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[R] DC HeroClix
Plastic Man
#3
Runner
MA
6
ST
3
AG
3
AV
8
R
54
B
33
P
6
F
0
G
26
Cp
12
In
0
Cs
2
Td
11
Mvp
3
GPP
64
XPP
0
SPP
64
Injuries
 
Skills
Sure Hands
Thick Skull
Accurate
Block
Pass
Strip Ball
Plastic Man is a great unit for tying up the enemy—and we mean that he can wrap himself around his opponent and hang on to them until bigger muscle shows up. Remember, board control is just as important as action conservation in HeroClix. Plasticity is a great ability for making an opposing figure stay where you want him, and it doesn’t cost you an action once Plastic Man is next to the target. Shapechange allows Plastic Man to maneuver, dodging attacks until you’re ready for him to beef up a bit. It’s important to remember that Perplex lets you add or subtract 1 from any combat value within 10 squares of Plastic Man, and Plastic Man is always within 10 squares of himself! Often one extra point can make the difference between a successful hit and a miss
Match performances
Date
Opponent
Comp
TD
Int
Cas
Mvp
Spp
2004-12-09
-
2
-
-
-
6
2004-12-10
2
-
-
-
1
7
2004-12-12
1
1
-
-
-
4
2004-12-29
-
1
-
1
-
5
2005-02-03
-
1
-
-
-
3
2005-02-24
1
-
-
-
-
1
2005-03-03
2
-
-
-
-
2
2005-03-06
-
1
-
-
-
3
2005-03-30
1
1
-
-
-
4
2005-08-16
-
2
-
-
-
6
2005-08-23
2
-
-
-
-
2
2006-08-31
-
-
-
1
-
2
2006-11-03
1
-
-
-
-
1
2007-01-15
-
1
-
-
1
8
2007-06-21
-
1
-
-
1
8
2009-06-24
1
-
-
-
-
1
2011-01-03
1
-
-
-
-
1