mighty Blow/Dirty Player to injury roll instead of armour roll on the FUMBBL client ? or does it do this automatically if you beat the armour roll without the use of the effect ?
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Posted by zhraia on 2015-10-27 17:52:30
it's automatic, since there is never a reason to apply it to armor if it is not needed.
Posted by Kryten on 2015-10-27 20:00:28
The main issue is that there are times you would want to decline using dirty player for the armor roll, especially if you have sneaky git and rolled doubles for armor. For better or worse, it chooses automatically.
Posted by Roland on 2015-10-27 20:20:17
When i started to play, i thought you had to choose before rolling armour...
Posted by Antithesisoftime on 2015-10-27 20:35:37
I'm with Kryten on this, and feel that the option should be given (similar to how it is with dodge) in the case of doubles that don't break AV when using a Sneaky Git. Depending on game situation, it'd be better to fail the foul then take the injury.
Posted by ImpactedAnimal on 2015-10-28 20:01:05
Plus with Dirty Player it makes sense from a fluff perspective that if he saw the ref looking his way... he wouldn't go all out on the foul unless he was under strict instructions to do so with that particular player...

For some teams this might not be as applicable...

On another note why would you ever not apply mb if an armour break depended on it?
Posted by the_Sage on 2015-10-29 01:27:36
I would not apply Mb if I rolled a 7 on injury vs a guy with stunty and thick skull (like a gnome). They go KO on a 7, and stunned on an 8.