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Most basher teams strive for statistical eficiency, order or both...ogres do not.

May be they can become an impresive team, but Stunty, Bone Head, TTM and no General skills acces prevent their play to be boring.

And they start quite bad , so I spect to lower my CR a little :)

They are also so tender and even when a Goblin fouls it's mostly because of fluf and strategy (they need doubles to get DP, so good foulers are specialiced, highly trained players ;) ), no harm intended...

...so please play vs my dearest bashy race.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
Diving Tackle
  5 0 1 0 0 1 8/ 60k
(50)k
 
2
Ogre
5 5 2 9
Bone Head, Mighty Blow, Thick Skull, Throw Team Mate
  0 0 0 0 0 0 0/ 120k
(117)k
 
3
Goblin
6 2 3 6
Dodge, Right Stuff, Stunty
-av, m 5 0 1 0 0 0 3/ 40k
(0)k
 
4
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
Diving Tackle
  5 0 2 0 0 1 11/ 60k
(50)k
 
5
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
  3 0 1 0 0 0 3/ 40k
(25)k
 
6
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
  4 0 1 0 0 0 3/ 40k
(25)k
 
7
Ogre
5 5 2 9
Bone Head, Mighty Blow, Thick Skull, Throw Team Mate
Guard
  5 0 0 0 4 0 8/ 140k
(131)k
 
8
Ogre
5 5 2 9
Bone Head, Mighty Blow, Thick Skull, Throw Team Mate
Break Tackle
  5 0 0 0 2 1 9/ 140k
(138)k
 
9
Ogre
5 5 2 9
Bone Head, Mighty Blow, Thick Skull, Throw Team Mate
  5 0 0 0 0 1 5/ 120k
(117)k
 
10
Ogre
5 5 2 9
Bone Head, Mighty Blow, Thick Skull, Throw Team Mate
  5 0 0 0 0 0 0/ 120k
(117)k
 
11
Ogre
5 5 2 9
Bone Head, Mighty Blow, Thick Skull, Throw Team Mate
  5 0 0 0 0 0 0/ 120k
(117)k
 
12
Ogre
5 5 2 9
Bone Head, Mighty Blow, Thick Skull, Throw Team Mate
  2 0 0 0 2 0 4/ 120k
(117)k
 
11 players (+1 player missing next game)  
Coach: nin Re-Rolls (140k): 1  
Race: Ogre Fan Factor: 9  
Current Team Value: 0k Assistant Coaches: 0  
Treasury: 10k Cheerleaders: 0  
Team Value: 1290k Apothecary: Yes  

Games Played:5 (3/0/2) |TD Diff:2 (7 - 5) |Cas Diff:1 (5/4/1 - 5/1/3)
Last Opponent: Steelhelm Bashers