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Primarchs of Chaos
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Lorgar
#1
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
11
P
-1
F
3
G
5
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Horns

Less than a year after the victory of Lorgar's people, a landing craft carrying the Emperor and Magnus the Red, along with two Tactical Squads of Thousand Sons Space Marines descended from orbit and landed near the temple. Lorgar was said to immediately recognise these people as the ones in his visions, and swore his fealty to his father and creator.

Every facet of the Covenant's belief structure was reorganised towards the worship of the Emperor as their saviour, and the people of Colchis united behind their new god. The elaborate celebrations and displays of piety lasted for months, although it was said that the Emperor did not approve of this, wishing to rejoin the Great Crusade as soon as possible. At the conclusion of the celebrations, Lorgar was made commander of the Seventeenth Space Marine Legion, which came to be known as the Word Bearers.
Perturabo
#2
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
36
B
65
P
-1
F
45
G
38
Cp
2
In
0
Cs
3
Td
1
Mvp
5
GPP
36
XPP
0
SPP
36
Injuries
 
Skills
Horns
Block
Dirty Player
Guard
When the primarchs were scattered to the ends of the galaxy, Perturabo landed on a planet named Olympia. He was discovered climbing the mountains below the city state of Lochos. The guards, having realised this was no normal child, brought him before the Dammekos, the Tyrant of Lochos. Dammekos was intrigued by the child and brought him into his house and treated him as family. Supposedly, Perturabo never trusted the Olympians and refused to return any affection given by Dammekos. Dammekos spent plenty of time with his new son, but never got anything in return. Many saw Perturabo as a cold and brooding child but when you consider that he had been thrown onto a world with no idea of his origins or purpose, this is perhaps a little harsh.

When the Emperor arrived Perturabo immediately submitted himself to the Emperor's mercy and ousted the Tyrant of Lochus. Dammekos is said to have spent his remaining few years gathering forces to attempt to retake his power. He failed but created a current of unrest which would be used later.
 
Khârn the Betrayer
#3
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
20
B
41
P
1
F
1
G
9
Cp
1
In
0
Cs
1
Td
2
Mvp
1
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Horns
Block
Kharn is the greatest of all the champions to Khorne's name, second only to Angron in power. He wields a chain-axe, known as Gorechild rimmed with the teeth of a Mica Dragon.

At the Battle of Skalathrax, Kharn became both legendary and infamous amongst his legion. With a unholy fervor, he slew in a mad-rage Emperor's Children and World Eaters alike, earning him the name The Betrayer, scattering the legion into individual warbands forever. He stalked the burning cities of Skalathrax like the bloody-avatar of Khorne himself, unstoppable and terrifying.

For a time afterwards he stalked the Eye of Terror as a bloody butcher, murdering all he came across for Khorne.

During the Thirteenth Black Crusade, however, he had a chance at something more. Now Kharn stalks the bloody streets and plains of Cadia, reaping a terrible harvest from the already sapped defenders of the planet.
Ahriman, Sorcerer of the Red Cyclops
#4
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
30
B
54
P
2
F
1
G
16
Cp
1
In
0
Cs
1
Td
2
Mvp
1
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Horns
Block
Before the events of the Horus Heresy, Ahriman had shared his Primarch's obsession with arcane mysteries and had come to be keeper of the now mythical 'Book of Magnus', a tome of incalculable sorcerous power.

It may have been knowledge gleaned from that very tome with which Ahriman conjured his now infamous master spell. The result of the so called 'Rubric of Ahriman', while imperfect, is said to have satisfied Ahriman in its consequence. A veteran Thousand Son from before the coming of Magnus the Red, Ahriman's revulsion at the corruption of the Legion was so great that even the terrible price of reversing it was not too high.

Magnus was not of like mind, however. So great was his wrath when the cabal was discovered that the Primarch threatened to obliterate them utterly, but the very patron who had worked the mutations upon them in the first place was said to have intervened. Who can say what the most enigmatic and capricious of entities intended? In any event, the Daemon Prince stayed his hand, instead banishing Ahriman from the Planet of Sorcerers and condemning him to wander the Eye of Terror and beyond in a hopeless quest to understand the Chaos god Tzeentch.
 
Typhus the Traveller
#5
Beastman Runner
MA
6
ST
4
AG
3
AV
8
R
71
B
170
P
0
F
2
G
39
Cp
0
In
0
Cs
5
Td
6
Mvp
2
GPP
38
XPP
0
SPP
38
Injuries
m
Skills
Horns
+ST
Block
Claw
Calas Typhon hailed from the Death Guard's eventual homeworld of Barbarus, and possessed the blood of the warlords that had ruled the planet before being defeated by Mortarion, the Death Guard Primarch. He also possessed formidable psychic powers...and had already sold his soul to the Dark Gods of Chaos. With their aid, Typhon became the First Captain of the Death Guard and commander of the battleship Terminus Est. When Mortarion joined Horus in the worship of Chaos, Typhon killed the Navigators who remained loyal to the Emperor and assured his Primarch that he could lead them to Terra. Instead, he led them into a trap - becalming the Death Guard fleet in the warp, adrift, helpless...and at the mercy of Chaos.

For his Service Nurgle has blessed him with great strength
Fulgrim
#6
Chosen Blocker
MA
5
ST
4
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3
AV
9
R
2
B
2
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4
F
0
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2
Cp
1
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Mvp
0
GPP
1
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1
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m
Skills
When the Emperor first arrived on Chemos, Fulgrim swore fealty to him instantly, and was placed at the head of his Legion. From the Emperor, Fulgrim learned of the distant world of Terra, of the Great Crusade to reclaim the sundered galaxy, and of his own origins.

Travelling to Terra to meet his new Legion, Fulgrim learned that an accident had destroyed the majority of the gene-seed designated for his legion, and without their Primarch, replacing it was a slow and laborious process. Fulgrim came to address the two hundred Space Marines of his legion, and the words he spoke were said to inspire the Emperor so much that he named the legion the Emperor's Children, and allowed them to bear the sign of the Aquila, the double-headed eagle that was the Emperor's personal symbol, on their power armour.

Fulgrim was anxious to make his contribution to the Great Crusade, but the comparatively small size of his Legion meant that the Emperor's Children were placed under the command of Horus and his Luna Wolves. Horus and Fulgrim grew close to one another while pacifying the Eastern Fringe. Eventually, swelled by recruits from both Chemos and Terra, Fulgrim was soon able to lead a crusade of his own, bringing countless worlds into the light of the Imperium

Slaneesh has begun transforming Fulgrim into a daemon prince he has developed uncany grace in avoiding enemy attacks for all his his gifts slanesh demands a price fulgrim has begun to slow
 
Horus The Warmaster
#7
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
76
B
34
P
0
F
0
G
10
Cp
1
In
0
Cs
1
Td
1
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
Horus was the first Primarch to be rediscovered by the Emperor during the early Great Crusade. Because of this early discovery, Horus grew to be the strongest among the Primarchs as he had grown up from a child to an adult at the side of the Emperor. For a long time he was the only primarch to have been discovered. Friendship between the Emperor and Horus grew rapidly and the Emperor soon trusted him enough to give him command of the all of the forces of the Imperium. It is said that he saved the life of the Emperor during the Battle of Reilis when they were surprised. The Emperor repaid this debt when he killed a massive Ork who was threatening the Primarch.
Angron
#10
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
59
B
112
P
5
F
0
G
28
Cp
2
In
0
Cs
3
Td
3
Mvp
2
GPP
27
XPP
0
SPP
27
Injuries
 
Skills
Block
Stand Firm
During the Scattering, Angron was thrown to a "civilized" human world far from Terra. He plummeted into the icy mountains of that planet with an echoing crash, and not long after a trader found him... and a scene of carnage.

Surrounding the unconscious young Primarch were strewn the bodies of dozens of Biel-tan Craftworld Eldar. It is said that one of their Farseers saw the great blood-shed that Angron would cause and had tried unsuccessfully to stop him.

The trader clasped Angron in chains and brought him to one of the great cities of the planet. There, he was forced into the techno-gladitorial arenas, where he proved to be undefeatable and a fan-favorite. Several times he tried to lead his fellow gladiators in revolt, and each time failed.

Yet once, he succeeded. He led his rag-tag army into the mountains of the planet, where he lived for several years. The civilized cities sent armies to destroy Angron, but they were all obliterated. Nonetheless, the issue was never in doubt. His forces had little to eat in the barren mountains, and were exhausted from the constant battling.

His fate seemed sealed when seven well equiped armies surrounded Angron and his starving forces. Just as the battle was about to begin, The Most Holy Emperor's Fleet arrived in orbit over the planet. The Emperor teleported directly to Angron's point of deployment with a few trusted Adeptus Custodes.
 
Mortarion
#12
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
104
B
159
P
3
F
0
G
27
Cp
1
In
0
Cs
11
Td
6
Mvp
2
GPP
51
XPP
0
SPP
51
Injuries
 
Skills
Block
Claw
Guard
Mighty Blow
Only the top of the mountains denied him access. After hundreds of battles and wars, there was just one inaccessable mansion, one which Mortarion knew well,the one where his adoptive father resided. Mortarion returned to his village, confident in the knowledge that he would return for his final battle. When he returned, there was word of an amazing visitor who brought promises of salvation. The mood of the primarch darkened. His final battle had been building for years and he was not happy that someone else would share his glory.

People say that Mortarion flattened the wooden door to the banquet room and he found the elders and a stranger who was their opposite in every way. Where they were gaunt and pale skinned, the stranger had bronzed flesh and a perfect physique. The connection between father and son immediatly formed and was plain to see, although Mortarion knew nothing of the link. The stranger challenged the young primarch to capture the last mansion alone, but if he failed he would join the stranger in total obedience. Mortarion turned away and began the ascent to the final mansion, that of the man he had called father, alone. He marched to the top with the anger given by years of building hatred for the final warlord. He climbed higher than he had ever gone before, ignoring the increasing toxins.

When the confrontation came, it was mercifully short. Even the hoses of his suit began to corrode and rot down and Mortarion was gasping for breath. The last thing he saw was the overlord walking towards him to fulfill the promise he had made years before. Then, the stranger stepped between them and, defying the fog, killed the warlord with one mighty sweep of his sword.
Eliphas The Inheritor
#14
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
72
B
251
P
5
F
0
G
49
Cp
2
In
0
Cs
9
Td
3
Mvp
6
GPP
59
XPP
0
SPP
59
Injuries
 
Skills
Horns
Block
Claw
Mighty Blow
Tackle
Eliphas came to Kronus to turn the planet into a Daemon World. He begun his conquest from the Demon Gate situated in the Demios Peninsula on the tropical south coast of Kronus.
 
Magnus the Red
#15
Minotaur
MA
5
ST
5
AG
1
AV
8
R
0
B
240
P
0
F
1
G
49
Cp
0
In
0
Cs
24
Td
0
Mvp
4
GPP
68
XPP
0
SPP
68
Injuries
-ag
Skills
Frenzy
Horns
Loner
Mighty Blow
Thick Skull
Wild Animal
Block
Dodge
Guard
Side Step
With such a mind in the warp, it was not long until the Emperor noticed him. When his fleet arrived, it as was if the two had known each other for years, although not in the flesh just in the mind The Thousand Sons Magnus inherited were rife with psychic mutations, being based on Magnus' genes. He took them in as his own and began training them in the ways of the psyker. Individuals from within the Imperium who were fearful of these rampant mutations began to voice their opinions openly, but Magnus silenced them. The further from Terra the crusade went, the more strange warp powered creatures they came across. This naturally made Magnus look bad, his control of the warp being similar to these creatures. Leman Russ and Mortarion both distrusted Magnus due to his use of the warp and because of his use of deceit where they would have used overwhelming numbers.

Magnus tends to spend a lot of time concentrating on the warp instead of the game