23 coaches online • Server time: 02:40
* * * Did you know? The player with the strongest arm is Cherrystone Hotpack with 5758 yards passed.
Log in
Recent Forum Topics goto Post Conceding v Goblins/...goto Post War Drums?goto Post Advice tabletop tour...
Group managers: Barre, Pjj
Glowing Cistern Classic

The sewers have never been the same since the new alchemist moved in. Those above find very little remarkable about this man, however from beneath he is all but worshipped, it is said that since he has taken up residence strange things have been happening to the clans holding domain close by. After a perilous journey against the flow it was found that the alchemist's cistern was emanating a faint glow, the pass-through is said to have chaotic properties which can alter us rats into new and improved forms. The battle was then joined to claim stake to the purest of flow from the glowing cistern.
Schedule
GCC Season Five has finished! Congrats Chavo and RedGum, warlords of the Prime and Fringe estates!
Season six will be starting up April 19th! Let me know know if you're in!
PM Pjj if you have any questions or concerns.
blank
League Forum: <a href="/index.php?name=PNphpBB2&file=viewtopic&t=17590">Glowing Cistern Classic
The main goal of this tourney is to see the more unusual mutations in action and to see them used in ingenious ways. Players should skill quickly as this should be a high scoring league.



</p><h3>Advice</h3><p>With AV7 and forced retirement, this should in theory be a low TR league, don't hold them pixels to close to your heart, you'll be a broken coach before too long. Due to the high turnover of players you should make sure you have no cash flow problems, boost the FF so you can replace those 2-3 linos from that bad game you had.</p><h3>Scheduling and League Structure</h3><p>The GCC is currently split into two groups: Prime Estate and Fringe Estate. Each season the bottom three teams of prime estate are demoted t Fringe, and the top three teams of Fringe are promoted to Prime. Both estates are run as round robin tournaments.</p><p>Each round will have a due date which will be noted on this page, Wednesday is considered the last day of a week. Each round will have a duration of 1 week, if you fail to play the game within that week then you will be given a forfeit penalty (-1 points). Try to organize games as early as possible. If necessary, extensions will be granted but for a maximum of only one day.</p><h3>Records</h3><table id="stats"><tr><td class="header" colspan="1"> </td><td class="header" colspan="2">Prime Estate Warlord</td><td class="header" colspan="2">Fringe Estate Warlord</td></tr><tr><td class="dark"><center>Season 1</center></td><td class="current"><a href="/FUMBBL.php?page=team&op=view&team_id=558856">Biggest Hole Shafters</a></td><td><a href="/~Balle2000">Balle2000</a></td><td classe="current" colspan="2"><center><b><u>C L O S E D</center></u></b></td></tr><tr><td class="dark"><center>Season 2</center></td><td class="current"><a href="/FUMBBL.php?page=team&op=view&team_id=558856">Biggest Hole Shafters</a></td><td><a href="/~Balle2000">Balle2000</a></td><td class="current"><a href="/FUMBBL.php?page=team&op=view&team_id=557740">Clan of the Luminous Tail</a></td><td><a href="/~Barre">barre</a></td></tr><tr><td class="dark"><center>Season 3</center></td><td class="current"><a href="/FUMBBL.php?page=team&op=view&team_id=558856">Biggest Hole Shafters</a></td><td><a href="/~Balle2000">Balle2000</a></td><td class="current"><a href="/FUMBBL.php?page=team&op=view&team_id=574917">Radiation Made Us Glow!</a></td><td><a href="/~Sliv3r">Sliv3r</a></td></tr><tr><td class="dark"><center>Season 4</center></td><td class="current"><a href="/FUMBBL.php?page=team&op=view&team_id=557979">Nibble Nobby's Nuts</a></td><td><a href="/~Norksman">Norksman</a></td><td class="current"><a href="/FUMBBL.php?page=team&op=view&team_id=595028">El Furnami Ole!</a></td><td><a href="/~RedMaul">RedMaul</a></td></tr><tr><td class="dark"><center>Season 5</center></td><td class="current"><a href="http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=558391">Backdoor Men</a></td><td><a href="/~Chavo">Chavo</a></td><td class="current"><a href="http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=606376">Tod Browning's Freaks</a></td><td><a href="/~RedGum">RedGum</a></tr></table><table id="stats"><tr><td class="header" colspan="3">Hall of Mutants</td></tr><tr><td class="dark"><a href="http://www.fumbbl.com/FUMBBL.php?page=player&player_id=6709492">Chavo the Amazing</a></td><td>Very Long Legs, Foul Appearance</td><td>114 SPP's</td></tr><tr><td class="dark"><a href="http://fumbbl.com/FUMBBL.php?page=player&player_id=6704143">Coconut</a></td><td>Very Long Legs, Spikes</td><td>64 SPP's</td></tr><tr><td class="dark"><a href="http://fumbbl.com/FUMBBL.php?page=player&player_id=6704144">Mongongo</a></td><td>Extra Arms, +ST</td><td>47 SPP's</td></tr><tr><td class="dark"><a href="http://fumbbl.com/FUMBBL.php?page=player&player_id=6986243">Fallen Y</a></td><td>+AG, +AG</td><td>28 SPP's</td></tr><tr><td class="dark"><a href="http://fumbbl.com/FUMBBL.php?page=player&player_id=6733732">Kutz Bleedingear</a></td><td>Two Heads, +AG</td><td>21 SPP's</td></tr><tr><td class="dark"><a href="http://fumbbl.com/FUMBBL.php?page=player&player_id=7038677">Labbal One Paw</a></td><td>+ST, Foul Appearance</td><td>18 SPP's</td></tr><tr><td class="dark"><a href="http://fumbbl.com/FUMBBL.php?page=player&player_id=6715181">Melke</a></td><td>Prehensile Tail, Tentacles</td><td>16 SPP's</td></tr><tr><td class="dark"><a href="http://fumbbl.com/FUMBBL.php?page=player&player_id=6715181">Melke</a></td><td>Prehensile Tail, Tentacles</td><td>16 SPP's</td></tr></table></td><td id="column2"><h3>Rules</h3><table id="stats"><tr><td class="header" colspan="8">Glowing Cistern Clan - Eshin Faction</td></tr><tr><td>0-1</td><td>Rat Ogre</td><td>6</td><td>5</td><td>2</td><td>8</td><td>Mighty Blow, Frenzy, Prehensile Tail, Wild Animal, Big Guy</td><td>130000</td></tr><tr><td>0-2</td><td>Storm Vermin</td><td>7</td><td>3</td><td>3</td><td>8</td><td>Block</td><td>90000</td></tr><tr><td>0-4</td><td>Gutter Runner</td><td>9</td><td>2</td><td>4</td><td>7</td><td>Dodge</td><td>80000</td></tr><tr><td>0-2</td><td>Thrower</td><td>7</td><td>3</td><td>3</td><td>7</td><td>Pass, Sure Hands</td><td>70000</td></tr><tr><td>0-12</td><td>Linerat</td><td>7</td><td>3</td><td>3</td><td>7</td><td></td><td>50000</td></tr></table><table id="stats"><tr><td class="header" colspan="8">Glowing Cistern - Pestilens Faction</td></tr><tr><td>0-1</td><td>Abomination (Beast of Nurgle</td><td>4</td><td>5</td><td>1</td><td>9</td><td>Foul Apperance, Mighty Blow, Regenerate, Big Guy, Really Stupid, Infect, Tentacles</td><td>120000</td></tr><tr><td>0-4</td><td>Plague Priests (Rotters)</td><td>4</td><td>4</td><td>2</td><td>9</td><td>Foul Appearance, Regenerate</td><td>110000</td></tr><tr><td>0-12</td><td>Horned Cultist (beastman)</td><td>6</td><td>3</td><td>3</td><td>8</td><td>Horns</td><td>60000</td></tr></table><table id="scoring"><tr><td class="header" colspan="2">Scoring</td></tr><tr><td class="dark number">5</td><td>Win</td></tr><tr><td class="dark number">2</td><td>Tie</td></tr><tr><td class="dark number">0</td><td>Loss</td></tr><tr><td class="dark number">-1</td><td>Forfeit</td></tr></table><ol><li>Teams must conform to the offical roster.</li><li>A player may learn only 1 normal skill more than the number of mutations they have. If they roll a normal skill which breaks this condition then the player must be retired immediately. It is up to each coach to ensure the integrity of the roster they are playing with and against. <i>Example: a player can learn 2 normal skills and 1 mutation, however if they roll another normal skill they must be retired.</i> <b><u>Note:</u> GR dodge is not considered a 'learned' skill</b></li><li>Mutations are random, see instructions below for gaining mutations.</li><li>No DP (I am not against blood, but DP would just cull things a bit too quickly)</li><li>Wizards are not allowed, Stars are alright.</li><li>ST and AG gains are considered mutations, MA is not.</li><li>You <i>have</i> to take a mutation on doubles.</li><li>Fringe Estate cull point for this season is: <b>TR135</b>.</ol><h3>Gaining a Mutation</h3><ol><li>After you roll doubles, enter the #SWL IRC channel and declare the player you are rolling for, then use the "swl d10" command to determine your mutation. Cross reference the result with the following list.<table id="mutations"><tr><td class="header" colspan="4">Mutation Table</td></tr><tr><td class="dark number">1</td><td>Big Hand</td><td class="dark number">6</td><td>Prehensile Tail</td></tr><tr><td class="dark number">2</td><td>Extra Arms</td><td class="dark number">7</td><td>Spikes</td></tr><tr><td class="dark number">3</td><td>Foul Appearance</td><td class="dark number">8</td><td>Tentacles</td></tr><tr><td class="dark number">4</td><td>Horns</td><td class="dark number">9</td><td>Two Heads</td></tr><tr><td class="dark number">5</td><td>Thick Skull</td><td class="dark number">10</td><td>Very Long Legs</td></tr></table></li><li>Your mutation must be verified by an existing coach in the competition, the coach's name must be noted in the players description.</li></ol><center><i>Note: Claw and RSC are not available in order to reduce player turnover</i></center>
<h3>Administration</h3><p><b><a href="/modules.php?op=modload&name=Messages&file=replypmsg&send=1&uname=Pjj&subject=Re:+GCC">PM Pjj</a></b> if you are having troubles getting your game in, either ask for an extension or for a forfeit from the other coach. Failure to PM before a game's due date will result in a "Failure to play" penalty. Extensions will be for 1 extra day only.</p></td></tr></table><style>@import url("http://barry20.110mb.com/GCCGroupPage.css");</style>