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Match Result · Blackbox division · Gamefinder game
Match recorded on 2020-05-01 17:31:56
CTV 1740k Necromantic Horror
1
Winnings 70k
23000 (1 FAME) Spectators
-1 Dedicated Fans
Casualties 1/1/1
Dwarf CTV 1750k
1
70k Winnings
Spectators 13000
Fanfactor No change
3/2/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
15
-
-2
9
-
#2
-
-
-
-
-
-
1
-
-
1
-
#3
-
-
-
-
-
-
13
-
-
6
-
#4
-
-
-
-
-
-
13
-
-
6
-
#5
-
-
-
-
-
-
4
-
-
2
-
#6
-
-
-
-
-
-
14
-
-
-
-
#7
1
-
-
-
1
8
16
-
14
2
-
#8
-
-
-
-
-
-
10
-
-
2
-
#9
-
-
-
-
-
-
4
-
-
-
-
#10
-
-
-
-
-
-
6
-
-
-
-
#11
-
-
-
-
-
-
6
-
-
-
-
#12
-
-
-
-
-
-
16
-
-
1
-
#13
-
-
-
-
-
-
13
-
-
2
-
#14
-
-
1
-
-
2
5
-
-
3
-
#15
-
-
1
-
-
2
16
-
-
9
-
TOTALS
1
-
3
-
1
14
152
-
12
43
-

#5 Jayce Mielo – Smashed Collar Bone (-ST)
As the stats show, Matt failed everything in this game and should have won. :D


PS : sure, that's why you break 1/2 armors. Cause you roll double skulls. Every game is the same against you.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
16
-
-
5
-
#2
1
-
-
-
-
3
11
-
2
2
-
#3
-
-
-
-
-
-
16
-
-
8
-
#4
-
-
-
-
-
-
16
-
37
7
-
#5
-
-
-
-
1
5
11
-
-
1
-
#6
-
-
-
-
-
-
6
-
-
1
-
#7
-
-
3
-
-
6
16
-
-
5
-
#8
-
-
-
-
-
-
13
-
-
2
-
#9
-
-
-
-
-
-
1
-
-
-
-
#10
-
-
1
-
-
2
16
-
-
5
-
#11
-
-
-
-
-
-
16
-
-
1
-
#13
-
-
-
-
-
-
12
-
-
5
-
#14
-
-
-
-
-
-
16
-
-
7
-
TOTALS
1
-
5
-
1
18
166
-
39
49
-

#6 Madok – Smashed Hand (MNG)
#9 Aldrik – Dead (RIP)
Clue: it's not just about how many skulls you roll, it's how many double skulls you roll.
A coach rolling 12 single skulls in 2d blocks could still be fine, while a coach rolling 4 double skulls in important turns could have his drive messed.
That because a push-skull, unlike a double skull at start of a turn, doesn't force to use a rr.
That meant that I lacked the rr when I needed to score with GFIs.
Not all the dice have the same importance, it's when and how often happen that may change a game.

Who cares about breaking armours when I just needed to GFI twice to score and failed.
I could have scored with fewer AV breaks but fewer double skulls. You rolled a quad skull at the very start of the game in the end of turn 1, when it was not gamechanging. If you don't admit I rolled above average double skulls and that cost me the game well I can't discuss with you.
 
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Stat generation code provided by Candlejack