22 coaches online • Server time: 02:21
* * * Did you know? Up until now, 1479782 players have died on the pitch.
Log in
Recent Forum Topics goto Post Chaos Draft League R...goto Post anyone know how to c...goto Post Elf Draft Coach
nThatch
Last seen 37 weeks ago
Overall
Emerging Star
Overall
Record
116/59/79
Win Percentage
57%
Archive
2016-12-13 07:38:05
15 votes, rating 4.5
Piling on as a threat to your own player.
I would love to have the same effect as GFI on Piling on.
Rate this entry
Comments
Posted by ianuk77 on 2016-12-13 09:41:01
True. And dying trying to pile on an Ogre would be an easier sell than death caused when trying to run a bit faster then normal
Posted by bghandras on 2016-12-13 10:12:58
This is actually something i like. Rolling a 2+ for each PO roll. One for rerolling injury. One roll for rerolling armor. Another roll for rolling for injury if armor was rerolled, and broken.

This would be worse than today, but much better than the fixed reroll idea.
Posted by Mr_Foulscumm on 2016-12-13 12:03:56
I'd prefer +2 to DP, or that Piling On temporarily lowers the players armor by 2. Stomp! Stomp! Stomp!
Posted by koadah on 2016-12-13 12:27:00
We already have "Piling On player is knocked out when rolling a double on armour or injury rolls."

We could also have "Piling On player must roll for armour and injury when rolling a double on armour or injury rolls."

And just "Piling On player must roll for injury when rolling a double on armour or injury rolls."

It seems that Kalimar is back.
Don't already have an options requests thread?
Posted by koadah on 2016-12-13 12:34:36
Also bring back RSC and LRB4 DP. DP4? :D
Posted by Matthueycamo on 2016-12-13 13:49:21
KO on doubles would be fine.
Posted by bghandras on 2016-12-13 16:16:26
GFI can be rerolled, so it feels better to me than the KO on double. It would also reduce the range of the killers assuming it is same as GFI, as it could not GFI twice for the blitz then PO.
So i feel this solution is way more tactical than any other.
Posted by fidius on 2016-12-13 18:10:13
I like more of a Jump Up solution, only on ST. So before executing PO make a ST test: ST4 or higher it's 2+, ST3 3+, ST2 4+. Bonus +1 if a Blitz Action. If failed, turnover and roll Armour on attacker instead.
Posted by Bloodfeast on 2016-12-13 19:17:50
Why cant piling on have almost the same effect as a foul?
Posted by Arktoris on 2016-12-13 21:03:05
just make sneaky git more powerful. SG rerolls av roll. Piling on is now countered.
Posted by Mr_Foulscumm on 2016-12-13 21:22:52
I could also live with Arks suggestion. Would be nice for SG to be useful at all.
Posted by fidius on 2016-12-13 23:58:23
SG: 4+ bribe
Posted by garyt1 on 2016-12-14 03:42:03
I see NAF are keeping the old rules for Piling On in tournaments.
Posted by nThatch on 2016-12-15 03:16:11
Think about it. Just throw a GFI dice after Piling on. Did the player get hurt?. I love the SG suggestion, and also Sure Feet could keep a star safer.