CTV 1160k Norse
1

60k
7k
+1

0/2/0
Inducements:
Vampire CTV 1000k+150k
0
50k

3k

No change
2/0/0
Inducements: 1 wizard
#5 Casties Wright – Seriously Hurt (MNG)
#10 Comperri Lucius – Seriously Hurt (MNG)
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__________1st Half__________
Opponent choses to receive
T1: some blocks then a failed pick-up
T1b: after a successful 2db, I cover the ball 2db blitz PUSH the player with tackle zone on the ball then pick-up the ball, TD in sight
T2: 3 2+ dodges (w dodge) to have 1 assist on my Runner, 2db blitz : ball down. 3+ dodge to reposition. 4 tackle zone on the ball, Great play
T2b : I put 3 tackle zones on the ball
T3: favorable bounce for my opponent, only 1 remaining Tackle Zone, Blitz with Yhetee, RR (Loner4+) the fury with success, Ball is free, thrall is KO. valkyrie with Block, pick-up the ball. Final 1db results in a serious injury on thrall : ouch.
T3b: Fireball on 4 players, 1 stun, 1 KO. but notthe Carrier. 2db on the carrier POW, favorable bounce catch by another opponent (was only 1 player in bounces zone), did a mistake i could had put 3 tackler zones on carrier, but took a 2db with gheist first, only 2 zones.
T4: 2db KO, 3 1db, 1 more KO (armors are one sided)
T4b: 2db on the carrier POW, stun, 2 tackle zones on ball. no more RRs
T5: 4+ pick-up success
T5b: 2db on carrier is a push, then repositioning
T6: Mote forward
T6b: Dodge to Hypnotic gaze the marking player on my gheist into 2db blitz on the isolated carrier POW, KO (at least), Rush to put tackle zone on the ball. (great dices)
T7: 3+ pick-up 2+ rush to be in scoring zone
T7b: failed 2+ dodge for the 2db blitz on carrier. (2+ 2+ 2+ was required, failed the first one)
T8: TD
T8b: his 2 KO stays KO, 2 of my 4 come back 8 vs 9, can’t 1TTD so hope for extra turn. Officious REf, he got 1 ban, 1 get runner stunned. Yhette gets KOby Gheist
__________2nd Half__________
his 3KOs come back, only 1 of my 2 remaining ones come back. 9 v10
T9: 3db from gheist, prone, 2db, casualty, BL, 2db, prone, thrall is stunned. Ball pick-up, BL from runner, 2db blitz, prone, no bite. 9v9.
T9b: Blitz with yhetee, prone, tackle zone on the carrier. 2+ rush (RR) 2+ Rush, another tackle zone on the carrier.
T10: 2+ BL + Dodge to move the carrier, 2+ BL + Dodge to close the cage. 2db from thrower, prone, blitz 3db from gheist, prone. Cover the cage. 3+ dodge to reposition, another 1, fail, thrall is KO, TO. 8v9.
T10b: 2db blitz with yhetee (RR), seriously hurt (seriously that yhetee is MVP) 7v9.
T11: put some players in scoring zones, but cage is not totally secure
T11b: 2+ rush (RR) 3+ dauntless to have 2db on the carrier, prone, bounce is fine, but 2 tackle zones on the ball.
T12: Runner hypnotic gaze 1 tackle zone, then i have a 2db to take of the other one, fail, RR, fail, Game over.
T13: did some mistake here. moved the gheist before the proned thrower. And i should probably tried the 3+ pick-up.
T13b: futon the runner is a stun.
Conclusion: not a lot of mistakes, just 1 sided armor rolls and a bit of bad luck on important turns, still oculd have done better to get a draw.
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