60 coaches online • Server time: 19:04
* * * Did you know? The best rusher is debog with 8789 rushing yards.
Log in
Recent Forum Topics goto Post Borg Invasiongoto Post Elfball... where are...goto Post Making Assassins mor...
Match Result · Competitive division
Match recorded on 2024-03-09 15:16:19
TV 1000k+140k Black Orc
Super Star CR 1543 (-3) CoachBuck
1
Winnings 75k
7k Spectators
No change Dedicated Fans
Casualties 0/0/0
Inducements: 1 part-time assistant coach, Mercenary Merc Black Orc 1
Lizardmen TV 1080k+70k
SparTaNxX CR 1486 (+2) Star
1
75k Winnings
Spectators 6k
Fanfactor No change
1/0/0 Casualties
Inducements: 1 bloodweiser keg, 1 temp agency cheerleader
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
5
-
#2
-
-
-
-
-
1
4
15
-
-
8
-
#3
-
-
-
-
-
-
-
16
-
-
6
-
#4
-
-
-
-
-
-
-
16
-
-
15
-
#5
-
-
-
-
-
-
-
15
-
-
6
-
#7
-
-
-
-
-
-
-
7
-
-
3
-
#8
-
-
-
-
1
-
3
16
-
16
3
-
#9
-
-
-
-
-
-
-
9
-
-
1
-
#11
-
-
-
-
-
-
-
15
-
7
2
1
#11
-
-
-
-
-
-
-
16
-
6
2
-
#12
-
-
-
-
-
-
-
16
-
-
4
-
#90
-
-
-
-
-
-
-
16
-
-
7
-
 
TOTALS
-
-
-
-
1
1
7
173
-
29
62
1
Tactical Takeaways-

1. Lizardmen are Fast

Just amazing how quickly the lizards cover ground, especially when playing as a very similar team type with Black Orcs. I had quite a bit of movement envy this game. Especially after getting a draw on a rush into the endzone.

2. Positioning

Final drive I put up a screen that was effectively useless because I hadn't accounted for how for the skinks could actually move. Likely a winning play if position the goblin in a way that forces dodges rather than assuming I can cut off the path based on movement.

3. Progress the Ball When You Can

Being that Black Orcs are so slow, I think it's important to not just view the first 1-5 turns as a mash fest, but instead to constantly be looking for anyway to progress the ball even a square - perhaps especially a square. One big issue I run into when trying to push the ball on turns 6-8 is that my bigs are just too slow to move the cage a significant distance. Instead of the idea that we'll go 4,4,4 in the final turns, it's better to think of how we can be going up a square whenever possible.
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
6
-
#2
-
-
-
-
-
-
-
8
-
-
1
-
#3
-
1
-
-
-
-
2
16
-
-
7
-
#4
-
-
-
-
-
-
-
12
-
-
7
-
#5
-
-
-
-
-
-
-
3
-
-
-
-
#6
-
-
-
-
-
-
-
16
-
-
6
-
#7
-
-
-
-
-
-
-
16
-
2
2
-
#8
-
-
-
-
1
-
3
16
-
16
3
-
#9
-
-
-
-
-
-
-
14
-
-
-
-
#10
-
-
-
-
-
-
-
12
-
-
-
-
#11
-
-
-
-
-
1
4
12
-
-
1
-
 
TOTALS
-
1
-
-
1
1
9
141
-
18
33
-
 
Click on the charts to toggle relative statistics.
Stat generation code provided by Candlejack