15 coaches online • Server time: 01:41
* * * Did you know? The most touchdowns in a single match is 23.
Log in
Recent Forum Topics goto Post Gnomes are trashgoto Post Secret League Americ...goto Post Roster Tiers
Group managers: Kondor, Arcayn, datom, intrepidwilson
Code commentation:The page is organized in two rows via a table (with id=pageStructureTable), each row serving as a container for other tables, blocks and content.Each of those rows has a unique ID: "upperRow", "middleRow".
Code commentation: The upper Row is divided via a table (id=upperRowTable) into one row with two columns.
Each column contains one section of content:
id=aboutNewsRulesTD
id=draftrulesDraftTD
General information on Chaos Draft League
Code commentation: The buttons that toggle the visibility of the top left content sections:



Dietmar Althoff Awards

Medals are awarded to CDL players for killing or retiring opposition players via blocks, fouls or surfs.

Dietmar Althoff MedalVon Kassel MedalCrowd Pleaser Medal
Awarded for blockingAwarded for foulingAwarded for crowd surfing


Medal Colour
Bronze: 60+ TV total in one game
Silver: 100+ TV total in one game
Gold: 150+ TV total in one game
Platinum: 200+ TV total in one game

TV is calculated from adding TV from skills and subtracting TV from injuries.
TV injury values to consider: Strentgh -50, Agility -40, Movement -30, Armor -30, Passing -20, Niggle -20 each.

Distinctions
Crossed Maces: Second award of same type
Crossed Swords: Third award of same type
Crossed Lances: Fourth award of same type
Crossed Halberds: Fifth award of same type

Updating player profiles
1. Choose the desired award below
2. Copy the URL
3. Replace URL in the following code with the copied URL: [img]URL[/img]
4. Paste the code into your player profile

Dietmar Althoff Medal


Crossed Maces


Crossed Swords


Crossed Lances


Crossed Halberds




Von Kassel Medal


Crossed Maces


Crossed Swords


Crossed Lances


Crossed Halberds


Crowd Pleaser Medal



CDL Fluff

A new year was born in the darkness of the Chaos Wastes but with it came the excitement of a spectacle to be unleashed on the Old World. Sixteen coaches had scraped together enough gold to start their own franchises in the stinking bud of a new chaos league. It would be a draft league like no other. A draft league that would pull the brutal sports greatest talents from chaos worshiping mortals throughout the known world. Each of the coaches had signed leases with various venues, they had secured loans to pay a single season salary to their teams, and they had found a franchise player that would be the organizations face to be marketed to the public. These Coaches. These Franchises. These Players would be enshrined in the legend that would become the Chaos Draft League.

At first it was nothing more than the deranged fever dream of Coach Kondor. But when he learned that the Fallen Arena in Zanbaijin was abandoned he saw an opportunity. The facility was in decay, but the bleachers were sound. He paid the town mayor a pittance for the stadium deed and the deal was done. Next, he sent word to 15 other coaches and went to work looking for talent.

These are the stories of those coaches and the players they found. (Click player for bio)

Brute Squad Franchise Player - Fezzik "the Giant"


Jesters Franchise Player - Queen of Hearts


Sharkmen Franchise Player - Steve Jaws "Headcutter"


Firestarters Franchise Player - Kaamos Hellspire


Dragons Franchise Player - Syrax The Devastator


Inferno Franchise Player - Gokthoox


Gamblers Franchise Player - The Joker


Comets Franchise Player - Gideon Ravenor


White Tigers Franchise Player - Yo Murphy


Ravens Franchise Player - Ray Lewis


Necromancer Franchise Player - Ali Marpet


Giants Franchise Player - The Chubb


Blood Satyr Franchise Player - The Spectator


Devils Franchise Player - Faith Phera


Nightmare Franchise Player - Harry "The Haunting" Hayes


Juggernaut Franchise Player - Shady McCoy


--------
In Drakwald, Coach Wilson received Kondor’s invitation and leapt at the opportunity of a lifetime. He knew that the Count and Countess of Drakschloss Castle were Chaos worshippers. It was an open secret no one had ever exploited. But Wilson was never one to miss the opportunity. The Countess could not contain her joy at the prospect of chaos worshippers reveling in the splendour and the bloody sport in the courtyard of the castle. For his part, the Count introduced Wilson to a colleague who bred Tanzagors. The prize of the herd was one known as Syrax. It cost many bags of gold to pry the creature free from its owners but the Count did not seem to mind. It turned out to be a good investment. Syrax would come to be known as 'The Devastator' as he leads the Drakwald Dragons to victories on the cobblestoned castle pitch.


Information on joining CDL

League is running with 16 franchises. Dropouts happen, and we hope to expand the league. Therefore, we are always looking for coaches who would like to join the league. We are working with a waiting list in case a franchise will be on available. If you are interested, then get in contact with the staff.

Takeover procedure

- Full migration using custom rosters. Including SPPs, injuries. Fan factor remains the same. New owner inherits the draft rights.
- Team logos and stuff are inherited. Previous owner is kindly asked to provide the full code for the team bio. The new owner may adjust the bio. If the previous owner wishes a reference to the original designer of the team page will be added.
- The new coach taking over a team can retire any number of players. Then the team TV is calculated and compared to the Benchmark. 'BENCHMARK TV' is equal to 1250 TV. If the team TV is below the BENCHMARK, then follow the procedure below:

1. Adjust team TV. All draft picks (both current and future) are valued at: 1st-80k, 2nd-40k, 3rd-20k, 4th-10k. Then compare to normal draft rights (300k in total). If the balance is negative, then set it to 0. (No credit for lack of picks.) If the balance is positive, then add the balance to the team TV.
2. Subtract your adjusted TV from the Benchmark (1250). This is the difference, or D. Divide D by 250k to get your Rebuild Factor (RF). Note the remainder (R).
***So if the BENCHMARK is 1200k, and your TV is 900k, D=300k. Dividing D by 250k, we get 1, remainder 50k. So RF is 1, and R is 50k. ***
3. Repeat the following process RF times.
3.1. Randomly select a draft pool from the three most recent drafts (Roll a D3 on Discord. 1 = Oldest draft. 3 = Most recent draft)
3.2 Award a full set of draft picks to the team (1st + 2nd + 3rd + 4th rounder).
3.3 The team can select a copy of each a player drafted in each round.
3.4 Top8 draft pick in the 1st round cannot be copied.
4. Do the above 1 more time, except the number/type of awarded picks depend on R:
- 10-20: 4th
- 30-40: 3rd
- 50-70: 2nd
- 80-90: 2nd + 4th
- 100-120: 2nd + 3rd
- 130-140: 1st
- 150-160: 1st + 4th
- 170-180: 1st + 3rd
- 190-200: 1st + 3rd + 4th
- 210-230: 1st + 2nd + 4th
- 240-250: 1st + 2nd + 3rd + 4th rounder
5. Naming policy: The clones should be fluffed up and renamed. Recommended methods are either:
- Finding a historical player with similar skillset.
- Hiring a rookie with your local language, or your teams Warhammer city background.
5. Limitations:
- No trade of the created players until the end of the season. (including the draft)

Chaos Draft League

CDL is a franchise based league based in the Old World. As the Chaos tribes thrive in the Northern Wastes, many teams hail from that region. However, as everyone knows, the taint of Chaos has extended tentacles to the Southern most regions of the Empire. For the sake of Blood Bowl and all things under Nuffle with a wink and a nod, these teams play in smaller stadiums from marshes of the Reikland, to battlefields of Sylvania, and from forests of Bretonia, to shores of Tilea and all the way up to fjords of Kislev.

The league will begin with 16 franchise for season 1. All cities across the world put in applications to house one of the 16 franchises.

One by one the founding owners will select their home base and the CDL is born. Each team was named after the City/Province they settled in along with a nickname.

Time to time a franchise might be on sale. In such cases we rely on our waiting list. Please see the "Joining CDL" section for more information.

https://fumbbl.com/p/race?id=6787



Our staff
Kondor,
Kondor & Kondor
Rules Committee
KondorTrades
Kondor, Kondor, Kondor & KondorTrade Committee
KondorCDL group page + Draft
KondorFree Agent gatekeeper
KondorWaitlist, training and enforcement
IntrepidWilson & DatomIcons And Artwork

Standings





Season 1 [url



Rules

CDL matches are played under bb20 and fumbbl tournament rules - no game options take place with the following exceptions/additions:
  • The standard rules for inducements are not used. Instead the following rules apply:
  • Inducements:
    You will receive half of the regular value of inducements, rounded down. For example, 210K difference would receive 105k.
    Mercenaries are 50k each, regardless of position. They can not add extra skills. No star players.
  • TV cap has been removed. If your TV is 1760 or above when you are ready to ready, you must fire your apo and then ready your team. If you forget to fire the apo, your TV will be 50K higher than necessary, and your opponent will get an advantage for inducements. This applies ALL season, including playoffs.
  • CDL TV does not consider the base cost of players.
  • For a win you get 2 points, for a draw you get 1 point, and 0 points for losses. For infractions like concessions and no shows you get +1 point for draft consideration.
  • During play offs there will be sudden death overtime, this is of course the Chaos League. The league is favored of Nuffle.
  • All games are played with a spiked ball.
  • Sneaky Gits may move after fouling.
  • Rolling 10 days to complete a round (For Playoffs, the rounds are shortened to 8 days). As soon as the round finishes, there will be a new round with new deadline. (We are strict on all rules, emphasize this deadline. Dont expect extension, unless holiday was announced well in advance, was discussed and agreed to an alternate procedure.)
  • All MNG are eliminated in the offseason.
  • Coaches are expected to be able to play their games in european time zones.
  • Time Outs – Players are expected to play a reasonable paced match. Time outs are only allowed if your opponent has exceeded the 4 minute mark twice and you have warned your opponent twice that you will enforce the Time Out rule. However, real life takes priority and if the opponent communicates extenuating circumstances as to why turns are delayed, you are expected to endure slow play. A game, of 16 turns, should not take over 2 hours, apart from in exceptional circumstances (1 hour per coach), which includes any untimed phases of the game (e.g Kick off). If the opponent is too slow, then report it.
  • Breaking the rules, like concessions, egregious no shows may result in forfeiture of draft picks in the oncoming draft. Concession, repeated forfeit, or intentionally losing are valid reasons for a ban.
    If you want to tank for next draft, then your best bet is to try scoring often, and collect SPPs, so play at least semi-competitively. You are, of course, allowed to put your reserve squad on the field...
  • If a player dies, or retired for any reason, then the team is allowed to buy a rookie replacement.
  • If a franchise player dies or has been retired, then the team gets a late 3rd round compensation draft pick in the next draft.
  • Potions, sponges, scrolls, snotling hunters, and any past, present and future site benefits in CDL in any way, shape or form, are not allowed.
  • The team with higher TV readies first.
  • Player trades are resolved at mid-season after round 7, and after the end of the season.
  • A trade is agreed once all parties agreed to it and a staff member is invited and sees the agreements. A trade is official once a trade staff member gives it a thumbs up. If a trade staff member sees the trade as lopsided, then will escalate for discussion. The objective of that is not to overturn the trade but to make sure both parties understand the consequences.
    It is not allowed to give away items for free.
  • To cancel a trade outside of voids requires both coaches agreement if a player isn't fired/permed/retired.
  • COMMUNICATION must be maintained with league officials and fellow coaches. If PMs are sent out from the league administrators, response and action is required.
  • A team should apply for RESTRUCTURE within 48 hours after its last game in its season, or within 48 hours or the end of the regular season, whichever s the later. It is practically a TAKEOVER process (see ’Joining CDL’ tab) with the following differences.
    1) The BENCHMARK TV is 1250.
    2) Restructure/Takeover players come with SPP corresponding to their skill level.
    3)The restructure TV is calcualted using 3 RR's and 1 Apo.
    4) A RESTRUCTURED team may not make any new trades until the end of the current season. (including the draft)


Team Composition and Special Rules
  • 0-1 Big Guy
  • 0-4 Beastmen of which only 1 may be an Undivided Bestigor.
  • 0-4 Warriors
  • 0-16 Linemen (Marauders, Slaves, and Rotters count as linemen)
  • 0-1 Familiar
  • This is a link to the roster of players. https://fumbbl.com/p/race?id=6787
  • All Malal players have the "Missionary of Malal" trait. If they kill any opposing player, after the game is over roll 1 die to determine if the player is all dead or has been converted. On a roll of 1-3 the player is truly dead. On a roll of 4-6 the player may be added to your roster. It comes with all of the traits, skills, and spp that it had before conversion. However, once the player is added you may not have more player positionals than team composition allows. For example you may still only have 1 big guy on your team. You may fire other players from your team to make room for the new convert. The new player is a convert to your team and not a convert to Malal. For game purposes a converted pestigor is still a pestigor. It is not a Malalagor.



Free agency
  • If a team's TV (so MNG included) is below a threshold, then the team can select 1 player per round.
    - The Free Agents list is at the Warroom (google docs) sheet 'FA'.
    - The Free Agents list contains low profile players from college, and undrafted players from CDL drafts.
  • Threshold to pick a FA is a Team Value(TV)of 1390 or under.
  • TV adjustment if the team has more than normal draft capital (same formula as in restructure and calculated on the basis of 3 rerolls + apo).
  • Free Agent pickup is possible once after each round of the regular season, except after round 10 and round 17.
  • Free Agents come with SPP corresponding to their skill level.
  • Process of asking for a Free Agent:
    - Post at CDL discord server #FA-Free-Agent-picks channel.
    - A CDL staff member checks your team TV, and says you can or cannot select. (If your team TV is BELOW the threshold, then he will give you green light.).
    - You browse through the list of FA sheet, picking someone that was not picked before.
    - A CDL staff member deletes/crosses the player that you pick, so no-one else can select.
    - You create the player, and write the details into his bio. Acquisition type is Free Agent.
    - Note: You can pick a FA before skilling guys.


Code commentation: End of left TD (id=aboutNewsRulesTD) of table id=upperRowTable
Code commentation: Start of right TD (id=latestGamesTD) of table id=upperRowTable
Playoff with 16 teams
After 14 games of regular season games, 10 teams advance to playoff. Each division champion enters the play off as does 1 wild card team from each conference. The wild card team is the team with the best record from each conference who was not a division winner.

Tiebreakers to determine the divisional winner and the wild card teams:
1: Points
2: Face to face result (win%)
3: Points against division rivals
4: Points against conference rivals
5: Opponents points
6: TD differential
7: CAS differential
8: Coin toss.

The detailed rules are in the WARROOM at sheet SCHEDULE.

Playoff teams are ranked. The 4 division winners get No1-4, and the wild card teams get No5 based on regular season record.

Playoff

Single elimination, played within the conferences.
Round1 (Wild Card): No4 vs No5
Round2 (Conference Semis): No1 Vs Wild card game winner. No2 vs No3
Round3 (Conference Final): The 2 remaining teams play for conference glory.
Round4 (SuperBowl): The conference champions play for the league title.

Code commentation:End of table row id=upperRow
Code commentation:Start of table row id=middleRow
The middleRow is organized into one row (id=middleRow) with one TD, containing the toggles and two blocks (id=blMiddleRow and id=blLowerRow).
Those two blocks each contain a table that structures its contents.
Conferences / Divisions / Teams
Draft specific information

Rules for the DRAFT
Season 1 Draft
  • 7 rounds.
  • Draft order determined randomly.
  • Every team selects once each round.
  • The 7 round draft is intended to supply each team with a core of skilled players.
  • As part of the inagural draft each coach may create 1 player for their team by adding 80k of skills and stats to an unskilled rookie of any position.

Subsequent Seasons Drafts
  • 4 rounds.
  • Every team selects once in each round.
  • Teams will be given their pod in such a way that they will get to pick in reversed order of season final standings: The team with the worst record will pick 1st in every round, the champion will get to pick last in every round.
  • Teams whose franchise player died last season will get a late 3rd round compensation pick.


War Room

Link to our War Room
(Members only, sorry!)

Code commentation: End of table row id=middleRow


Code commentation: End of table id=pageStructureTable