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Match Result · Blackbox division
Match recorded on 2008-12-26 14:46:20
CTV 2000k Tomb Kings
1
Winnings 90k
Spectators
-1 Dedicated Fans
Casualties 3/0/0
 
 
Skaven CTV 1750k
2
110k Winnings
Spectators
Fanfactor +1
1/3/1 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
13
-
#3
-
-
-
-
-
-
-
-
6
1
-
#4
-
-
-
-
-
-
-
-
-
2
-
#5
-
-
-
-
1
5
-
-
-
2
-
#6
1
-
-
-
-
3
-
-
13
5
-
#8
-
-
-
-
-
-
-
-
-
1
-
#9
-
-
-
-
-
-
-
-
-
2
1
#10
-
-
-
-
-
-
-
-
-
2
1
#11
-
-
-
-
-
-
-
-
-
3
2
#14
-
-
1
-
-
2
-
-
-
3
-
#16
-
-
2
-
-
4
-
-
-
11
-
TOTALS
1
-
3
-
1
14
-
-
19
45
4
Yes hard match my only deserver to win this game was send out as many as possible rats,but too many kos and they went again to game,hehehe.

As i said you,nice defend on the ball with the gutters and lineman making me impossible to catch it,i tried to bliz but when i had succes i have no one to catch it hehe.

Well played.

Gl and Merry Xtmas.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
12
-
#4
-
-
-
-
-
-
-
-
-
4
-
#5
-
1
-
-
-
1
-
1
15
-
-
#6
2
-
-
-
-
6
-
-
2
-
-
#7
-
1
-
-
-
1
-
3
5
1
-
#9
-
-
-
-
-
-
-
-
-
5
-
#10
-
1
2
-
-
5
-
-1
2
3
-
#12
-
-
-
-
1
5
-
-
-
3
-
#13
-
-
1
-
-
2
-
-
-
4
-
#14
-
-
-
-
-
-
-
-
-
1
2
#15
-
-
-
-
-
-
-
-
-
3
-
TOTALS
2
3
3
-
1
20
-
3
24
36
2
Our skaven face hermano_p's unusual khemri. They have just 1 reroll but boast an impressive win record of 25/15/7.

We start well, rolling up a blitz that lets us rush players into their backfield. When their thro-ra fails the pickup we're able to nip in with an AGI5 GR and pass the ball into the endzone to skillup two GRs at once!

However on the 2nd drive the khemri do better, securing the ball and capitalising on our mistakes to run upfield while fouling as many of our players off the pitch as possible. They score on their last turn after putting 8 rats in the KO box. We go for a 1 turn touchdown with a few chain pushes and are just one push away from being close enough before we roll a POW rather than a push despite using 3 dice.

7/8 rats have woken up (w/ 2 rolls) for the 2nd half so we can field 11. We push through and there's a lot of casualties back and forth so eventually we outnumber the khemri 7 to 6 and we're stalling with the ball at the back. Good skeleton dodge blitzes repeatedly endanger the ball (KO'ing a GR at one point), but without the players to really swarm us we are able to safely score on turn 7. They have just 2 turns to equalise and no rerolls, they push forwards but we totally surround their possible receivers and in any case they are unable to pick up the ball.

Good game hermano_p, would have gone horribly wrong for me except all you could do in the first half was KOs (and they woke up).
 
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