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[R] Kingdom Death Monsters
Gorm II
#4
Lineman
MA
5
ST
3
AG
4
AV
8
R
0
B
25
P
0
F
6
G
28
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
-ma
Skills
The Gorm travel enormous distances in their life cycles, shaping the landscapes with their enormous appetites and extreme bodily functions. Young Gorm roam the darkness devouring anything that moves (and many things that don't). During their mating season, older Gorm produces storms of incredible destruction. Ancient Gorm that have lived hundreds of lantern years will make a final solitary march to the fabled gormyards to die. The Gorm is a volatile quarry, but the complexities of its anatomy can unlock powerful tools for the settlement.
Match performances
Date
Opponent
Comp
TD
Int
Cas
Mvp
Spp