CTV 1105k Dwarf
2

60k
4k
+1

1/2/0
Inducements:
Norse CTV 1000k+100k
Jambon CR 1681 (-10) Mega-Star
1
50k

4k

No change
0/0/0
Inducements: 1 bribe
#4 Brooke Quine – Serious Injury (NI)
#12 Sámrson – Seriously Hurt (MNG)
#3 Márdóttir – Smashed Knee (-MA)
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1. 1Ds and -2Ds
1Ds and especially -2Ds against players with Block is foolish unless absolutely necessary. I should know this, but there was a moment when I went for a 1D blitz on one of his lineman and got a both down that I couldn't re-roll. Stuck in place I gifted him an extra hit on a blitzer that wasn't necessary. There were other instances as well.
2. Protecting the Guard Player
I felt like my guard piece was always getting targeted, specifically by S4 Frenzy blitzes. This leads me to think that I was exposing that crucial player and allowing my opponent to use Frenzy to put him in disadvantageous positions. Generally I'm pretty thoughtful about what pieces my opponent can blitz, and specifically trying to trap the second hit, but clearly that wasn't the case with my Guard blocker today.
3. Loose Defense
My opponent aligned with a wide front on his offense forcing me to do the same, but while being down a player, and while trying not to get too close to the edges that I get surfed. The defensive plan felt like we were just gradually giving ground, and hoping our armor didn't break. We managed a lucky 1D on the carrier eventually, but the scrum to follow was a mess. The numbers situation played a huge role as his ulf tied up 2 Blockers at one point, essentially dropping us to one less player. Need to consider if there was a better way to do this.
4. Going to War
In OT we had a moment where my opponent aggressively marked everything, and we were somewhat able to fight them off. The hinge point ended up being a failed block on his turn that sprung us free. I was genuinely worried though that if we didn't get out, there was a strong possibility of the game going to kicks.
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