“Turn 1: Reroll 2+ Pickup. 2d6 Both Down to end turn
Turn 2: Reroll 2+ Catch. Turn Ends on 2d6 Skulls
Turn 3: Turn ends on failed 2+ Dodge
Turn 4: Turn ends on Failed 2+ GFI
Turn 5: Turn ends on 1d6 Skull
Turn 6: Turn ends on Failed 2+ GFI
Turn 7: I hit end turn after a blitz
Turn 8: Turn ends on 2d6 Skulls
Turn 9: I hit end turn after finishing all moves
Turn 10: 2d6 Skulls Rerolled, I hit end turn after finishing all moves
Turn 11: Turn ends on Failed Rerolled 2+ Dodge
Turn 12: Turn ends after finishing all moves
Turn 13: Turn ends after finishing all moves
Turn 14: Turn ends after on failed 2+ GFI ReRolled
Turn 15: Turn ends on failed 2+ pickup
Turn 16: Turn ends on failed 2+ Dodge
That certainly was something. The worst part is, after I got the ball loose at the end of the game, I had an opportunity to tie if I don't fail any of those rolls.
Turn 2: Reroll 2+ Catch. Turn Ends on 2d6 Skulls
Turn 3: Turn ends on failed 2+ Dodge
Turn 4: Turn ends on Failed 2+ GFI
Turn 5: Turn ends on 1d6 Skull
Turn 6: Turn ends on Failed 2+ GFI
Turn 7: I hit end turn after a blitz
Turn 8: Turn ends on 2d6 Skulls
Turn 9: I hit end turn after finishing all moves
Turn 10: 2d6 Skulls Rerolled, I hit end turn after finishing all moves
Turn 11: Turn ends on Failed Rerolled 2+ Dodge
Turn 12: Turn ends after finishing all moves
Turn 13: Turn ends after finishing all moves
Turn 14: Turn ends after on failed 2+ GFI ReRolled
Turn 15: Turn ends on failed 2+ pickup
Turn 16: Turn ends on failed 2+ Dodge
That certainly was something. The worst part is, after I got the ball loose at the end of the game, I had an opportunity to tie if I don't fail any of those rolls.
”