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Match Result · Competitive division · Tournament game
Match recorded on 2025-05-20 13:18:54
GLT XX: 145 round 1
CTV 1065k+515k Orc
Rookie CR 1459 (-24) Kanwulf
0
Winnings 45k
4k Spectators
No change Dedicated Fans
Casualties 0/1/1
Inducements: 1 bloodweiser keg, 1 part-time assistant coach, 1 extra team training session, Star player Nobbla Blackwart, Star player The Black Gobbo
Vampire CTV 1580k
nathc147 CR 1534 (+11) Super Star
4
85k Winnings
Spectators 5k
Fanfactor +1
1/0/0 Casualties
Inducements:
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
16
-
-
4
-
#1
-
-
-
-
-
-
-
16
-
-
7
-
#2
-
-
-
-
-
-
-
16
-
-
7
-
#3
-
-
-
-
-
-
-
16
-
-
3
-
#5
-
2
-
1
-
-
6
16
-
-
9
-
#5
-
-
-
-
-
-
-
16
-
-
7
-
#6
-
-
-
-
-
1
4
16
-
-1
1
-
#7
-
-
-
-
-
-
-
15
-
-
4
-
#9
-
-
-
-
-
-
-
12
-
-
3
-
#11
-
-
-
-
-
-
-
4
-
-
-
-
#11
-
-
-
-
-
-
-
12
-
19
-
1
#90
-
-
-
-
-
-
-
1
-
-
1
-
#91
-
-
-
-
-
-
-
16
-
-
-
-
 
TOTALS
-
2
-
-
-
1
10
172
-
18
46
1
So I had 515K available, I took as inducement :
1°) Nobla (I didn't know he couldn't move after using the chainsaw, so I lost him on his 1st use H2T1)
=> learn to play with 1 chainsaw and explore Star players' abilities (difficult to do in 145 as the 200K Gap limit is not conducive)
2°) Black Gobbo (he withstood assaults pretty well and threw well except at critical moments, and was a major source of resource use)
=> not much to say about this SP other than to consider it as 1 BG and not to rely on it in critical moments, and to accept casting errors
1 team die re-roll
=> it was invaluable. I wonder to what extent the cook halfling wouldn't have been a more interesting combo (I'll have to replay the match to assess my opponent's use of team re-rolls) but with Pro I doubt he'd have used them all every half.
3°) 1 bloodweiser keg + 1 part-time assistant coach.(this was 1 big mistake)
=> With another choice of inducement, I might have been able to optimize those 70k (a thrower perhaps?).

Game plan and tactics:

1°) I probably should have adapted more to deep kick-offs to form the line more easily and/or targeted the Kick player in the 1st half.

2°) My lack of knowledge of the vampire roster's capabilities was also a handicap (it was able to perform actions that should never have been possible).

3°) The number of blocks was correct (47 vs. 24), but the efficiency wasn't good: only 36% of them were successful, compared with 50% for the vampires... Not enough to make a difference.
Maybe too much rushes for an ork Team but with 22% of failed not too bad. (i have to check if it was at the end of my turn or if I failed and TO early in my turn (turn action sequence issue ?)
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
1
-
-
-
-
-
1
16
1
-
3
-
#2
1
-
-
-
-
-
1
16
2
-
-
-
#3
-
-
-
-
3
-
9
16
-
35
-
-
#4
-
-
-
-
1
-
3
16
-
-
1
-
#5
-
1
-
-
-
-
2
16
-
-
7
-
#6
-
-
-
-
-
-
-
9
-
6
1
-
#7
-
-
-
-
-
-
-
9
-
-
1
-
#8
-
-
-
-
-
1
4
6
-
-
-
-
#9
-
-
-
-
-
-
-
7
-
-
1
-
#10
-
-
-
-
-
-
-
10
-
-
3
-
#11
-
-
-
-
-
-
-
14
-
-
-
-
#11
-
-
-
-
-
-
-
14
-
-
1
-
#12
-
-
-
-
-
-
-
12
-
-
1
-
#13
-
-
-
-
-
-
-
3
-
-
-
-
 
TOTALS
2
1
-
-
4
1
20
164
3
41
19
-

#11 Mual Lucius – Dead (RIP)
#13 Pictal Gastly – Serious Injury (NI)
 
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