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Through tough training, Saiyans are able to reach new levels of power, and the more intense training and fights they go through, the stronger they become. If a Saiyan survives a near-death experience through extreme injury to the body, then, when the body recuperates, the Saiyan grows much stronger than they were previously, their body adapting to compensate for the damage dealt. The duration of recovery does not seem to hinder this ability as Saiyans have healed through natural, technological and mystical means and still gained substantial increases in strength. Saiyans also appear able to heal from injuries at a faster rate than normal humans and possess a greater deal of durability to damage.



Saiyans put a heavy emphasis on strength and fighting ability when it comes to importance in their society. In fact, they will excommunicate Saiyans who do not show potential to assist in their violent ways, even alleged "royalty," such as Tarble.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Blitzer
7 3 3 8
Block
Dodge, Mighty Blow, Frenzy, Diving Tackle, Tackle
  48 0 6 0 25 4 88/ 210k
(90+120)k
 
2
Blitzer
7 3 3 8
Block
Dodge, Mighty Blow, Diving Tackle, Tackle, Juggernaut, Frenzy
  48 2 3 0 81 4 Legend
193
230k
(90+140)k
 
3
Blitzer
7 3 3 8
Block
Guard
  8 0 0 0 0 2 10/ 110k
(90+20)k
 
4
Blitzer
6 3 3 8
Block
Guard, Dodge, Tackle, Mighty Blow
-ma 36 1 3 0 11 5 57/ 180k
(90+90)k
 
5
Catcher
8 2 3 7
Catch, Dodge
  6 0 1 0 0 0 3/ 60k
(60+0)k
 
6
Ogre
5 5 2 9
Bone-head, Loner, Mighty Blow, Thick Skull, Throw Team-Mate
Guard, Juggernaut, Break Tackle, Block, Grab
  49 0 1 0 43 4 109/ 250k
(140+110)k
 
7
Lineman
6 3 3 8 m 3 0 0 0 0 0 0/ 50k
(0)k
 
8
Lineman
6 3 3 8 m 1 0 0 0 0 0 0/ 50k
(0)k
 
9
Lineman
6 3 3 8
Block, Strip Ball
  39 3 0 1 7 2 29/ 90k
(50+40)k
 
10
Lineman
6 3 3 8   1 0 0 0 0 0 0/ 50k
(50+0)k
 
11
Uub
Lineman
6 3 3 7
Dirty Player, Block
-av 48 0 0 0 3 3 21/ 90k
(50+40)k
 
12
Thrower
6 3 3 8
Pass, Sure Hands
Block, Accurate, Hail Mary Pass
  44 12 5 0 3 3 48/ 130k
(70+60)k
 
13
Catcher
8 2 3 7
Catch, Dodge
Block, Side Step, Fend
  20 1 13 0 2 1 49/ 120k
(60+60)k
 
11 players (+2 players missing next game)  
Coach: SerenadeOfSorrow Re-Rolls (100k): 4  
Race: Human Fan Factor: 8  
Current Team Value: 1850k Assistant Coaches: 0  
Treasury: 90k Cheerleaders: 0  
Team Value: 1950k Apothecary: Yes  

Games Played:49 (19/9/21) |TD Diff:-1 (74 - 75) |Cas Diff:120 (134/53/26 - 44/38/11)
Last Opponent: Do You Even LIFT, Bro
Opponent#RecordTDCasTV
 W/D/LAvgAvgAvg diff
Chaos Dwarf11/0/02.0-0.01.0   0.0   0.0-1.0   0.0   0.010k
Chaos Renegade11/0/02.0-1.02.0   1.0   2.0-1.0   2.0   0.0-170k
Dark Elf10/1/02.0-2.02.0   2.0   1.0-1.0   0.0   0.0-70k
Elven Union10/1/02.0-2.06.0   1.0   1.0-0.0   0.0   1.030k
Goblin20/1/11.0-1.54.0   0.5   0.0-0.5   0.5   0.0-15k
Halfling11/0/02.0-0.06.0   2.0   1.0-0.0   1.0   2.0650k
Lizardmen21/0/12.0-1.52.5   0.5   0.0-1.5   1.0   0.0190k
Norse22/0/02.5-0.52.5   1.0   0.5-1.5   0.5   0.065k
Nurgle10/0/10.0-2.03.0   1.0   0.0-0.0   3.0   0.020k
Ogre63/2/11.8-1.03.8   0.8   0.5-0.8   1.8   0.20k
Skaven136/1/61.9-2.22.6   1.5   0.6-1.1   0.5   0.412k
Slann22/0/02.0-0.53.5   2.5   0.5-0.5   0.5   0.030k
Tomb Kings11/0/02.0-1.02.0   1.0   0.0-0.0   0.0   0.020k
Underworld Denizens20/1/11.0-1.51.5   0.5   0.0-1.5   1.5   0.05k
Vampire10/0/10.0-1.02.0   2.0   2.0-3.0   1.0   0.010k
Wood Elf121/2/90.8-1.82.1   0.7   0.5-0.7   0.4   0.2-27k
Total4919/9/211.5-1.52.7   1.1   0.5-0.9   0.8   0.218k