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Match Result · Ranked division
Match recorded on 2008-04-06 19:31:55
TV 1940k Undead
1
Winnings 40k
Spectators
No change Dedicated Fans
Casualties 4/1/0
 
 
Orc TV 1970k
2
80k Winnings
Spectators
Fanfactor +1
2/1/2 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
1
5
-
-
-
2
-
#2
-
-
-
-
-
-
-
-
-
18
-
#3
-
-
1
-
-
2
-
-
6
9
-
#4
-
-
-
-
-
-
-
-
-
16
-
#5
-
-
-
-
-
-
-
-
-
5
-
#6
1
-
-
-
-
3
-
-
23
2
-
#7
-
-
-
-
-
-
-
-
-
5
3
#8
-
-
1
-
-
2
-
-
-
9
-
#9
-
-
-
-
-
-
-
-
-
-
1
#10
-
-
-
-
-
-
-
-
-
3
-
#11
-
-
-
-
-
-
-
-
-
4
1
#13
-
1
-
-
-
1
-
-
-
-
-
#14
-
-
-
-
-
-
-
-
-
7
-
#16
-
-
1
-
-
2
-
-
-
3
-
TOTALS
1
1
3
-
1
15
-
-
29
83
5

#6 Duke Henry – Broken Ribs (MNG)
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
15
-
#2
-
-
1
-
-
2
-
-
-
9
-
#3
-
-
-
-
-
-
-
-
-
14
-
#4
-
-
1
-
-
2
-
-
-
12
-
#5
-
-
-
-
-
-
-
-
-
6
-
#6
-
-
-
-
-
-
-
-
-
6
2
#7
-
-
-
-
-
-
-
-
-
4
-
#8
-
-
-
-
-
-
-
-
3
1
-
#10
1
-
-
-
-
3
-
-
21
4
1
#11
-
-
-
-
-
-
-
-
27
10
-
#12
-
-
2
-
1
9
-
-
-
9
-
#14
1
-
-
-
-
3
-
-
5
2
-
TOTALS
2
-
4
-
1
19
-
-
56
92
3
Elite SMACK round 1.

Da Tribe face Undead without the Count and with only 2 DP! What is wrong with this picture? They did have a blodge-SS-jump up ghoul that proved important though...

The Tombkings received first, and that Ghoul got the ball. Da Tribe closed with the Undead, trying (unsuccessfully) to take out the Mummies. We did get the entire undead team tied down, we did have a large guard advantage, making it hard for them to get anywhere, and we did get a few shots in at that Ghoul, but blodge always saved him and he sidestepped to safety every time. When time started running out for the undead, the Ghoul ran alone for the end-zone. Da Tribe blitzed him, and a RR finally bought us a clean POW. But no armor break, and with jump up, he could do a last turn 1d blitz, pick up the ball and run in for 0-1. Drat. Our flying Goblin attempt then failed badly, and the Goblin was BH.

Our offense in the second half faced trouble, as we could not get the undead off the pitch. We did get a shot at that Ghoul thanks to a chainpush, and tackle-mb made him go SI, but the remaining undead kept in the way, playing good defense in the face of so much guard. Da Tribe still moved forward, and tried to outmaneuver the Mummies at least. This we did, and in the end, it came down to needing a 1d push, a sure hands pick-up and two GFI to score. But the pushed failed, and used a RR. Suddenly the equalizer to take the match to OT required a 4+ and a 3+ dodge as well, with no RR! Thrower Bolthand really stepped up then, and made the dodges to tie the match. Pheeeeeeew. On a sidenote, Troll Daftskull had been BH twice, but was still in the match. Go regen!

Da Tribe got to receive in OT, and after a few turns, we broke the undead defense and could move far downfield. Coach MadTias got a bit too certain then, and stated "game over" after that very successful turn. But the undead would have none of it, and ran back to force the 2-1 score in T6. They set up a good offense to tie the match too, but failed the crucial last hand-off and lost it. They could well have deserved a draw, coach theg played well the entire match but didn't get lucky when he needed to.

GG theg, see you around.
 
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