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Match Result · Blackbox division
Match recorded on 2011-07-18 22:33:08
TV 2210k Nurgle
0
Winnings 40k (-40000)
18000 (1 FAME) Spectators
No change Dedicated Fans
Casualties 1/1/0
Inducements: 1 bloodweiser keg
Chaos Dwarf TV 2270k
3
50k (-40000) Winnings
Spectators 16000
Fanfactor +1
0/1/1 Casualties
Inducements:
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
7
-
-
-
1
#3
-
-
-
-
-
-
8
-
2
-
2
#4
-
-
-
-
-
-
3
-
-
-
2
#5
-
-
-
-
-
-
5
-
-
-
1
#6
-
-
-
-
-
-
5
-
-
-
1
#7
-
-
-
-
-
-
13
-
-
3
-
#8
-
-
-
-
-
-
14
-
6
4
-
#9
-
-
-
-
-
-
6
-
6
-
-
#10
-
2
-
-
-
2
13
2
-
1
-
#11
-
-
-
-
1
5
16
-
-
3
-
#12
-
-
1
-
-
2
11
-
-
1
-
#13
-
-
-
-
-
-
11
-
-
7
1
#14
-
-
1
-
-
2
11
-
-
7
-
#15
-
-
-
-
-
-
16
-
-
1
-
#16
-
-
-
-
-
-
11
-
-
3
-
TOTALS
-
2
2
-
1
11
150
2
14
30
8

#7 Evander Blueshield – Fractured Arm (MNG)
#11 Fangtooth Goreripper – Dead (RIP)
A father of 3 playing 30 games a week.

Certainly far more weird than any single move of a coach playing around CR140-level due to sleep deprivation and exhaustion.


A horrible mismatch from the beginning - clawpomb chaos dwarfs with 2 blodge bulls and fully-fledged-out, seemingly immortal chaos dorf blockers vs. nurgle without clawpombs and useless dodge on their warriors. To tie this game would have been a respectable achievement, especially when kicking first.


As to turn 5 and 6 first half (staff deleted these explanations in the forums for unknown reasons):

5: Not running around but trying to seize the opportunity to surf a blodgesidestep bull-centaur super-star, a player who is extremely difficult to contain with my team.

6: I still don't see where I could possibly have moved my ball carrier where he wouldn't have been an easy target for a 2-dice-block.

As to turn 3 and 4 second half:

3) Azure blitzes my ball carrier with a blockless minotaur who was prone and would have had to pass a GFI-roll as well had it not been for the pow.

4) There was basically no way I could possibly have reached or contained his ball carrier or even retrieved the ball without totally godlike dice. At that point, the game had already been over.


Certainly not my best game ever, but definitely not worse than tons of games which are played on FUMBBL each week.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
1
-
-
-
-
3
16
-
2
4
-
#2
-
-
-
-
-
-
16
-
-
2
-
#3
-
-
2
-
-
4
16
-
-
4
-
#4
-
-
-
-
-
-
16
-
-
2
-
#5
-
-
-
-
-
-
6
-
-
3
-
#6
-
-
-
-
-
-
16
-
-
2
-
#7
-
-
-
-
-
-
16
-
-
-
-
#11
2
-
-
-
1
11
16
-
37
-
-
#13
-
-
-
-
-
-
6
-
-
-
-
#14
-
-
-
-
-
-
8
-
-
-
-
#15
-
-
-
-
-
-
4
-
-
-
1
#16
-
-
-
-
-
-
16
-
-
1
-
TOTALS
3
-
2
-
1
18
152
-
39
18
1

#13 Dan – Fractured Skull (-AV)
For those people who can not bother to watch the replay, I will provide the highlights:

Turn 1: The nurgle kept their 4 best players on the sidelines and set up with 3 unskilled rotters on the LOS. CDs received the kickoff and KOed two rotters, secured the ball and moved downfield. The nurgle ran into the corner while the CDs advanced.

Turn 2: CDs advance. The nurgle do not bother to blitz the oncoming CDs, instead they trip their own player intentionally and leave their ST 4 prestigor on the sidelines to be surfed.

Turn 3: CDs indeed surfed the ST 4 prestigor on their turn. The nurgle start a blitz action - they could 2d blitz my best bull...instead of actually throwing block dice they dodge back and forth and back and forth...they roll 5 6 (would have been POW)...6 4 (would have broken armor)... 6 6 (would have been CAS)... 4 (would have been SI)...so instead of taking the obvious 2d block, they just dodge around (they do not fall down since the next 4 rolls were 6 6 6 4). *Not taking this block is extremely weird...even if wanting to fall over - why not take the block first - then go and trip with someone else?

Turn 4: CDs go ahead and surf an AG 4 prestigor with a block, then blitz to knock down another player. The nurgle do a -2d blitz...so after forgoing a 2d blitz on the previous turn they now do a -2d blitz

Turn 5: CDs have no targets so they foul for no effect. The nurgle stand up a prone guy who does nothing other than run around until he falls down again.

Turn 6: CDs score a TD. Now kicking off to Nurgle. CDs get a blitz - try to blitz a claw-mb nurgle warrior - but only push - send 1 bull around the side into backfield after the ball. Nurgle focus on blocking to the exclusion of all else - running ballcarrier (ST 3) up to mark a ST 4 bull - fouling instead of marking the free bull in their backfield or protecting the ballcarrier.

Turn 7: CD bull blocks the ballcarrier (only push), then unmarked CD bull blitzs and surfs the ballcarrier. Note: CDs only had 6 players to move (2 were stunned - 1 KO, 2 CAS on previous turn). Nurgle ran 1 ST 4 prestigor downfield, and ran 2 players back towards the ball...but ignored any attempts to mark my bull. He had several free players due to numbers advantage.

Turn 8: CDs first action was to run bull for the ball...made the 75% chance pickup for the TD to make it 2-0. Kickoff to the Nurgle...they bashed and fouling for little effect this time.

2nd Half--

Turn 1: CDs kick off - 9 vs 11 now. Nurlge bash away - the player they leave back to pickup the ball runs away from it. An unskilled rotter is sent back for the ball instead of AG 4 or ST 4 prestigor. CDs advance, but snake a GFI with a bull.

Turn 2: Nurgle gang foul the downed bull leaving the ball completely exposed - they are lucky that there is no ejection, so they can pick up the ball - but ballcarrier is completely exposed. CDs blitz the exposed ballcarrier but roll 4 pushes.

Turn 3: Nurgle gang foul again - but this time are ejected. By gang foul - I mean 8 players around the downed player...the other 3 off to the side - ballcarrier is completely exposed again. CDs had many options here - another 2d blitz by the bull, but took the 3d blitz by the minotaur instead. Finally gets a knockdown (ballcarrier had block, but no dodge) - ball is in the open and CDs grab it and use their few players to form a loose wall.

Turn 4: Nurgle block the players closest - then gang foul again. No attempt was made to mark the ballcarrier or go after the ball - instead just block/blitz the players closest and go back to fouling. CDs run away with the ball.

Turn 5: Nurlge RR a neutral block, then skull next block. CDs inflict an SI on a rotter - first CAS from blocking (had inflicted 2 CAS earlier on some of the surfs).

Turn 6: Nurgle block a bit then gang foul again. CDs score the TD to make it 3-0.

Turn 7: Kickoff to Nurgle. The Nurgle block...then gang foul...then pickup ball. CDs mostly keep their distance now.

Turn 8: Nurgle gang foul...then pass for spp. CDs blitz and RIP a prestigor (failed regen).

Game over.
 
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