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Match Result · Ranked division
Match recorded on 2006-09-03 06:53:34
TV 2380k Chaos Chosen
1
Winnings 20k
Spectators
No change Dedicated Fans
Casualties 1/0/0
 
 
Chaos Dwarf TV 2450k
0
40k Winnings
Spectators
Fanfactor No change
3/0/1 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
3
-
#2
-
-
-
-
-
-
-
-
2
8
-
#3
-
-
-
-
-
-
-
-
-
3
-
#4
-
-
1
-
-
2
-
-
-
3
-
#5
1
-
-
-
-
3
-
-
7
-
-
#6
-
-
-
-
1
5
-
-
-
9
-
#7
-
-
-
-
-
-
-
-
13
4
-
#8
-
-
-
-
-
-
-
-
-
1
-
#9
-
-
-
-
-
-
-
-
-
13
-
#13
-
-
-
-
-
-
-
-
-
8
-
#16
-
-
-
-
-
-
-
-
-
-
5
TOTALS
1
-
1
-
1
10
-
-
22
52
5
Some days you Get The Ref, some days he gets you.

Today, the ref decided to get McCloud. Maybe he didn’t like Hobgoblins? A date with CorporateSlave’s sister after the game? We may never know. But what we do know, is that out of 3 fouls committed by the Chaos Dwarves, all three were caught right out (only one for any real effect) – while all 5 fouls committed by SlaughterHouse’s own Little Seizure were allowed without penalty. Granted, their effect was rather small as well – but keeping a Bull Centaur stunned and out of play for several turns, combined with a couple of KO’s – can make a big difference in the big picture.

McCloud did make good on his pre-game desire to kill Kill-Gore the amped-up troll, but the prissy giant grew back good as new. Well, either that, or he wasn’t really dead to begin with (he may have learned a trick or two from Mega Hurtz masterful performance “Death And The GFI – Or How To Commit Apothecary Fraud In One Stumbling Step” the previous game).

SlaughterHouse took to big risks this match:

1): Apothecarying our veteran Chaos Warrior Gurn Scizzorman after he was merely Badly Hurt turn two of the first half. SlaughterHouse Death Wish? Perhaps. But you’ll never convince me that having him in all game (with his ST4 Guard MB) didn’t make a big difference, perhaps even the game winning difference (especially considering the heavily Guard laden Chaos Dwarf line). Sometimes playing to win over team preservation can actually work – heck, that’s how these guys got to the top of XFL (well, that and a LOT of luck). Of course, sometimes it can get your favorite player slaughtered. CorporateSlave flipped the coin and this time it came up ‘Heads.’

2) After the ‘crazy play’ of the game* left a wide open hobgoblin exactly 6 spaces from a touchdown – and a Bull Centaur in the end zone, the agonizing choice of “Go for the ball or send hoofy to meet the fans” presented itself. Given the numerical superiority SlaughterHouse had at that point the little Evil Chaos Angel on the right shoulder won out over the Coach Angel on the left, so SlaughterHouse did the right thing – and helped the mighty Windebreaker to go meet his Fan’s Clubs. Though they did no physical damage, they kept him busy in the stands right up until the final whistle, signing autographs, socking babies in the kisser and such. Good enough. Plenty of guys left to cover the hobgoblin, who took himself down next turn.

So, despite little Seizure, while being able to foul like a pro, being completely unable to pick up or catch the ball, SlaughterHouse eeked out a 1-0 victory.


*The registered Crazy Play of the game came second half, with a daring pass attempt – a hobgoblin lobbing the ball 6 spaces to a waiting bull centaur in the end zone. The pass – A fumble! Reroll! On-target! The bull centaur baubles the ball! Into the stands! The fans lob it back…to the hobgoblin! He catches it!
Of course all this happens in the blink of an eye, leaving both coaches momentarily wondering “What the Smeg just happened? Didn’t he just get rid of that thing?” Ah, one of those great fluke plays you see maybe once in a hundred or so matches. The sort that makes the whole game worthwhile.

Good luck next match McCloud, and give the ref more pre-game bribes next time!
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
8
-
#2
-
-
-
-
-
-
-
-
-
3
-
#3
-
-
-
-
1
5
-
-
-
7
-
#4
-
-
-
-
-
-
-
-
-
9
-
#5
-
-
1
-
-
2
-
-
-
3
-
#6
-
-
-
-
-
-
-
-
13
1
-
#8
-
-
1
-
-
2
-
-
-
6
-
#9
-
-
-
-
-
-
-
-
-
-
1
#10
-
-
-
-
-
-
-
-
-
-
1
#11
-
-
-
-
-
-
-
-
-
4
-
#12
-
1
-
-
-
1
-
2
3
3
-
#13
-
-
-
-
-
-
-
-
-
-
1
#16
-
-
-
-
-
-
-
-
-
3
-
TOTALS
-
1
2
-
1
10
-
2
16
47
3
 
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