- Lucky crowdsurf of the ball carrying DE blitzer with two -2d Werewolf's blocks;
- Failed Werewolf's 3+ pick up with rr that allowed my opponent to score with 0 rrs;
- 2 turns to score, my Ghoul ball carrier got sniped and injured by a thrown rock (even if I had +1 FAME modifier) forcing one of my Werewolves to run back to pick up the ball, just to fail the 5+ pass to a Wight on turn 8;
2nd half
- Blitz! event potentially allowed me to win the match, I craftily chainpushed one Werewolf out of a crowded place, he dodged and blitzed the ball carrying blitzer, but the ball were thrown-in to a square I could not reach.”
1st half
- Lucky crowdsurf of the ball carrying DE blitzer with two -2d Werewolf's blocks;
- Failed Werewolf's 3+ pick up with rr that allowed my opponent to score with 0 rrs;
- 2 turns to score, my Ghoul ball carrier got sniped and injured by a thrown rock (even if I had +1 FAME modifier) forcing one of my Werewolves to run back to pick up the ball, just to fail the 5+ pass to a Wight on turn 8;
2nd half
- Blitz! event potentially allowed me to win the match, I craftily chainpushed one Werewolf out of a crowded place, he dodged and blitzed the ball carrying blitzer, but the ball were thrown-in to a square I could not reach.”