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Red Eye Mountain Imps
P [R] Goblin

The Red Eye Mountain is a fortress inhabited by Night Goblins.

In former times it was a Dwarf hold called Karak Ungor (Kh.: "Delving Hold"), so named because of the vast network of mining tunnels delving deep below the mountain fortress. Karak-Ungor was built over a great natural fault line rich in veins of rare and precious metals beneath the Worlds Edge Mountains.

Because the mineral wealth lay so deep below ground, the mines of Karak Ungor also became the deepest in the Dwarf empire. The delving continued until even the Dwarfs lost track of just how expansive the network of tunnels had become. Karak Ungor became the first of the strongholds to fall to the sudden onslaught of the enemies of the Dwarfs. Goblins had entered through the abandoned tunnels. By the time that the Dwarfs realised what was happening, it was too late to mount any kind of organised or effective defence. The Goblins swarmed through the passages of Karak-Ungor, taking the tunnels one by one until the Dwarfs were forced to abandon the hold. It fell to goblin assault c. -1500 IC.

Karak-Ungor holds a special place in the Dwarfs' ambitions; not least because of the vast veins still untapped. Karaz-a-Karak still sends many expeditions to make an attempt to reclaim a foothold in the Goblin-infested tunnels of the Delving. Few have ever been successful for long and fewer still have returned.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Troll
4 5 1 9
Always Hungry, Loner, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate
Guard
  8 0 0 0 4 0 8/16 130k
(110+20)k
 
2
Troll
4 5 1 9
Always Hungry, Loner, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate
Block, Guard
  8 0 0 0 8 0 16/31 160k
(110+50)k
 
3
Fanatic
3 7 3 7
Ball & Chain, No Hands, Secret Weapon, Stunty
Mighty Blow
  8 0 0 0 1 1 7/16 90k
(70+20)k
 
4
Looney
6 2 3 7
Chainsaw, Secret Weapon, Stunty
  8 0 0 0 0 0 0/6 40k
(40+0)k
 
5
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
  8 0 0 0 0 0 0/6 40k
(40+0)k
 
6
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
  0 0 0 0 0 0 0/6 40k
(40+0)k
 
7
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
Side Step
  8 0 1 0 0 1 8/16 60k
(40+20)k
 
8
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
Side Step
  7 0 2 0 1 0 8/16 60k
(40+20)k
 
9
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
Catch
  8 0 1 0 0 2 13/16 60k
(40+20)k
 
10
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
Catch
  7 0 1 0 0 1 8/16 60k
(40+20)k
 
11
Goblin
7 2 3 7
Dodge, Right Stuff, Stunty
+MA
m 8 0 2 0 2 1 15/16 70k
(0)k
 
12
Pogoer
7 2 3 7
Dodge, Leap, Stunty, Very Long Legs
  2 0 0 0 0 0 0/6 70k
(70+0)k
 
13
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
  8 0 0 0 0 0 0/6 40k
(40+0)k
 
14
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
  0 0 0 0 0 0 0/6 40k
(40+0)k
 
15
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
  6 0 0 0 1 0 2/6 40k
(40+0)k
 
14 players (+1 player missing next game)  
Coach: wiffly Re-Rolls (120k): 4  
Race: Goblin Fan Factor: 3  
Current Team Value: 1250k (±190) Assistant Coaches: 0  
Treasury: 90k Cheerleaders: 0  
Team Value: 1320k Apothecary: Yes  

Games Played:8 (2/0/6) |TD Diff:-10 (10 - 20) |Cas Diff:7 (12/6/3 - 12/2/0)
Last Opponent: Midgards Finest