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Match Result · Competitive division
Match recorded on 2024-02-22 06:33:19
TV 1020k+20k Black Orc
Emerging Star CR 1350 (+6) CoachBuck
0
Winnings 45k
4k Spectators
No change Dedicated Fans
Casualties 2/0/0
Inducements: 1 part-time assistant coach
Old World Alliance TV 1040k
Xandyreoch CR 1676 (+2) Super Star
2
65k Winnings
Spectators 5k
Fanfactor +1
0/0/0 Casualties
Inducements:
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
1
-
-
-
-
2
16
-
-
6
-
#2
-
-
-
-
-
-
-
16
-
-
6
-
#3
-
-
-
-
-
-
-
16
-
-
13
-
#4
-
-
-
-
-
-
-
16
-
2
4
-
#5
-
-
-
-
-
-
-
16
-
-
2
-
#6
-
-
-
-
-
-
-
9
-
-
4
-
#8
-
-
-
-
-
-
-
16
-
5
-
-
#9
-
1
-
-
-
1
6
16
-
-
1
-
#10
-
-
-
-
-
-
-
16
-
-
1
-
#11
-
-
-
-
-
-
-
16
-
4
-
-
#17
-
-
-
-
-
-
-
16
-
-
-
-
 
TOTALS
-
2
-
-
-
1
8
169
-
11
37
-
BB2020 Game 8 - Black Orcs:

Another game with many woes. Gratefully we didn't have the cas beating we took last match though and I can now say we are nearly healthy and that the team is starting to develop into a more respectable team - at least skill wise. The lack of block is devastating, and I'm highly doubting the idea of taking guard over it because all of the turnovers we'd had, but I also need to work on how to more effectively use guard as a skill. We started on offense and managed a decent cage and started moving the ball upfield. We got to mid-field and stalled a bit, but things didn't seem bad until he managed to blitz his tree onto one of my cage corners. It looked like we had the strength to deal with it, but a failed block by the troll left us in bad shape. A mad scrum ensued, which we may have been able to convert into something, but we ended up missing a handoff roll and gave up a counter score in the process. Second half was a relatively easy score for them up one of our sidelines. We had a chance of setting up a screen, but failed a dodge by a goblin and never really recovered from that. We did end up with a new sneaky git goblin and have gained guard on our troll, which should be helpful.

Tactical Takeaways:
- Be aware of the level of commitment you're going to make to go up against a tree. We were putting 3 or 4 players on it just so we could get pushes against a stand firm. I may need to bring this up in a discord or forum about how to gauge when to commit to stopping a big guy, and other ways to work around it.
- If your score turn is extremely unlikely make sure your opponent doesn't have a straight forward way to counter score in the likely event that your plan fails.
- Make sure you have a score threat in place to at least attempt by turn 7.
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
8
-
#2
-
-
-
-
-
-
-
16
-
-
4
-
#3
-
-
-
-
1
-
3
16
-
6
10
-
#4
-
-
-
-
-
-
-
16
-
-
6
-
#5
1
-
-
-
-
1
5
16
2
-1
3
-
#6
-
-
-
-
-
-
-
16
-
-
1
-
#7
-
-
-
-
-
-
-
5
-
-
1
-
#8
-
-
-
-
1
-
3
16
-
26
2
-
#9
-
-
-
-
-
-
-
16
-
-
2
-
#10
-
-
-
-
-
-
-
12
-
-
3
-
#11
-
-
-
-
-
-
-
8
-
-
-
-
#12
-
-
-
-
-
-
-
5
-
-
2
-
 
TOTALS
1
-
-
-
2
1
11
158
2
31
42
-
 
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