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Welcome to Mega-City One Citizen!!

Our nice and beautifull city evolved out of a growing urban conurbation stretching from Boston to Washington DC, which took form in the 21st century to cope with the escalating population crisis in America and led to the introduction of the Judge system. Mega-City One was one of three major areas to survive the nuclear war in 2070. Apart from those megacities, the United States has been reduced to the Cursed Earth.

The population and city sprawl were halved by nuclear attack and Soviet invasion in 2104, with the loss of the entire south in a saturation nuclear strike. The north-west and upper north were also lost, leaving the city stretching from roughly New Hampshire through North Carolina and losing the Canadian territory. A small part of the north west survived: the North West Hab Zone,separated from the rest of the city by a stretch of radioactive wasteland called Nuke Alley and linked to the main city by a bridge. The population remained at around 400 million from 2104 until 2134.

Mega-City One has a far greater population density than any city in the present-day world. Most city dwellers (citizens) live in huge apartment blocks (50,000+), though many citizens live a perpetually nomadic existence in vehicular mo-pads (mobile homes) due to inadequate housing provisions. These citizens travel the city via the many public transport routes available, rarely stopping. Some mo-pads are quite luxurious, complete with swimming pools.

Mega-City One's laws are harsh, with many crimes not found in present-day law. Possession of sugar, for example, is illegal, as is the smoking of tobacco outside of licensed Smokatoriums, and coffee is banned as an illegal stimulant. The laws are enforced by the Judges, who are a combination of a judge and police officer. Ordinary laws are enforced more harshly than the present day, as a political choice to deal with the high crime rate. Most ordinary citizens are sent to the Iso-Cubes, tiny cells located within huge prisons. For example, one strip saw a citizen sentenced to a month in the iso-cubes for littering. Judges impose immediate sentences on the spot, usually lengthy sentences of imprisonment (or "encubement"). In extreme cases even the death penalty may be imposed, although relatively sparingly compared with the present day, reserved for mass murder or endangering the security of the city, but sometimes it is used simply to make an example or to intimidate the citizens. Nevertheless, many criminals are shot to death while resisting arrest, and resistors who survive Judge assault often receive a whole-life cube term.

Judge Joseph Dredd is the most feared, respected, and widely known of all the Judges.

Watching "BB Tv" and seeing all the offences committed during a match and all the repulsive mutants that could be caught, the most feared judge once said:"We clearly need a blood bowl team!!".

The credits were fastly voted and the most effective judges cloned to set up the team. Some offenders had their sentences transformed and thus joined the team more or less obediently.

After a quick and efficient neuronal conditioning to learn the basic of the game, the team was ready.

Through a space and time carrier, the team was able to join the perpetual league of the parallel universe "Fum-2bl" and hunt down the scum of the multi-world.






Famous Games

Famous Games
Famous Games


New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Blitzer
7 3 4 8
Block
Guard, +AG
  12 0 0 0 1 3 17/31 150k
(90+60)k
 
2
Blitzer
7 3 4 8
Block
Guard, Mighty Blow, +AG, Tackle
  30 2 4 1 7 7 65/76 190k
(90+100)k
 
3
Blitzer
8 3 3 8
Block
Guard, +MA
  19 1 0 0 4 4 29/31 140k
(90+50)k
 
4
Blitzer
6 3 3 8
Block
Guard, Mighty Blow, Tackle, Dauntless
-ma 61 0 0 0 15 5 55/76 170k
(90+80)k
 
5
Thrower
6 3 3 8
Pass, Sure Hands
Kick
  2 0 0 0 1 1 7/16 90k
(70+20)k
 
6
Catcher
10 2 3 6
Catch, Dodge
Block, Side Step, +MA, Sure Feet, Sprint, +MA
-av 64 0 51 0 0 5 Legend
178
200k
(60+140)k
 
7
Ogre
5 5 2 9
Bone-head, Loner, Mighty Blow, Thick Skull, Throw Team-Mate
Guard, Stand Firm
  30 0 0 0 4 2 18/31 180k
(140+40)k
 
8
Lineman
6 3 3 8   7 0 0 0 0 0 0/6 50k
(50+0)k
 
9
Lineman
6 3 3 8   1 0 0 0 0 0 0/6 50k
(50+0)k
 
10
Lineman
6 3 2 8
Dirty Player
-ag 28 0 0 0 0 2 10/16 70k
(50+20)k
 
11
Lineman
6 3 3 8   10 0 0 0 1 0 2/6 50k
(50+0)k
 
12
Catcher
8 2 3 7
Catch, Dodge
Wrestle
  5 0 2 0 0 0 6/16 80k
(60+20)k
 
13
Lineman
6 3 3 8   1 0 0 0 0 0 0/6 50k
(50+0)k
 
14
Thrower
6 3 3 8
Pass, Sure Hands
Block, Accurate, Tackle
  29 22 2 0 3 1 39/51 130k
(70+60)k
 
15
Lineman
6 3 3 8
Dirty Player
  13 0 0 0 1 1 7/16 70k
(50+20)k
 
15 players  
Coach: Subs Re-Rolls (100k): 4  
Race: Human Fan Factor: 7  
Current Team Value: 2010k Assistant Coaches: 1  
Treasury: 90k Cheerleaders: 1  
Team Value: 2010k Apothecary: Yes  

Games Played:66 (26/23/17) |TD Diff:18 (89 - 71) |Cas Diff:-25 (76/36/18 - 92/49/14)
Last Opponent: Jurassic Juggernauts