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Stoutstone Lapidaters
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Galumph Belabor
#1
Runner
MA
7
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
19
Cp
16
In
0
Cs
3
Td
8
Mvp
1
GPP
51
XPP
0
SPP
51
Injuries
m
Skills
Sure Hands
Thick Skull
+MA
Accurate
Block
Pass
Galumph speaks quietly and carries a big rock. In otherwords he's not one to boust, but one to act. He is a skilled thrower, but doesn't just watch the ball fly down the field. He makes sure he's there to block and lead the team to the endzone. The other members of the team have nicknamed him "Ol' saltyrocks" from his harsh and ballsy actions.
Plod Waft
#2
Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
20
Cp
24
In
1
Cs
0
Td
3
Mvp
4
GPP
55
XPP
0
SPP
55
Injuries
n
Skills
Sure Hands
Thick Skull
Accurate
Block
Kick
Pass
Plod would be the designated thrower if there was one for this team. Plod has a layed back aproach to the game of Blood Bowl, and for all of life if you think about it. Plod stays back at safety for most of the game and if an opposing player comes within endzone Plod takes him out with the help of the "Waft Wind". The "Waft Wind" is most probable from the constant diet of Pork and Beans.
 
Annex Skyclincher
#3
Blitzer
MA
5
ST
3
AG
4
AV
9
R
0
B
0
P
0
F
0
G
20
Cp
2
In
0
Cs
1
Td
10
Mvp
0
GPP
34
XPP
0
SPP
34
Injuries
 
Skills
Block
Thick Skull
+AG
Catch
Sure Hands
Out of the whole team Annex was the only one to bother trying to learn how to catch the ball, and the result being that he has the ball thrown to him the most. Annex didn't bother going to the sprinting lessons the rest of the team was so active in, and devoted his time to catching the ball. Being short, fat and slow (like all dwaves are) can make catching the ball hard, but he also had to overcome the nature occurance of a heridatry gene that all dwarves have... Fat Hands. Thats right, dwarven hands are so fat they can not grip small objects easily, and as a result they tend to fumble the ball quite often. Annex just kept trying untill one day the teams Deathroller (sadly the deathroller died) ran over Annex's hand. The team thought it was the end of his career, but with the quick action of Hairless Willy (the teams apothycary) Annex's hand was okay. Or was it, After weeks of recovery Annex took of the bandages to discover his hand had become "unfat". With this new trait "Skyclincher" has never dropped a ball so far.
Trudge Stubknuckle
#4
Blitzer
MA
6
ST
4
AG
3
AV
9
R
0
B
0
P
0
F
0
G
20
Cp
2
In
0
Cs
3
Td
16
Mvp
0
GPP
56
XPP
0
SPP
56
Injuries
n
Skills
Block
Thick Skull
+MA
+ST
Sure Hands
Tackle
Trudge is a violent dwarf (like any of them aren't) who was hired for the team to be a catcher. After the first few games it was obvious he was going to do more than just catch the ball. As he ran out his passing patern he would take the liberty to hit whomever was near him, or even not near him. He calls this Blocking ahead for Skyclinch. Saying that Annex likes to catch the ball, so he'll make a one man cage for him. Trudge is most happy playing Linebacker and smashing the ball carrier and picking it up for a TD. One of his more famous quotes is "De only ting I catch is de ball carier".

Trudge has been with the team a long time and as the front man for every Offensive play he has taken a beating. He has many scars and fights with the knowledge and skill of a Great Dwarven Battle Lord. Recently he went on a pilgrimage to find the eldest dwarf of his clan, but was shocked to have learned that the elder died in a cave in while holding the ceiling for others to escape. Trudge now being the eldest has been given the title of Grand High Rock Hurler and commands an army of dwarves. With this new title comes power. This power is mysterious and gives the leader of the Lapidating Nation strength beyond any other dwarf, but with this power comes responsibility. Every so often Trudge must go off and right some wrongs, or wage a war. Trudge has become an even better player from this, but the absence of him on those certain occasions has a terrible affect on that game.
 
Ardor Latherlip
#5
Troll Slayer
MA
6
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
19
Cp
0
In
0
Cs
4
Td
0
Mvp
2
GPP
18
XPP
0
SPP
18
Injuries
 
Skills
Block
Dauntless
Frenzy
Thick Skull
+MA
Tackle
ARDOR KING OF GOAT MAULING!!! He yells that over and over again before, during, and after every game. After my first encounter with Ardor (where he ate my goats) I knew there was something not quite right in his head. After playing Chaos teams it was aparent that anything that looked like a goat was going to get mauled. He even took special training so he could run as fast as the "goatmen". There isn't much else to say about Latherlip except that he has a love/hate relasionship with goat like things.
Rage Steelbiter
#6
Troll Slayer
MA
5
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
6
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Block
Dauntless
Frenzy
Thick Skull
Rage is a the newest addition to the team, and besides being one of the hairest dwarves I've ever seen he is the most violent. He is a flying furball of raw talent. After only three games he has two casualties and a collection of opponents teeth. He is rather crazy while on the pitch and runs franticly around smashing into anyone in his way, but after the whistle blows he carefully goes over the ground picking up all the lost body parts (the majority are teeth and fingures). After the game he gets wildly drunk and wakes up some place rolled up in his own tangled beard. After that he goes home and maticulasly catalogues all of the body parts he collected the day before. To scare his opponents he often says things like "Mmmm, your ear will make a nice addition to my scrapbook".
 
Clomp Granitfoot
#7
Longbeard
MA
4
ST
3
AG
2
AV
9
R
0
B
0
P
0
F
0
G
20
Cp
0
In
0
Cs
3
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
m
Skills
Block
Tackle
Thick Skull
Guard
Clomp is Stomp's twin brother. The only difference is that Stomp died his beard black so they could be told apart. Clomp and Stomp make up two of the three front line. They work together and can usually take down foes twice there size (thats pretty huge considering the size of a dwarf). When Clomp was a child he was running around in a dark cave (well, his home was a dark cave) and got his feet smashed under a large bolder. From that day on his feet have been a dull gray color and have no feeling what so ever.
Stomp Stonehurler
#9
Longbeard
MA
4
ST
3
AG
2
AV
9
R
0
B
0
P
0
F
0
G
18
Cp
0
In
0
Cs
1
Td
0
Mvp
2
GPP
12
XPP
0
SPP
12
Injuries
n
Skills
Block
Tackle
Thick Skull
Guard
Stomp is Clomp's twin brother. Stomp doesn't like looking just like Clomp and has tried being different all his life. When they where children Stomp pushed a huge Bolder on Clomp's feet, but Clomp just wears boots. Then when they where coming of age Stomp shaved his dwarven beard, but after the absence of a sex life Stomp grew it back. Stomp's last try was to die is beard black. It was a great succes and Stomp is now one of the most handsom dwarves around.
 
Stub Ironfist
#10
Longbeard
MA
4
ST
3
AG
2
AV
9
R
0
B
0
P
0
F
0
G
20
Cp
0
In
0
Cs
5
Td
0
Mvp
4
GPP
30
XPP
0
SPP
30
Injuries
 
Skills
Block
Tackle
Thick Skull
Guard
Mighty Blow
The two most important things in Stub's life are hurting his opponents and grooming his beard. Stub spends hours braiding decorating and petting his beard. While on the pitch Stub often flails his beard around at high speeds and whips his opponent in the face. If a Ref ever asks to inspect Stub's beard he insists they wash there hands first and quickly takes the weights out of his beard when the ref isn't looking.
Stumpy Growngowger
#12
Longbeard
MA
4
ST
3
AG
2
AV
9
R
0
B
0
P
0
F
0
G
13
Cp
0
In
1
Cs
4
Td
0
Mvp
0
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Block
Tackle
Thick Skull
Guard
Stumpy is short even for a Dwarf, and has developed a short temper from the fun that was taken at his expense. Stumpy often takes his height to an advantage by aiming at a man's "manhood". The team has stopped calling Stumpy names after he intercepted a pass, and his name has changed from Groingauger to Growngauger to reprisent this.
 
Clef Ironbreaker
#13
Longbeard
MA
4
ST
3
AG
2
AV
9
R
0
B
0
P
0
F
0
G
8
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Block
Tackle
Thick Skull
Clef is new to the team and to prove that he is worthy he has come up with a plan. He plans on using the metal plate in his chin to cause injuries to his opponents. The reason he has a metal plate in his chin is because when he was younger he wanted to become a boxer. The problem was he had a glass jaw and would fall down from the lightest tap. Durring one fight a far more experienced fighter aimed for Clef's weak spot and landed a devistating blow. Clef was in acoma for weeks, and when he awoke he found his bottow lip was black and swollen. He then found out he had a metal plate in his jaw. So, he went back to boxing, but was thrown out for the illegal use of the plate. I Quilwood found Mr. Ironbraker working as a Cablevision repair man, and noticed he was biting the wires with his jaw. Hopefully with some training he will become a great Blood Bowl champion, and plus now I get free cable.
Rumblin' Fumblin' Deathroller
#16
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Big Guy
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
This machine is an ancient tunnel digging machine that is fueled by a white hot furnace burning a "magical" black rock the Rock Dwarves call "Kole". The ref often tries telling them that it is not a legal player, but he is quickly persuaded by a quick and brutal Lapidation ritual.