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Blighted Marchers
Back to Team
Kallitch
#2
Lineman
MA
7
ST
3
AG
3
AV
7
R
7
B
38
P
0
F
1
G
15
Cp
0
In
0
Cs
2
Td
0
Mvp
3
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Block
Strip Ball
Skundatch
#3
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
15
P
0
F
0
G
7
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
 
Rashtratch
#4
Thrower
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Pass
Sure Hands
'Bashratt' Knatch
#5
Blitzer
MA
7
ST
3
AG
3
AV
8
R
5
B
77
P
0
F
0
G
13
Cp
0
In
0
Cs
5
Td
0
Mvp
0
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Block
Horns
'Bashratt' Knatch is ambitious. Oh, yes - yes. The previous Captains of the marchers have up to now been throwers (sitting in the position of honour at the back of the pack and throwing things at disobediant minions being a longstanding privalage of many a Skaven in a position of authority), but the still-youthful Knatch considers his freshly grown horns a sure sign that the Horned Rat has marked him for greatness...
 
Skabbitch
#6
Lineman
MA
8
ST
3
AG
3
AV
7
R
11
B
68
P
0
F
1
G
25
Cp
0
In
0
Cs
1
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
+MA
Skurtch
#7
Rat Ogre
MA
6
ST
5
AG
2
AV
8
R
0
B
110
P
0
F
0
G
17
Cp
0
In
0
Cs
4
Td
0
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Frenzy
Loner
Mighty Blow
Prehensile Tail
Wild Animal
Guard
 
Harkritch
#8
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
131
P
0
F
0
G
23
Cp
0
In
0
Cs
10
Td
1
Mvp
1
GPP
28
XPP
0
SPP
28
Injuries
 
Skills
Block
Claw
Radditz
#9
Lineman
MA
7
ST
3
AG
3
AV
7
R
15
B
67
P
0
F
0
G
17
Cp
0
In
0
Cs
2
Td
2
Mvp
2
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Block
Kick
 
Naktatch
#10
Lineman
MA
7
ST
3
AG
3
AV
7
R
6
B
5
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
'Stabbratt' Skruntch
#12
Blitzer
MA
7
ST
3
AG
3
AV
8
R
14
B
165
P
0
F
0
G
24
Cp
0
In
0
Cs
9
Td
1
Mvp
0
GPP
21
XPP
0
SPP
21
Injuries
 
Skills
Block
Claw
Tackle
Known as the Stabratt, Skruntch used to carry warpstone-bladed knives in his knuckledusters to add a bit of bite to his punches. Repeated and constant exposure to the warpstone in the weapons, however, has caused Skruntch to mutate and his hands to bond with the secret weapons. As they are now actually a part of his body, Skruntch can now flaunt them openly without fear of the Referee ejecting him from the match.
 
Nunchitch
#13
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
36
B
1
P
-1
F
0
G
6
Cp
1
In
0
Cs
0
Td
1
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Dodge
Weeping Dagger
Block
Skrawditch
#14
Gutter Runner
MA
10
ST
2
AG
4
AV
7
R
120
B
0
P
0
F
1
G
15
Cp
1
In
0
Cs
0
Td
9
Mvp
1
GPP
33
XPP
0
SPP
33
Injuries
 
Skills
Dodge
Weeping Dagger
+MA
Block
Sprint
 
Skratchaitch
#15
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
11
B
0
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Dodge
Weeping Dagger
Datchatch
#16
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
123
B
6
P
2
F
0
G
11
Cp
1
In
0
Cs
0
Td
6
Mvp
0
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Dodge
Weeping Dagger
Block
Side Step