“I was forced to receive and as usual in fumbbl, I dont pick up the ball on the first attempt. Ive stopped trying rerolls for first turn pickups in fumbbl because they always fail.
Being forced next to the sideline, I surfed 2 elves, he surfed one of my guys - a good trade even if my guy was the only injury.
Since the elves kept columns a space away, I just started tagging with str 4 pieces and letting the high str buddy up with each other. It worked for the most part. In the 7th turn, he blitzed my tackle gor and killed it. It forced me to use some pushing shenanigans to give me a 3 plue 3 plus, 2 plus 2 plus for a score and I snaked the dodge.
Kicking went alright until a early quad skull. It opened up everything and let his entire team through.
I blitzed 9-10 times with the spawn and the MB claw did nothing.
I was one bad block away in the end from giving me a long pass chance at a draw.
I think I need to remember good choices versus bad choices while removing dice.
- I gave myself a decent chance with a saved RR at a score. If I make this, my opp scores quicker potentially and gives me another shot at seeing if my block dice can start waking up. BUT failed the die roll.
- I had a chance to keep a screen and tag elves on defense BUT quad skulled. I think everyone loses at that point.
- I had a RR 4 plus, 2 plus 2 plus to block the carrier and failed the dodge.
- I set up the str 4 pieces on defense and it worked out great. Im switching to that. ”
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Being forced next to the sideline, I surfed 2 elves, he surfed one of my guys - a good trade even if my guy was the only injury.
Since the elves kept columns a space away, I just started tagging with str 4 pieces and letting the high str buddy up with each other. It worked for the most part. In the 7th turn, he blitzed my tackle gor and killed it. It forced me to use some pushing shenanigans to give me a 3 plue 3 plus, 2 plus 2 plus for a score and I snaked the dodge.
Kicking went alright until a early quad skull. It opened up everything and let his entire team through.
I blitzed 9-10 times with the spawn and the MB claw did nothing.
I was one bad block away in the end from giving me a long pass chance at a draw.
I think I need to remember good choices versus bad choices while removing dice.
- I gave myself a decent chance with a saved RR at a score. If I make this, my opp scores quicker potentially and gives me another shot at seeing if my block dice can start waking up. BUT failed the die roll.
- I had a chance to keep a screen and tag elves on defense BUT quad skulled. I think everyone loses at that point.
- I had a RR 4 plus, 2 plus 2 plus to block the carrier and failed the dodge.
- I set up the str 4 pieces on defense and it worked out great. Im switching to that. ”