CTV 1065k+515k Orc
0

45k
4k
No change

0/1/1
Inducements: 1 bloodweiser keg, 1 part-time assistant coach, 1 extra team training session, Star player Nobbla Blackwart, Star player The Black Gobbo
Vampire CTV 1580k
4
85k

5k

+1
1/0/0
Inducements:
#11 Mual Lucius – Dead (RIP)
#13 Pictal Gastly – Serious Injury (NI)
Click on the charts to toggle relative statistics.
1°) Nobla (I didn't know he couldn't move after using the chainsaw, so I lost him on his 1st use H2T1)
=> learn to play with 1 chainsaw and explore Star players' abilities (difficult to do in 145 as the 200K Gap limit is not conducive)
2°) Black Gobbo (he withstood assaults pretty well and threw well except at critical moments, and was a major source of resource use)
=> not much to say about this SP other than to consider it as 1 BG and not to rely on it in critical moments, and to accept casting errors
1 team die re-roll
=> it was invaluable. I wonder to what extent the cook halfling wouldn't have been a more interesting combo (I'll have to replay the match to assess my opponent's use of team re-rolls) but with Pro I doubt he'd have used them all every half.
3°) 1 bloodweiser keg + 1 part-time assistant coach.(this was 1 big mistake)
=> With another choice of inducement, I might have been able to optimize those 70k (a thrower perhaps?).
Game plan and tactics:
1°) I probably should have adapted more to deep kick-offs to form the line more easily and/or targeted the Kick player in the 1st half.
2°) My lack of knowledge of the vampire roster's capabilities was also a handicap (it was able to perform actions that should never have been possible).
3°) The number of blocks was correct (47 vs. 24), but the efficiency wasn't good: only 36% of them were successful, compared with 50% for the vampires... Not enough to make a difference.
Maybe too much rushes for an ork Team but with 22% of failed not too bad. (i have to check if it was at the end of my turn or if I failed and TO early in my turn (turn action sequence issue ?)
”