19 coaches online • Server time: 08:26
* * * Did you know? The player with the strongest arm is Cherrystone Hotpack with 5758 yards passed.
Log in
Recent Forum Topics goto Post Gnomes are trashgoto Post FDL only 3 spots lef...goto Post Secret League Americ...
Heroes of DiscWorld
Back to Team
Gaspode
#1
Blitzer
MA
7
ST
3
AG
5
AV
8
R
188
B
151
P
52
F
0
G
29
Cp
18
In
0
Cs
10
Td
9
Mvp
2
GPP
75
XPP
0
SPP
75
Injuries
 
Skills
Block
+AG
Dodge
Leap
Mighty Blow
Gaspode is a small terrier-like dog featured in seven of Terry Pratchett's Discworld novels. He possesses human-level intelligence and the ability to speak, as well as an extensive collection of diseases (including 'Licky end' which is only found in pregnant sheep); he claims that the only reason the diseases haven't killed him is that they're too busy fighting amongst themselves to focus on him. However, since everyone knows that dogs can't speak, people tend to interpret his speech as their own personal thoughts, a tendency which Gaspode regularly uses to wrangle food from passers by. (In fact it has been mentioned in the books that a passerby kicked Gaspode into the gutter, and had gone no more than five steps before he thought "I'm a bastard, what am I"). The exceptions to this are Carrot Ironfoundersson (who eventually figures out the truth himself), Angua (who he tries to court because she's a werewolf), and the Canting Crew (who believe in much stranger things than talking dogs). Gaspode's ability to speak also has uses against other dogs, particularly against the misanthropic Dog Guild in Men At Arms, shouting commands in human tongue (ie. "Sit!", "Bad Dog!") that cause dogs to reflexively respond, in spite of better wishes. Gaspode is frequently conflicted between his desire to be a Good Dog and his belief that he has to look out for himself, because no-one else will. Despite being given a home with happy children and suchlike, he ran away from this for the life he's always known.
The Librarian
#2
Blitzer
MA
8
ST
3
AG
4
AV
8
R
81
B
154
P
4
F
0
G
27
Cp
3
In
0
Cs
10
Td
7
Mvp
3
GPP
59
XPP
0
SPP
59
Injuries
 
Skills
Block
+MA
Dodge
Mighty Blow
Tackle
The Librarian first appeared in the second novel of the series, The Light Fantastic, in which he was transformed into an orangutan as a side effect of a powerful magic spell. Discovering that being an orangutan has certain advantages for a librarian, he refused to be transformed back into a human, and has remained an orangutan ever since. Most of the grimoires are highly dangerous to people, and sometimes the books even consume them, but the Librarian is no person, and he no longer requires a ladder to reach those tricky high-up shelves. He retained his position as librarian despite his condition because "he's the only one who knows where all the books are" and the fact that he could screw a man's head off with his feet. The other wizards have gradually become used to the situation, to the extent that "if someone ever reported that there was an orangutan in the Library, the wizards would probably go and ask the Librarian if he'd seen it." (Night Watch).

The Librarian is known for his violent reaction whenever he hears anyone refer to him as a "monkey" (orangutans are apes). He speaks an elaborate language whose vocabulary consists of the single word Ook (and its antonym "eek" - where "ook" means yes, "eek" tends to mean no). Nonetheless, most people seem to be able to understand him. Both his language and his reaction were used separately and together as jokes in the first Discworld game.
 
Cohen the Barbarian
#3
Blitzer
MA
7
ST
3
AG
4
AV
8
R
78
B
168
P
17
F
2
G
23
Cp
3
In
0
Cs
8
Td
5
Mvp
2
GPP
44
XPP
0
SPP
44
Injuries
 
Skills
Block
Dodge
Side Step
Tackle
Ghenghiz Cohen, known as Cohen the Barbarian is a fictional character in Terry Pratchett's Discworld novels. He began as a parody of the famous pulp hero Conan the Barbarian and Genghis Khan.

The man who introduced the world to the concept of "wholesale" destruction, Cohen is the Discworld's greatest warrior hero, renowned across the Disc for his exploits rescuing maidens, destroying the mad high priests of dark cults, looting ancient ruins, and so on.

On his first appearance in the series he is already an old man, but still tough enough to handle anything the world can throw at him; his opponents often underestimate him because of his age, realising too late that a man who does for a living what Cohen does and nevertheless survives to such an age must be very good at it indeed. Cohen does not know how old he is exactly, but estimates that he is between 90 and 95 years of age[1].

Cohen is described as a skinny old man, with a long white beard hanging down below his loincloth, and wearing a patch over one eye. His most distinguishing feature, however, is his smile — his unique dentures are made out of troll teeth, which consist of pure diamond[2] and were inspired when Twoflower showed him his own (more typical) set.

The greatest problems now facing Cohen come from outliving the heroic age and finding himself in a civilised modern world where great battles and astonishing rescues happen rarely except in stories — which is ironic given that the Discworld runs on narrative.
Carrot Ironfoundersson
#4
Blitzer
MA
6
ST
3
AG
4
AV
8
R
44
B
121
P
0
F
0
G
18
Cp
2
In
0
Cs
13
Td
2
Mvp
1
GPP
39
XPP
0
SPP
39
Injuries
-ma
Skills
Block
Mighty Blow
Side Step
Tackle
Adopted by dwarfs after the deaths of his human parents, Carrot grew up in the mines, gaining his given name because of the stature he developed from all the hard work there—"six feet tall and nearly as broad across the shoulders". He was quite surprised the day he found out that he indeed was human. His adopted father thought that he ought to go off to live with humans, and found him a job with the Ankh-Morpork Night Watch under the misapprehension that they were respected and respectable (he didn't ask their captain, Sam Vimes).

Carrot joined the Night Watch while it was still only a small group of miscreants running from evildoers rather than trying to subdue them (see Guards! Guards!). He initially had some difficulty with this attitude, as his "old-fashioned" view of justice led him to arrest the leader of the entirely legal Thieves' Guild on his first day. He since seems to have learned to understand the city a bit better. The city learned about him as quickly when he singlehandedly survived a fight against every miscreant in the Mended Drum tavern—including then-splatter (like a Bouncer but harder) Detritus.

Captain Carrot has made quite a name for himself, rapidly and seemingly effortlessly coming to know everything and everyone in the city by name and tax papers. (There is an anomalous case of Cockbill Street - in Feet of Clay, when Sam Vimes, reaching his breaking point in his inability to solve the poisoning of the Patrician (Havelock Vetinari), mentioned that Mildred Easy's grandmother and baby brother had died from an apparent poisoning, Carrot appeared to not know who they were. This is either an authorial slip or a subtle way of pointing out just how inoffensive and low-profile they were.) He is big on paperwork and organization and always (often to the dismay of his "lady-friend", Corporal (later Sergeant) Angua von Überwald) takes time to see all sides of a story before getting involved wholeheartedly.
 
Granny Weatherwax
#5
Witch Elf
MA
7
ST
3
AG
4
AV
7
R
77
B
84
P
16
F
0
G
14
Cp
7
In
0
Cs
4
Td
6
Mvp
0
GPP
33
XPP
0
SPP
33
Injuries
 
Skills
Dodge
Frenzy
Jump Up
Block
Side Step
Tackle
Esmerelda "Esme" Weatherwax (usually called Granny Weatherwax) is a fictional character from Terry Pratchett's Discworld series. She is a witch and member of the Lancre coven. Granny Weatherwax, if she can help it, wears a plain black dress, a somewhat battered black cloak and wears a tall, pointed witch's hat, skewered to her 'iron-hard gray bun' hairstyle with multiple hatpins. She's thin, and, while not really that tall, has such a commanding presence that she seems tall. She gives her weight as "9 stone" in Lords and Ladies (exactly 126 pounds or approximately 57.27 kilograms). Many references are given to her blue eyes and penetrating gaze.

From the triple nature of a coven (maiden, mother, and crone), Granny Weatherwax is officially the crone. In fact, it has been suggested that she embodies all three, but the Crone is the most obvious (she has difficulty matching the classic appearance; despite her best efforts, she still has perfect skin, not a single wart and all her teeth, although she has picked up a penetrating stare and plenty of worry lines). In the books, the triple nature of the coven is always referred to as "the maiden, the mother and... the other one" in her presence. She probably has not known physical love as demonstrated by her ability to capture unicorns, traditionally only possible to virgins. There have however been romances in her life.
Mustrum Ridcully
#6
Lineman
MA
6
ST
3
AG
4
AV
8
R
44
B
81
P
-2
F
2
G
27
Cp
3
In
0
Cs
2
Td
3
Mvp
3
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Block
Dodge
Side Step
Mustrum Ridcully is a fictional character in the Discworld novels of Terry Pratchett. He was introduced in Moving Pictures as the latest Archchancellor of the Unseen University.

He is also known as Ridcully the Brown, possibly as a parody of J. R. R. Tolkien's Radagast the Brown. His personality seems deliberately designed to be as opposite to Radagast's as possible.

At the time he became Archchancellor, he had not been seen at the University for forty years, having become a Seventh Level Wizard (there are, naturally, eight levels of wizardry on the Discworld) at the exceptionally young age of twenty-seven, before leaving the university to look after his family's land. The wizards, knowing he liked the countryside, assumed he would be a "roams the forests with every beast his brother" type, very similar to Radagast, and easy to deal with. As it turned out, Ridcully did like the countryside, but mainly as a place to kill things. He owns several hunting crossbows and is much given to using the corridors of Unseen University as a shooting range. In Lords and Ladies, we learn that he does a lot for rare species, keeping them rare for a start.

He is not stupid, and in fact has a mind like a freight train[1], but finds it very difficult to deal with unexpected information, and generally ignores it until it goes away or becomes someone else's problem. He holds the view that if someone is still trying to explain something to him after about 2 minutes, it must be worth listening to, and if they give up earlier, it was not worth bothering him with in the first place. Usually, the person doing the explaining is Ponder Stibbons.
 
Nanny Ogg
#7
Witch Elf
MA
7
ST
3
AG
4
AV
7
R
41
B
31
P
15
F
0
G
8
Cp
4
In
0
Cs
0
Td
1
Mvp
0
GPP
7
XPP
0
SPP
7
Injuries
m
Skills
Dodge
Frenzy
Jump Up
Block
Gytha Ogg (usually called Nanny Ogg) is a character from Terry Pratchett's Discworld series. She is a witch and member of the Lancre coven.

The character of Nanny Ogg is based on the Mother stereotype of the Triple Goddess myth. She's had 5 husbands and been married to three of them and has fifteen children who survived their early childhood (one was born some ten years after the death of her last husband). She has as well innumerable grandchildren and great-grandchildren, but that's incidental; what makes her the Mother is her mentality. People go to Granny Weatherwax for help when they have no choice, but they go to Nanny for advice all the time. Granny is respected, but Nanny is actually liked.

Nanny Ogg has a talent for getting along with people and fitting in. As described in Maskerade, people, after knowing her for fifteen minutes, feel like they have known her all of their lives. Granny Weatherwax knows about this ability, and recognizes its use, and wonders sometimes if it would have been worth acquiring it.

She is wiser than Esme Weatherwax in some ways, and certainly wise enough not to show it. Nanny Ogg is seen as "one of the people" in a way that Esme isn't. While Granny thinks there's no point in competing if you aren't going to win, Nanny reckons the sympathy you get for being a good runner-up is much better. Granny comes across as judgemental, whereas Nanny has a mind so broad she could tie it under her chin. She appears to be kinder than Granny, but is equally prepared to make tough decisions if necessary.
Corporal Nobby Nobbs
#8
Thrower
MA
6
ST
3
AG
4
AV
8
R
42
B
2
P
28
F
0
G
7
Cp
12
In
0
Cs
0
Td
0
Mvp
0
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Pass
Strong Arm
Nobby Nobbs is the kind of person who joins the army to loot corpses. It is said that there's a field-marshall's baton in every footman's knapsack; Nobby's Army kit generally consists of two warehouses, complete with said batons, other armies' uniforms, golden teeth, other petty valuables and several kilos of boots, some of them still occupied. Despite his kleptomania, he is honest about the big things (at least, the ones too big or heavy to lift) and is described as someone that you can trust with your life, although you'd be daft to trust him with half a dollar. Sgt Colon also remarked in Jingo that he had heard of places where the generals looked at which side's uniform Nobby wore at the moment to learn the situation of the battle.

He is described as untidy, smelly, and despite being human, about the same height as a dwarf, and carrying a certificate signed by the Patrician to prove that he's a human being. The text of this note can be read in Feet of Clay (page 270 in the UK paperback) and states that on the balance of probability, he is a human being. A running joke is the inability of others to believe this, despite — or even because of — the evidence. In fact, in Hogfather, even Death himself was unable to discern Nobby's species. He always seems to have a cigarette butt about him, normally stowed behind his ear, which has been described as a nicotine graveyard. Cigarettes quickly become butts in his presence, and stay as such for an apparently infinite amount of time.
 
Mort (short for Mortimer)
#10
Lineman
MA
6
ST
3
AG
4
AV
8
R
45
B
111
P
1
F
2
G
29
Cp
2
In
0
Cs
3
Td
2
Mvp
2
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
Block
Side Step
Mort, short for Mortimer, is the title character in Mort. He is first seen as the overly-thoughtful son of a farmer in the Octarine Grass Country, near the Ramtops. Having proved himself unworthy as a scarecrow he is chosen by Death to be his apprentice. Mort is described as being very tall and skinny, with muscles like knots in string. He has a shock of bright red hair, and walks as if he is made entirely of knees. Mort starts off at the bottom, learning to accept his position while mucking out the stables, and trying to ignore Ysabell, Death's adopted daughter. When Death feels in need of a break, Mort takes over The Duty. Unfortunately for Mort, his feelings for a teenage princess get in the way of his job and he starts off a chain reaction of events by impulsively preventing her assassination. Reluctant to tell his master about his gaffe, he tries various unsuccessful methods to fix the situation.

After fighting and losing to Death, Mort was given an extra lease of life when the Grim Reaper turned over his Lifetimer. This allowed him to stay in the world of the living.

After the events of Mort, Mort leaves Death's service and marries Ysabell. The couple are given the title of Duke and Duchess of Sto Helit, and later become the parents of Susan Sto Helit. They subsequently meet their end after a freak accident sends their carriage plunging into a ravine, as revealed in Soul Music. They had turned down an offer from Death to extend the duration of their existence on the grounds that it wouldn't be the same as actually lengthening their lives.
Cut-Me-Own-Throat Dibbler
#11
Lineman
MA
6
ST
3
AG
4
AV
8
R
27
B
58
P
7
F
2
G
28
Cp
6
In
0
Cs
0
Td
3
Mvp
4
GPP
35
XPP
0
SPP
35
Injuries
 
Skills
Block
Diving Tackle
Kick
Claude Maximillian Overton Transpire Dibbler, usually known as Cut Me Own Throat (or C.M.O.T) Dibbler is one of the numerous bit part characters that enrich the world of Terry Pratchett's Discworld novels. Described as Discworld's most enterprisingly unsuccessful entrepreneur, a 'merchant venturer' in Ankh-Morpork, he is most famous for selling meat by-products to unsuspecting souls. His name originates from his catchphrase 'I'll sell it for less, and that's cutting me own throat.' He has also been a moving pictures (movie) producer/director where his lack of scruples was entirely reminiscent of the pioneers of modern motion pictures, similarly, the agent of a 'Music with Rocks In' group, and sold strange green liquid made by monks living on a mountain according to an ancient recipe (Lance-Constable Carrot disputes this). He has also been known to sell 'fong shooey' advice, mail-order martial arts lessons (under the alias 'Grand Master Lobsang Dibbler'), 'Dibbler's Genuine Soggy Mountain Dew,' souvenir snow-globes and advertising space in the Ankh-Morpork Times. He is at his best selling intangibles; physical merchandise tends to hamper his patter somewhat. Indeed he once said he was best at 'selling ideas.'

When Dibbler's business plans fail, he falls back to selling (mostly) 'pies with personality' and 'pig' sausages on the streets of Ankh-Morpork. He has been accused of 'not being able to make both ends meat.'
 
Sam Vimes
#14
Lineman
MA
6
ST
3
AG
4
AV
8
R
0
B
3
P
1
F
3
G
2
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Samuel "Sam" Vimes is a fictional policeman from Terry Pratchett's Discworld series. His full name and title is His Grace, The Duke of Ankh, Commander Sir Samuel Vimes. Other titles include His Excellency, Ambassador for Ankh-Morpork, as well as Blackboard Monitor Vimes.[1] He first appeared in the novel Guards! Guards!. While no detailed description of his physical appearance shows up in any of the Discworld novels, Pratchett says in the companion work, The Art of Discworld, that he has always imagined Vimes as British actor Pete Postlethwaite.

Vimes is the Commander of the City Watch, the burgeoning police force of the Discworld's largest city, Ankh-Morpork. His rise from alcoholic policeman to respected member of the aristocracy, and the growth and development of the Watch under his command, have together been one of the major threads of the Discworld series. Born into poverty, he is now a highly reluctant member of the nobility; both a knight and a duke, and married to Sybil Ramkin, the richest heiress in the city.
Giamo Casanunda
#15
Lineman
MA
6
ST
3
AG
4
AV
8
R
32
B
46
P
4
F
0
G
17
Cp
4
In
0
Cs
0
Td
4
Mvp
0
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Block
Side Step
A dwarf (though more noticeable than most because of his colossal powdered wig). The male equivalent of Nanny Ogg. His visiting card says "World's second greatest lover. Finest swordsman. Outrageous liar. Stepladders repaired." (With regards to the 'second greatest lover', Casanunda states that "he tries harder".) He also claims he performed a small service - although not that small - for Queen Agantia of Skund, for which he received his noble title of count. Since Skund is a virtually uninhabited forest with no known rulers, his story lacks a certain credibility. Known for also being the fastest thing on the Disc, when in a nunnery (the second fastest thing on the Disc is the ambiguous puzuma, a creature that moves "at relatavistic speeds"). First mentioned in a footnote to Reaper Man, he subsequently appeared in Witches Abroad and Lords and Ladies. He is referenced in Soul Music and had a brief cameo in Carpe Jugulum where he reflects upon a fellow highwayman being killed by the Magpyrs. Notable line: "Kneel and deliver!" His name, and aspects of his personality, are a play on Giacomo Casanova, although, as a dwarf, he obviously stands more "unda" than "ova" his conquests.
 
Magrat Garlick
#16
Lineman
MA
6
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Yet beneath her silver jewelry and heavy eye makeup, Magrat is surprisingly practical. She can defend herself physically when necessary, and is capable of performing impressive feats of real magic. Magrat's gentle personality allows her to serve as a mediator between the often-clashing Granny Weatherwax and Nanny Ogg, but she does occasionally displays a strong temper herself. In Witches Abroad Magrat was chosen to serve as a Fairy Godmother, but a defective wand (stuck on "pumpkins") prevented her from taking full advantage of the powers associated with this position. Magrat is technically a better doctor than the other two witches, since she actually believes in herbalism while Granny tends to use whatever plant or bottle of coloured water comes to hand as a prop for her headology (in this case the placebo effect).

After a long engagement, Magrat became Queen of Lancre by marrying King Verence II. As of Carpe Jugulum the couple has one daughter, Princess Esmerelda Margaret Note Spelling. This unusual name was the result of Magrat's attempt to correct a mistake made by her own mother, who had intended for Magrat to be named "Margaret" but was unable to spell the name properly when she wrote it down for the priest.

Magrat renounces witchcraft shortly before her marriage, partially to prepare for her duties as queen but mostly out of frustration with the way she is treated by the senior members of the Lancre coven. Her absence from Maskerade seemed to confirm that Magrat had retired from her career as a witch, but after Princess Esmerelda's birth she returns to assume the Mother role in the coven during a time of crisis in Lancre. Nanny is none too pleased with this development, as Magrat being the Mother forces Nanny to be..."the Other One".