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[L] Vyperwood Vice
Cruelty
#1
Witch Elf
MA
7
ST
3
AG
4
AV
7
R
69
B
29
P
2
F
0
G
7
Cp
0
In
0
Cs
1
Td
3
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Dodge
Frenzy
Jump Up
Block (20k)
Side Step (20k)
Rule: Expensive Mistakes
This is probably obvious but the messy Expensive Mistakes Table can be simplified. Here is what I whittled it down to for our local TT league's record sheets:

If Treasury is 100,000gp or greater you must roll for Expensive Mistakes. Roll d6, apply Modifier based on current Treasury, then check the Table. Round losses up to nearest 10,000gp.

Treasury Modifier

100-190 +2

200-290 +1

300-390 +0

400-490 -1

500+ -2


Mistakes Table

1- Lose all but 2d6 x 10k gp

2 Lose half of Treasury

3 Lose d3 x 10k gp

4 Lose d3 x 10k gp

5+ Nothing happens



Stolen from fidius' forum post.
Match performances
Date
Opponent
Comp
TD
Int
Cas
Mvp
Spp
2014-02-06
-
1
-
-
1
8
2014-02-13
-
-
-
1
-
2
2014-06-23
-
1
-
-
-
3
2014-07-13
-
1
-
-
-
3