Small or large, it makes little difference to the Sunken Horrors. Everything can be drowned, and everything needs to be drowned. Size does not matter.
The Sunken Horrors receive in the first half, and with ease they take control of the pitch, knocking out several Snotlings throughout the half, and even taking out an Ogre - who is patched up by the apothecary.
However, the pride of certainty is certainly a double-edged sword, as Defiled Memory, ball carrier of the first half, has learned the hard way. Carefully waiting with the ball to the very last moment for a well-timed score, he failed to see that one of the Ogres from L(ittle) O(r) L(arge) was in range, and managed to break free from the Sunken Horrors around him to stun the Sunken Horror ball carrier, dropping the ball into the crowd. A disastrous turn of event, that the Sunken Horrors can only blame on themselves.
A little dispirited by the first half, the Sunken Horrors nevertheless perform valiantly in the second half, strategically blocking all advancement from the Ogre team. While they started with a number disadvantage in the second half, the equation soon changes to a balance, and even a late-game advantage, as Snotlings drop into the KO-box. However, while the advance of the Ogre team is blocked well, making them drop the ball is more tricky. Eventually it is done, and in the chaos that ensues the ball is never quite in control of either team, and then the whistle has blown already.
No score means a sour DRAW for the Sunken Horrors, who realise that this was a game they should have won. Defiled Memory will have to endure some nasty nightmares in the coming time to repent for his mistake.”
Small or large, it makes little difference to the Sunken Horrors. Everything can be drowned, and everything needs to be drowned. Size does not matter.
The Sunken Horrors receive in the first half, and with ease they take control of the pitch, knocking out several Snotlings throughout the half, and even taking out an Ogre - who is patched up by the apothecary.
However, the pride of certainty is certainly a double-edged sword, as Defiled Memory, ball carrier of the first half, has learned the hard way. Carefully waiting with the ball to the very last moment for a well-timed score, he failed to see that one of the Ogres from L(ittle) O(r) L(arge) was in range, and managed to break free from the Sunken Horrors around him to stun the Sunken Horror ball carrier, dropping the ball into the crowd. A disastrous turn of event, that the Sunken Horrors can only blame on themselves.
A little dispirited by the first half, the Sunken Horrors nevertheless perform valiantly in the second half, strategically blocking all advancement from the Ogre team. While they started with a number disadvantage in the second half, the equation soon changes to a balance, and even a late-game advantage, as Snotlings drop into the KO-box. However, while the advance of the Ogre team is blocked well, making them drop the ball is more tricky. Eventually it is done, and in the chaos that ensues the ball is never quite in control of either team, and then the whistle has blown already.
No score means a sour DRAW for the Sunken Horrors, who realise that this was a game they should have won. Defiled Memory will have to endure some nasty nightmares in the coming time to repent for his mistake.”