“Excellent first drive for the ogres. Very few bonehead moments, plenty of blocking, and a solid score on turn 8 (with a reroll to spare). Eventually ran out of snotlings, but such is the life for an ogre coach.
Final block of the game was a clean kill of ST6 mighty blow blocking tomb guardian Clutch by Chuck Canadian. Crowd went wild, but that's some harsh luck after going a whole game without serious damage.”
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Final block of the game was a clean kill of ST6 mighty blow blocking tomb guardian Clutch by Chuck Canadian. Crowd went wild, but that's some harsh luck after going a whole game without serious damage.”