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Vickville Victimizers
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Blue Blocker
#1
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
12
P
0
F
2
G
19
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dorothy Mantooth
#2
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
11
P
2
F
0
G
19
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
 
Jenkins Duece
#3
Catcher
MA
8
ST
2
AG
4
AV
7
R
11
B
2
P
1
F
0
G
6
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
m
Skills
Catch
Dodge
+AG
Rotten Replacement
#4
Lineman
MA
6
ST
3
AG
3
AV
8
R
-2
B
55
P
-5
F
0
G
16
Cp
2
In
0
Cs
3
Td
0
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Block
 
Ritter von Hitter
#5
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
68
P
2
F
0
G
20
Cp
1
In
0
Cs
1
Td
0
Mvp
3
GPP
18
XPP
0
SPP
18
Injuries
m
Skills
Block
Kick
BoHunk
#6
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
14
P
0
F
0
G
19
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Starship Seven
#7
Thrower
MA
6
ST
3
AG
3
AV
8
R
84
B
20
P
44
F
0
G
16
Cp
27
In
1
Cs
0
Td
0
Mvp
1
GPP
34
XPP
0
SPP
34
Injuries
n
Skills
Pass
Sure Hands
Accurate
Block
Tackle
Bobby Beefcake
#8
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
63
P
0
F
0
G
20
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
 
Big Riggs
#9
Blitzer
MA
7
ST
3
AG
3
AV
8
R
4
B
72
P
0
F
0
G
20
Cp
1
In
0
Cs
1
Td
0
Mvp
4
GPP
23
XPP
0
SPP
23
Injuries
 
Skills
Block
Guard
Strip Ball
Tenacious D
#10
Blitzer
MA
7
ST
3
AG
3
AV
8
R
-1
B
65
P
4
F
0
G
20
Cp
1
In
0
Cs
3
Td
0
Mvp
3
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Block
Guard
Strip Ball
 
Flash n' Gash
#11
Blitzer
MA
7
ST
4
AG
4
AV
8
R
446
B
94
P
3
F
0
G
20
Cp
4
In
1
Cs
3
Td
27
Mvp
1
GPP
98
XPP
0
SPP
98
Injuries
n, n
Skills
Block
+AG
+ST
Dodge
Leap
Sure Hands
One of the most exciting players to come along in years, Flash 'n Gash has given new hope to humans all over the Known World. Apparently his freakish physical gifts come with a price. It appears he ages much too quickly, and because of this he has been stricken with an unfortunate niggling injury. However he is determined to not allow this to slow his pace. He has his goals set high and hopes to one day posses the skills of his idol, Griff Oberwald.

Recent developments have allowed Flash to develop much surer hands, unfortunately at the cost of his health. His original goal of obtaining the skills of Griff have faded as he realizes he will never have the range of his idol. However he more than makes up for this with his dashing good looks and overall moxy.

With the niggling injuries starting to mount up, the team is determined to rally around him. With reckless abandon they have decided to use their apothecary whenever necessary, whatever it takes to get Flash on the field. This leaves Vickville in a dangerous postion. Some would say an irrational position. But that is how they like it, on the edge, where they gotta be.

To be continued...
The experience
#12
Thrower
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Pass
Sure Hands
 
The Sandman
#13
Blitzer
MA
7
ST
3
AG
3
AV
8
R
14
B
56
P
0
F
2
G
19
Cp
2
In
0
Cs
3
Td
2
Mvp
2
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
Block
Guard
Stand Firm
Rowdy Roddy
#14
Catcher
MA
8
ST
2
AG
3
AV
7
R
10
B
7
P
2
F
0
G
12
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
n
Skills
Catch
Dodge
Block
 
Boraxus daBloody
#16
Ogre
MA
5
ST
5
AG
2
AV
9
R
4
B
116
P
0
F
0
G
16
Cp
0
In
0
Cs
8
Td
0
Mvp
2
GPP
26
XPP
0
SPP
26
Injuries
 
Skills
Big Guy
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
Block
Guard