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Match Result · Ranked division
Match recorded on 2008-11-29 13:12:33
TV 1450k Chaos Chosen
1
Winnings 70k
Spectators
+1 Dedicated Fans
Casualties 0/0/1
 
 
Dark Elf TV 1410k
0
50k Winnings
Spectators
Fanfactor No change
0/2/1 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
2
-
#2
-
-
-
-
-
-
-
-
-
7
-
#3
-
-
-
-
-
-
-
-
-
3
-
#4
1
-
-
-
1
8
-
-
4
3
1
#5
-
-
-
-
-
-
-
-
-
7
1
#6
-
-
-
-
-
-
-
-
-
-
2
#7
-
-
-
-
-
-
-
-
-
5
-
#8
-
-
-
-
-
-
-
-
9
4
-
#9
-
-
-
-
-
-
-
-
-
3
1
#10
-
-
-
-
-
-
-
-
-
-
-
#11
-
-
-
-
-
-
-
-
-
2
1
#12
-
-
-
-
-
-
-
-
-
1
-
TOTALS
1
-
-
-
1
8
-
-
13
37
6

#7 Bewitched – Broken Ribs (MNG)
#7 Bewitched – Smashed Knee (NI)
<red> hf
<blu> u2
<blu> i am asllept
<red> i dont mind =)
<blu> great mistake
<red> oh, that's how it works
<blu> no lukcy
<blu> you yes lukcy
<blu> :-D
<blu> argggggggggggggggg
<blu> nol lucy
<blu> miscly
<blu> a bit of lukcy
<blu> and you dont score
<blu> one pow
<blu> to ball
<blu> and you dont score
<blu> arggggggggggggggggggggggg
<blu> you make a great error
<red> ?
<red> by scoring?
<blu> penetrat 1 dice to ball carier
<red> i think i lead 1-0, so it can't be that great
<blu> if you dont score you don win this game
<red> isnt't that pretty obvious that you can't win without scoring? =)
<red> you were saying something about the luck? =)
<blu> yes
<blu> and not
<blu> there is not a important rolls
<blu> the inportan rolls
<red> cas are not important?
<blu> there is a lot of lukcy
<blu> br
<blu> back
<blu> a lot of error
<blu> this is the importan rolls
<blu> wichh decide one game
<blu> 2 moment you have lucly
<blu> in 1 part and thsi
<blu> the importan rolls
<blu> lyukcy
<blu> this is the direference
<red> hehe

Though luck was mentioned 7 times by the opponent, I still feel that there was more to this match than just my luck.

EDIT:
There are 16 turns in a match. You cassed 3 of my players and got all your KO's back before kickoff, those weren't important rolls? You can't say your match was just those 2 rolls, as there's always more to it. Setting up your players correctly for score or defence is much more important. If done correctly, you don't have to rely on a single roll to succeed.

On 2nd half, turn 4, you still had 11 players vs my 9 players. If you had moved several players up field, you would've most certainly scored and tied the game. As you stalled on your own half trying to win the bashing game, you ate up your chance and had to rely on a single block to get your ball carrier free, which failed. If you had played differently, you would've moved to my half of the field earlier, had time for error/bad dice and still had time to score.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
11
-
#2
-
-
-
-
-
-
-
-
-
2
-
#3
-
-
-
-
1
5
-
-
-
7
-
#4
-
1
-
-
-
1
-
1
3
2
1
#5
-
-
-
-
-
-
-
-
-
3
-
#6
-
-
-
-
-
-
-
-
-
3
-
#7
-
-
1
-
-
2
-
-
-
3
-
#8
-
-
-
-
-
-
-
-
-
1
-
#10
-
-
1
-
-
2
-
-
11
4
-
#12
-
-
-
-
-
-
-
-
-
7
-
#13
-
-
1
-
-
2
-
-
-
6
-
TOTALS
-
1
3
-
1
12
-
1
14
49
1
in 1st part, when i can blitz to ball in the 8 turn, SKULL, and the 2part, when i can blitz to go to score double skull. i fail 2 by 2 the importand roll of this game.
 
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