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* * * Did you know? The most aggressive player is Taku the Second with 6628 blocks.
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Stone Age
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Grizzly Tamer
#1
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
240
P
0
F
0
G
57
Cp
0
In
0
Cs
16
Td
0
Mvp
5
GPP
57
XPP
0
SPP
57
Injuries
 
Skills
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
Block
Break Tackle
Guard
Multiple Block
Although not the brightest of stars, this scarred ogre is capable of knocking over most opponents. As it happens, very few of them are more dangerous than his own pets at home.
Rock Carrier
#2
Ogre
MA
5
ST
5
AG
3
AV
9
R
101
B
97
P
0
F
0
G
31
Cp
0
In
0
Cs
6
Td
4
Mvp
1
GPP
29
XPP
0
SPP
29
Injuries
 
Skills
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
+AG
Guard
Picking up rocks and tossing them around has helped improve this ogre's agility. His understanding of the game remains rudimentary.
 
Boar Hunter
#3
Ogre
MA
5
ST
5
AG
2
AV
9
R
5
B
106
P
0
F
0
G
26
Cp
0
In
0
Cs
4
Td
0
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
Guard
Boars are very tough and dangerous animals to hunt. This fine young ogre tries to use the same techniques in Blood Bowl. Who cares about the ball anyway?
Swamp Digger
#4
Ogre
MA
5
ST
5
AG
2
AV
9
R
22
B
104
P
0
F
1
G
57
Cp
0
In
0
Cs
10
Td
2
Mvp
3
GPP
41
XPP
0
SPP
41
Injuries
 
Skills
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
Break Tackle
Guard
Stand Firm
Swamp Digger is certainly not among the more talented Blood Bowl players around. However after many hours of digging swamps he has learned the ability to "dig in", refusing to be pushed back.
 
Head Cruncher
#5
Ogre
MA
6
ST
5
AG
3
AV
9
R
86
B
124
P
0
F
0
G
56
Cp
0
In
1
Cs
12
Td
4
Mvp
1
GPP
43
XPP
0
SPP
43
Injuries
 
Skills
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
+AG
+MA
Guard
Besides crunching heads, this fellow also has a bizarre fondness of actually handling the ball. Cruncher has done a lot more stretching and running than the average ogre, giving him extra agility and speed. Unfortunately his brain remains in the same retarded state as before.
Mammoth Herder
#6
Ogre
MA
5
ST
5
AG
2
AV
9
R
4
B
67
P
0
F
0
G
16
Cp
0
In
0
Cs
3
Td
0
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
Break Tackle
Guard
His experience of herding very large animals is useful when trying to stop opponent players in Blood Bowl. In fact, Herder has serious difficulties in understanding the difference between these two tasks.
 
Mud Wrestler
#7
Ogre
MA
5
ST
5
AG
2
AV
9
R
5
B
224
P
0
F
0
G
52
Cp
0
In
0
Cs
13
Td
0
Mvp
4
GPP
46
XPP
0
SPP
46
Injuries
 
Skills
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
Block
Guard
Stand Firm
This is a stalwart fellow who got the grasp of blocking from wrestling down a rhino in his private mud pool. When playing Blood Bowl, he often plants his huge feet in the mud and refuses to be pushed back. Although his unusual abilities make him much more competent than the average ogre, he still fails to understand the reason why.
Log Mover
#8
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
This ogre's habit of moving heavy things around comes in handy on the line of scrimmage. His special training with logs has also given him unusually strong legs, so he is very difficult to push around. But sometimes Log Mover realizes that the opponent players are actually not logs. Then he gets confused.
 
Bear Hugger
#9
Ogre
MA
7
ST
5
AG
2
AV
9
R
52
B
142
P
0
F
1
G
45
Cp
0
In
0
Cs
10
Td
2
Mvp
1
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
+MA
+MA
Stand Firm
Once in his childhood, this horribly scarred ogre had an encounter with a particularly ferocious black bear. Keeping the shocking experience in mind, Bear Hugger has successfully trained running at significantly higher speed than the average ogre. Additionally, he learned how to avoid falling when dodging away. Of course, demanding that he would also understand in what direction to dash is really too much to ask for.
Tiger Fencer
#10
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
43
P
0
F
0
G
12
Cp
0
In
0
Cs
4
Td
0
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
Guard
This very pale ogre has lost a lot of blood in numerous fights with sabre-tooth tigers. While his wounds have healed, sadly his brain has sustained permanent damage from the repeated lack of oxygen. Fencer now does not understand fear, or anything much else for that matter.
 
Cave Excavator
#11
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
30
P
0
F
1
G
9
Cp
0
In
0
Cs
3
Td
0
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
Guard
As the team grows, there is a need to enlarge their cave. This is of course until the day the ceiling breaks in and you have to start all over with a new cave. Having a very simple mind helps Excavator to endure this slow and grinding job. With some luck, perhaps breaking a cage formation is almost the same thing?
Boulder Dasher
#12
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
22
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
This somewhat violent ogre really enjoys pushing things around. He is less concerned about in which direction he pushes them.
 
Firestarter
#16
Goblin
MA
6
ST
2
AG
3
AV
7
R
24
B
7
P
0
F
5
G
23
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Firestarter is the only player in the Stone Age team who might actually understand something of the game. Sadly his deficient physical ablities make mere survival a difficult task. But at least he has trained some landing techniques from being tossed out of the cave on several occasions.