“Chaos vs orcs at almost identical ratings, should be a good one!
We opt to receive and use a bad kick touchback to skill up a CW on 15 SPPs with an easy completion. Our first foul of the game sees our DP sent off and their troll MNG'd - they use their apo to keep him on the pitch and then counter with TWO MNG on beastmen in their next turn. Painful!
With 8 vs 11 on the pitch we are suddenly in big trouble, and our plays are foiled by 1s on AGI4 dodges, GFIs and poor 2d blitzes. They score with ease on T6.
We now have just 9 players for the rest of the game vs 13. We set up for a side rush to try and score in the two turns and another bad kick touchback makes it a bit easier for us, but not quite easy enough as they pile players around the ball carrier and we just can't break him free on T8.
1-0 down at half time and it's still 9 vs 13 as we kick off - looks pretty hopeless. And on T1 they KO two players making it really unlikely. Despite that we manage a 2d blitz on the ball carrier on the 2nd turn after a good series of 1d blocks, and again on the 3rd turn with some risky dodges but 4 dice can't knock down their blitzer. They complete a few skillup passes and score without much effort on T6.
We have 7 vs 11 for the final few turns, and predictably we get overwhelmed by the orcs who kill a beastman (apo saves) and steal the ball for a third touchdown on their last turn.
We opt to receive and use a bad kick touchback to skill up a CW on 15 SPPs with an easy completion. Our first foul of the game sees our DP sent off and their troll MNG'd - they use their apo to keep him on the pitch and then counter with TWO MNG on beastmen in their next turn. Painful!
With 8 vs 11 on the pitch we are suddenly in big trouble, and our plays are foiled by 1s on AGI4 dodges, GFIs and poor 2d blitzes. They score with ease on T6.
We now have just 9 players for the rest of the game vs 13. We set up for a side rush to try and score in the two turns and another bad kick touchback makes it a bit easier for us, but not quite easy enough as they pile players around the ball carrier and we just can't break him free on T8.
1-0 down at half time and it's still 9 vs 13 as we kick off - looks pretty hopeless. And on T1 they KO two players making it really unlikely. Despite that we manage a 2d blitz on the ball carrier on the 2nd turn after a good series of 1d blocks, and again on the 3rd turn with some risky dodges but 4 dice can't knock down their blitzer. They complete a few skillup passes and score without much effort on T6.
We have 7 vs 11 for the final few turns, and predictably we get overwhelmed by the orcs who kill a beastman (apo saves) and steal the ball for a third touchdown on their last turn.
GG Zuul”