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Match Result · League division · Tournament game
Match recorded on 2014-11-24 21:42:05
A.P.E. Season 1
CTV 1030k+130k Dwarf
2
Winnings 80k
10000 (1 FAME) Spectators
+1 Dedicated Fans
Casualties 2/1/0
Inducements: Star player Flint Churnblade
Simyin CTV 1160k
1
60k Winnings
Spectators 9000
Fanfactor No change
0/0/1 Casualties
Inducements:
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
16
-
-
9
-
#2
-
-
-
-
-
-
16
-
-
8
-
#3
-
-
-
-
-
-
16
-
-
5
-
#4
-
-
-
-
-
-
16
-
-
2
-
#5
-
-
-
-
-
-
4
-
6
-
-
#6
2
-
-
-
1
11
16
-
29
1
-
#7
-
-
-
-
-
-
8
-
-
3
-
#8
-
-
-
-
-
-
16
-
-
4
-
#9
-
-
1
-
-
2
16
-
-
7
-
#10
-
-
2
-
-
4
16
-
-
4
-
#11
-
-
-
-
-
-
16
-
-
3
-
#90
-
-
-
-
-
-
6
-
-
3
2
TOTALS
2
-
3
-
1
17
162
-
35
49
2

#5 Stonetoes Lemurfoot – Dead (RIP)
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#2
-
-
-
-
-
-
16
-
-
7
-
#3
-
-
-
-
-
-
12
-
-
7
-
#4
-
-
-
-
-
-
9
-
-
4
-
#8
1
-
-
-
-
3
14
-
-
-
-
#9
-
-
-
-
-
-
7
-
5
1
-
#10
-
2
1
-
-
4
16
9
10
3
-
#12
-
-
-
-
-
-
-
-
-
-
-
#13
-
-
-
-
-
-
16
-
-
5
-
#14
-
-
-
-
1
5
16
-
-
2
-
#16
-
-
-
-
-
-
16
-
-
3
-
TOTALS
1
2
1
-
1
12
122
9
15
32
-

#8 Lancelot Link – Pinched Nerve (MNG)
#12 Parnelli Smith – Smashed Collar Bone (-ST)
    1. A.P.E., Season 1, Game 3

Too much Block, too many early casualties and key ones, too many 1d's that knocked down (and no skulls!) - but worst, too many small mental errours that all added up to the loss.

Despite a Perfect Defense, the "all dwafz LoS" offense sent 2 (rookie) Bonobos off Turn 1 - one BH, one -St, with 2 more Stunned and a Gorilla down. Turn 2 CHUMP blitzed the ballcarrier, but the wrong direction, and the bounce went into the middle of several dwarf linos. The following turn they miscounted the Blitz and so missed a 1d on the ballcarrier. Turn 4 +MA Wrestler was -MA'd (back in game via Apo!), and the 'Saw KO'd the Guard Gorilla, CHUMP's best weapon against the dwarf machine. Still, CHUMP got a double-gfi 1d on the ballcarrier on their own 3 yard line, and RIP'ed him(!) via a sacrifice Both-Down. But after that, the 10 Dwarfs had an easy time stalling against the 7 remaining Apes - 1-0.

T8 kick was meaningless, except that the Guard Gorilla did not wake up for that nor the 2nd half Ape's drive. Still, the Apes were able to pull off a 2-Turn Score, but could not stall as they might have hoped, giving the Dwarfs 7 Turns for the win. The Guard Gorilla did wake up for the Turn 2 kickoff, 10 dwarfs v. 9 Apes, but a Wrestler was KO'd Turn 3, and a Gorilla Turn 4, and starting Turn 5 it was another stall game, as the Apes were mostly all on the ground at the start of their turn. Turn 7 the Wrodge Chimp MNG'd itself on a failed dodge Blitz attempt, and that was last nail in the coffin, the dwarfs scoring, having only used 1 RR (and that optional, seeking a Pow) the whole half.
 
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