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The Waterbowl was forged in the horrendous freezing conditions of Albion’s harsh north western region. The men from this area were grim, weathered, pie eating mercenaries who originally met in a local goblin-run book store to share Blood Bowl coaching techniques over their northern swill (and in one case, to ask what books were). To distinguish themselves from other punters and the grey of their surroundings; these grizzled veterans wore baby blue shirts as their uniform, a shade belying their competitive nature and iron will. Many have speculated why baby blue and not red; historians assume that the members of this clique all came from the city, but were never really united.

Local hero Leipziger lead this rag tag band of Mancs to victories across Albion, and they continued to improve until 2511, where they emerged to gather global victory under his famous leadership. On the basis pitches are drier and harder and the climate warmer in the wasteland of the interwebs; the Waterbowl can afford to play a more expansive, creative game than they are used to coaching on the frozen pitches or turgid mudbaths of the north, and the newly formed Waterbowl Fury have been likened to Wooden Elves in training. Sadly, coaching has not served them well, and without years of strength and conditioning training, they will break if you so much as look at them.


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Team Records :

WIL Morien Regional Division - Season XXXII 2 / 0 / 0 - 10 points
Following the footsteps of their predecessors, the Fury get off to a winning start with fewer CAS.

WIL Great Albion Regional Division - Season XXXIII 3 / 1 / 2 - 19 points
Season one proper. A good grounding achieved, and most of the important Elves survive for the big push for promotion.

WIL Great Albion Regional Division - Season XXXIV 6 / 1 / 0 - 32 points
Victory! Blessed few injuries, and we move on to the conferences.

WIL Lion Conference - Season XXXV 6 / 0 / 1 - 31 points
Promotion to the big dance.

WIL Premier Division XXXVI 4 / 1 / 4 - 30 points
Uff, what a horror! Retired die to RL restrictions.

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Trophy Cabinet:



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Super Star (or better) Players :

None yet!
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Wardancer
8 3 4 7
Block, Dodge, Leap
  1 0 0 0 1 0 2/ 120k
(120+0)k
 
2
Wardancer
8 3 4 7
Block, Dodge, Leap
Tackle, Side Step
  11 3 2 0 5 0 19/ 160k
(120+40)k
 
3
Treeman
2 6 1 10
Loner, Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-Mate
  5 0 0 0 0 0 0/ 120k
(120+0)k
 
5
Lineman
7 3 4 7
Wrestle
  25 2 0 0 2 1 11/ 90k
(70+20)k
 
9
Lineman
7 2 4 7
Guard
-st, m 8 0 1 0 1 2 15/ 100k
(0)k
 
10
Lineman
7 3 4 7
Dodge, Wrestle, Kick
  27 1 3 0 0 7 45/ 130k
(70+60)k
 
12
Catcher
8 2 4 7
Catch, Dodge, Sprint
Block
m 11 4 1 0 0 0 7/ 110k
(0)k
 
13
Catcher
7 2 5 7
Catch, Dodge, Sprint
+AG
-ma 14 4 3 0 0 0 13/ 130k
(90+40)k
 
14
Moz
Catcher
8 2 5 7
Catch, Dodge, Sprint
Block, Sure Hands, +AG, Side Step
  18 7 11 0 0 3 55/ 190k
(90+100)k
 
17
Journeyman Lineman
7 3 4 7
Loner
  0 0 0 0 0 0 0/ 70k
(70+0)k
 
18
Journeyman Lineman
7 3 4 7
Loner
  0 0 0 0 0 0 0/ 70k
(70+0)k
 
19
Journeyman Lineman
7 3 4 7
Loner
  0 0 0 0 0 0 0/ 70k
(70+0)k
 
20
Journeyman Lineman
7 3 4 7
Loner
  0 0 0 0 0 0 0/ 70k
(70+0)k
 
7 players (+2 players missing next game)  
Coach: Purplegoo Re-Rolls (100k): 4  
Race: Wood Elf Fan Factor: 9  
Current Team Value: 1560k Assistant Coaches: 0  
Treasury: 260k Cheerleaders: 0  
Team Value: 1770k Apothecary: Yes  

Games Played:28 (18/3/7) |TD Diff:26 (53 - 27) |Cas Diff:-49 (22/6/2 - 47/23/9)
Last Opponent: Death Isle Ghosts