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Brainless Deadness
Retired [B] Tomb Kings

Playing khemri in LRB6 seems so pointless that i had to try it!
While playing them, I found out they're somewhat a form of self punishment, but it improves your kharma!


Note after game 4: our lucky MVPs (all on mummies until now) have been noticed by nuffle! The mummy with the most spps got a -2d block from a skilless blitzer: pow+pow - casualty - inj:niggling - decay: death - regeneration: fail! Epic!

Note after game 10: again injury luck! Playing vs elves, we took just one block on our mummies in the whole match. The mummy was, as usual, the most skilled, but wasnt knocked down! Sadly our opponent wasted his last RR there (and this made us winning in the end!) to get a pow, then casualty: MNG - decay: -AV - regeneration: fail! Gotta love it! The mad one who gave decay to such a 'diesel' positional like tomb guardians is my hero! It makes playing khems absolutely nonsense!

Note after game 17: dead Tomb Guardian again. This time our fault! Bad moving for one turn made us exposed to some block. One dice powing from a black orc made a 2 skill mummy fade away... still no regeneration by tomb guardians, 3 cas taken from them since now, all reported on notes. Shall we rename this team the "Neverending Story"!?

Note after game 25: we reached a nice looking 17/7/1 so far, and it looks so nice we probably wont play anymore :D
One Tomb Guardian took the first BH - decay - BH injury some match ago: it was amazing, as he didn't regenerated as usual (still 0% reg from guardians), and nice to know it happens, sometimes ^^

Note after game 28: trying to remove some dust from the team resulted in a win and two embarassing and frustrating losses... seeming cursed by nuffle, this team is now dedicated to improve my kharma whenever I feel I need it. No matter how hard we lose, we'll keep on fighting!

Note after game 32: It's working! We're losing half our matches and often getting clumsy turnovers: kharma boosted

Note after game 44: we go on suffering, losing and sleeping during bad drives (there's nothing as helpless as an outbashed khemri team). But even draws are satisfying and kharma goes up
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Tomb Guardian
4 5 1 8
Decay, Regeneration
Block, Mighty Blow, Dodge, Break Tackle
-av 42 0 2 0 20 4 66/ 200k
(100+100)k
 
2
Tomb Guardian
4 5 1 9
Decay, Regeneration
Guard, Stand Firm
  45 0 1 0 5 1 18/ 140k
(100+40)k
 
3
Tomb Guardian
4 5 1 9
Decay, Regeneration
Guard, Stand Firm
  28 0 1 0 4 1 16/ 140k
(100+40)k
 
4
Tomb Guardian
4 5 1 9
Decay, Regeneration
Block, Mighty Blow, Guard, Stand Firm
  41 0 1 0 20 4 63/ 190k
(100+90)k
 
5
Anointed Blitzer
6 3 2 8
Block, Regeneration
Mighty Blow, Tackle, Guard, Juggernaut, Stand Firm
  45 0 3 0 34 0 77/ 190k
(90+100)k
 
6
Anointed Blitzer
6 3 2 8
Block, Regeneration
  0 0 0 0 0 0 0/ 90k
(90+0)k
 
7
Anointed Thrower
7 3 2 7
Pass, Regeneration, Sure Hands
Block, +MA
  10 0 5 0 0 1 20/ 120k
(70+50)k
 
8
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
  10 0 0 0 0 0 0/ 40k
(40+0)k
 
9
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
  7 0 0 0 1 0 2/ 40k
(40+0)k
 
10
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
Block
  8 0 0 0 0 2 10/ 60k
(40+20)k
 
11
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
  12 0 0 0 0 1 5/ 40k
(40+0)k
 
12
Skeleton Lineman
5 3 2 7
Regeneration, Thick Skull
Dirty Player
  9 0 0 0 0 2 10/ 60k
(40+20)k
 
13
Anointed Thrower
6 3 2 7
Pass, Regeneration, Sure Hands
  2 0 0 0 0 0 0/ 70k
(70+0)k
 
13 players  
Coach: Tarabaralla Re-Rolls (140k): 3  
Race: Tomb Kings Fan Factor: 8  
Current Team Value: 1670k Assistant Coaches: 0  
Treasury: 610k Cheerleaders: 0  
Team Value: 1670k Apothecary: No  

Games Played:45 (24/12/9) |TD Diff:18 (50 - 32) |Cas Diff:63 (88/35/17 - 42/20/15)
Last Opponent: Bearded Roller VII