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Match Result · League division
Match recorded on 2020-05-05 20:32:43
TV 1000k Dark Elf
1
Winnings 50k
6000 (1 FAME) Spectators
+1 Dedicated Fans
Casualties 1/0/0
Chaos Chosen TV 990k
1
60k Winnings
Spectators 5000
Fanfactor +1
0/1/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
1
7
13
-
3
4
-
#2
-
-
-
-
-
-
16
-
-
7
-
#3
-
-
-
-
-
-
15
-
-
6
-
#4
-
-
-
-
-
-
10
-
-
4
-
#5
-
-
-
-
-
-
16
-
-
2
-
#6
-
-
-
-
-
-
16
-
-
3
-
#7
-
-
-
-
-
-
16
-
-
2
-
#8
1
-
-
-
-
3
14
-
14
2
-
#9
-
-
-
-
-
-
16
-
-
2
-
#10
-
-
-
-
-
-
6
-
-
1
-
#11
-
-
-
-
-
-
8
-
-
-
-
TOTALS
1
-
1
-
1
10
146
-
17
33
-

#11 Gryphon – Pinched Nerve (MNG)
First game of DKBBL. Malice and the wonderboys feel lucky that they have to face an unskilled chaos team - later they will only get more dangerous!

But, the coach is quite intimidated by the impressive number of games of the opponent coach (>1600!). This is not going to be a walk in the park, and mistakes will be made.

The wonderboys win the coin toss and choose to receive. Maybe they can injury some of the baddies and have an easier second half? The kick is right behind the LoS. Quick snap and the cage is formed even before the turn starts. But we start making mistakes. A chaos warrior is pushed in the wrong place and we cannot get a 2D block on the mino. A beastman threatens the cage from behind. The baddies get close and the mino blizes 3D into 2D. Push, push. Phew. We make the second mistake and blitz the mino before setting up the assist. -2D results in a push. Nuffle was kind this time. Blocking chaos warriors requires lots of players. A 1D block gets a stun, a 2D a prone, a 2D a both down. The cage is strong. The baddies set up for a blitz on the witch, but the mino goes wild. There is a big opening south, and that's where the cage goes. The baddies put pressure on the cage but leave a beastman surfable - but Malice badly hurts him on the first block instead. We outnumber them now! We have a strong position, we advance on the side. There is now a screen of elves separating the baddies from the ball. A single beastman who was on the wrong side of the screen gets surfed by Malice - the first of many in her career we are sure! But no injury. Another couple of turns of pressure on the wonderboys and slow advance. Too many of our players in danger of blocks. No rerolls in case a dodge fails. It's time to score. 1-0 by turn 6.

The KO beast wakes up, it's 11 vs. 10. Central kick. The baddies push forward on both flanks. The pickup is failed. A beastman is KO'd. A failed dodge and a wonderboy is KO'd too. This time the pickup works, the handoff too and suddendly the baddies have a realistic chance to score. The wonderboys are out of balance, mistakes were made and all the blitzers went south, the baddies went north! A warrior is left surfable, and Malice can't resist. No injury. The only baddy in scoring range has three players on it. The ball carrier is marked too. It won't be easy. A warrior is KO'd as the icing on the cake. But the wonderboys made a mistake and did not setup the defense properly, the scoring threat can get a 2D blitz a with a dodge and gfi goes behind the TD line. A handoff and a pass and the baddies could score. But the handoff fails. Phew.

It's 10 vs. 9 for the second half. The coach thinkgs it's probably best if we force the baddies to score quickly so we have a chance for a 2-1 win. But what if we could steal the ball...

The kick is next to the LoS. A lino from the LoS is seriously injuried and goes MNG. It's 9 vs. 9 now. The baddies don't try to pickup the ball, even if they still had a reroll for the turn. The wonderboys put a little pressure on the cage but overcommit north. Also, the column defense is too tight. The cage moves south. The mino KO's a blitzer. It's 8 vs. 9 now. The wonderboyes blitz the cage but set the assist wrong (again! come on coach! you're better than this!). Pushback and a blizer gets in contact with the ball carrier. He's going to get punched in the next turn! A failed dodge prevents the wonderboys to put yet another player on the ball. Should have dodged Malice out first. The baddies block the wonderboys away from the ball and advance. Not too bad if they score soon. But the mino wild so Malice is safe to 2D blitz the ball and, WOW, the ball bounces in her hands. It doesn't look good for the baddies. Another failed dodge and we can't mark two baddies close to the ball. A warrior blitzes, double both down, reroll, push or both down... the baddies go for the both down. Armor holds. Phew. The wonderboys blitz the beast on the ball, and Malice can dodge out and pick it up again. She runs, because there is nowhere to hide! A failed dodge and the wonderboys can't give her much support. A beast blitzes her but dodge saves the day. The baddies don't want to go both down again. She is sorrounded by baddies. Where to go? Should she blitz her way out going forward? Or try to retreat backwards? Ok, the blitzer will free a way out. But it's both down so the prone baddy is on the way. Malice could try to dodge out... it's a 3+ 2+ dodge... but she chickens out. A useless 1D block is taken instead. Both down. The mino 3D blocks. She's KO and the ball next to the sideline. A beast is on the ball. What to do? We can dodge a couple of players next to the ball and try to 1D blitz/surf the beast out. It's two 2+ dodges and one 4/6 blitz. Sounds like a plan. But the second dodge fails so the lino who should have blitzed stays prone. Damn. The baddies have two turns to score and one RR. They KO another blitzer. The mino surfs the only lino on the ball. The pick up is good and the baddies have a good sideline cage. A desperate last minute blitz cannot stop them from scoring. 1-1.

Last kick of the game. Perfect defense and the wonderboys are denied our well deserved 2D blocks on the LoS. The first blitzer goes skull and it's the end of the game.

After the game:
Malice gets a well deserved MVP and gets block.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
15
-
-
5
-
#2
-
-
-
-
-
-
16
-
-
6
-
#3
-
-
-
-
-
-
7
-
-
2
-
#5
-
-
-
-
-
-
16
-
-
2
-
#6
-
-
-
-
-
-
16
-
5
-
-
#7
-
-
-
-
-
-
16
-
-
4
-
#8
-
-
-
-
-
-
15
-
5
1
-
#9
-
-
-
-
-
-
14
-
-
3
-
#10
-
-
-
-
-
-
3
-
-
-
-
#11
1
-
-
-
-
3
16
-
14
1
-
#16
-
-
-
-
1
5
16
-
-
8
-
TOTALS
1
-
1
-
1
10
150
-
24
32
-
 
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