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Match Result · Ranked division
Match recorded on 2012-01-28 13:50:48
TV 2160k High Elf
1
Winnings 40k (-30000)
21000 (1 FAME) Spectators
+1 Dedicated Fans
Casualties 0/1/0
Inducements:
Wood Elf TV 1590k
0
20k Winnings
Spectators 15000
Fanfactor No change
0/2/0 Casualties
Inducements: 1 wizard, 1 bloodweiser keg, 1 wandering apothecary, Star player Jordell Freshbreeze
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
1
7
22
-
-
19
-
#2
-
-
-
-
-
-
17
-
-
2
-
#3
-
2
-
-
-
2
22
6
15
6
-
#4
-
-
-
-
-
-
15
-
-
1
-
#5
-
-
-
-
-
-
22
-
-
12
-
#6
-
1
-
-
-
1
5
1
-1
1
2
#7
-
-
-
-
-
-
20
-
-
5
-
#8
-
-
-
-
-
-
22
-
-
2
-
#9
-
-
-
-
-
-
17
-
-
1
1
#13
-
-
-
-
-
-
2
-
-
1
-
#14
1
-
-
-
-
3
22
-
8
2
-
#15
-
-
-
-
-
-
12
-
11
2
-
#16
-
-
-
-
-
-
22
-
8
5
-
TOTALS
1
3
1
-
1
13
220
7
41
59
3

#2 Peter Leyton-Jones – Smashed Collar Bone (-ST)
#13 Gerry 'Tiny' Street – Fractured Leg (MNG)
Warpstone Open VII Qualifier I - ROUND III

This game was a real pain.

Bad dice and double skulls all game. Guys were unable to brake woodies armors.
59 blocks vs 29 blocks and 1 cas vs 2 cas, pretty resumes it.

1st half we failed to score in extremis.
2nd half we did not scored thx to a suicidal 1d block by Jordell after several dodges that made us drop the ball. Then a 1 in the pick up prevented us from sealing the game.
OT with only 1 RR and we rolled like 4 times double skulls.

And we lost Peter Leyton-Jones.

A real pain....
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
7
-
-
-
-
#2
-
-
-
-
-
-
14
-
-
12
-
#3
-
-
1
-
1
7
13
-
-
1
-
#4
-
-
-
-
-
-
15
-
-
-
-
#6
-
-
-
-
-
-
21
-
-
4
-
#7
-
-
1
-
-
2
21
-
-
5
-
#9
-
-
-
-
-
-
13
-
6
1
-
#17
-
-
-
-
-
-
5
-
-
1
-
#18
-
-
-
-
-
-
21
-
-
1
-
#19
-
-
-
-
-
-
14
-
-
2
-
#20
-
-
-
-
-
-
21
-
3
2
-
TOTALS
-
-
2
-
1
9
165
-
9
29
-

#1 Ast ChĂȘne 3 – Fractured Leg (MNG)
Indeed the game went much better than i would have expected. We managed to stop the offense thanks to the wiz and an (unneeded but fine) pow of Gyst.

Second half looked good until kickoff was a blitz. A miracle streak of dodges allowed not to lose the game at this point. But a failed catch gave the ball directly to the HE thrower, which should have ended the game... except that Jordell did 2+/2+/2+/1D block the wrestle ball carrier. Snakes then allowed OT.

I probably made a huge mistake not apo'ing Ascost's KO, after that, being outnumbered, we could only slow down the OT offense. Which, as anisdrin says, went extraordinary well.

In the end, the best team & coach advances, but lucky rolls made the show last longer for the pleasure of the specs :)
 
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