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Match Result · Blackbox division
Match recorded on 2011-03-27 12:56:07
TV 1880k Necromantic Horror
0
Winnings 40k (-10000)
17000 (1 FAME) Spectators
-1 Dedicated Fans
Casualties 0/3/0
Inducements: 1 bloodweiser keg, 1 bribe
Necromantic Horror TV 2050k
2
70k (-30000) Winnings
Spectators 15000
Fanfactor No change
3/3/0 Casualties
Inducements:
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
16
-
-
6
-
#2
-
-
1
-
-
2
14
-
-
8
-
#3
-
-
-
-
-
-
1
-
-
-
-
#4
-
-
-
-
-
-
13
-
-
4
-
#5
-
-
1
-
-
2
9
-
-
8
-
#6
-
-
-
-
-
-
6
-
6
2
-
#7
-
-
-
-
-
-
7
-
9
1
-
#8
-
-
-
-
-
-
4
-
-
1
-
#9
-
-
-
-
-
-
10
-
-
-
4
#11
-
-
-
-
-
-
13
-
-
-
-
#12
-
-
-
-
-
-
11
-
-
7
-
#14
-
-
-
-
-
-
2
-
-
-
-
#15
-
-
-
-
-
-
2
-
-
-
-
#16
-
-
-
-
1
5
16
-
-
5
-
TOTALS
-
-
2
-
1
9
124
-
15
42
4

#2 Ulric Dirtyrock – Fractured Skull (-AV)
#6 Jusk n'Timberlek II – Smashed Collar Bone (-ST)
#9 Naggag – Damaged Back (NI)
Crown of Sand - Round II

We're up against much nastier looking necros, with much more MB and lots of fend, while we've got amongst other things a rookie wolf after losing one in the first round. Just one tackler on either team which could be key.

They score the first cas on T2 with a BH on a wight, though we do KO both PO players by T3. We've also tackled their ball carrier with a total of 5 dice without result so they score without stalling on T4.

We receive the kick and quickly -AV injure a flesh golem with our MB wolf (regens, curses!), and then on T5 foul their nasty tackle wight for an MNG but again they regen. Our bribe has now been used up to keep our DP in the game too. By T7 we have rushed our players within scoring distance but their PO wolf KO's a golem and then the ballcarrier. The ball is in two tackle zones... but with no rerolls we fail our first 2d block and can't score!

Both ghouls fail to wake up for the 2nd half despite our babe which is a bit of a disaster since they both have blodge + guard and he only has one tackler. They then roll up a blitz which messes up our first turn slightly and then on T2 KO our MB wolf. We're going to need to score quickly now.. nope... as they 1d blitz our rookie wolf with the ball for a -STR injury (no regen of course!)

Game over. We're down to just one (-ma) wight who might possibly carry the ball while they swarm over us with their numbers advantage, scoring two more cas and a KO the next turn. This leaves us 6 players vs 10 and they have the ball now and need only continue doing what they are doing til T8.

Predictably we never even get a chance at the ball and have just 3 players left on the pitch when they make it 2-0 on the final turn.

Well won Alibaba
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
3
-
-
6
13
-
-
9
-
#2
1
-
-
-
-
3
16
-
26
2
-
#3
-
-
1
-
-
2
12
-
-
9
-
#4
-
-
-
-
-
-
16
-
-
9
-
#5
1
-
2
-
-
7
12
-
3
6
-
#6
-
-
-
-
1
5
16
-
-
7
-
#8
-
-
-
-
-
-
4
-
-
2
-
#9
-
-
-
-
-
-
12
-
-
-
-
#10
-
-
-
-
-
-
16
-
-
7
-
#11
-
-
-
-
-
-
5
-
-
-
-
#12
-
-
-
-
-
-
14
-
-
1
7
#13
-
-
-
-
-
-
12
-
-
1
-
#14
-
-
-
-
-
-
4
-
-
1
-
#16
-
-
-
-
-
-
4
-
-
2
-
TOTALS
2
-
6
-
1
23
156
-
29
56
7

#11 Gasedb Ironooze – Pinched Nerve (MNG)
 
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