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Bronze Saints
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Seiya
#1
Thrower
MA
6
ST
3
AG
3
AV
8
R
90
B
27
P
38
F
0
G
16
Cp
10
In
0
Cs
1
Td
0
Mvp
0
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Pass
Sure Hands
Block
- Seiya's natural fighting abilites exceed that of a normal human being: he can throw powerful <b>BLOCK</b>s!
Shiryu
#2
Blitzer
MA
8
ST
3
AG
4
AV
8
R
198
B
81
P
3
F
0
G
22
Cp
1
In
0
Cs
2
Td
8
Mvp
1
GPP
34
XPP
0
SPP
34
Injuries
 
Skills
Block
+AG
+MA
Dodge
- Shiryu's hard training at the Five Peaks helped him develop his dexterity to an innatural extent, gaining him extra AGILITY!

- After fighting many battles versus different opponents, Shiryu's Cosmo grows to an incredibly powerful level, allowing him to move and strike at light speed: he has gained 7th Sense like a Gold Saint, and is now able to DODGE enemy blows!

- As he grows more attuned to 7th Sense, Shiryu becomes able to MOVE far more quickly than an ordinary Saint.
 
Hyoga
#3
Blitzer
MA
7
ST
3
AG
3
AV
8
R
24
B
107
P
0
F
0
G
22
Cp
0
In
0
Cs
8
Td
2
Mvp
5
GPP
47
XPP
0
SPP
47
Injuries
 
Skills
Block
Guard
Mighty Blow
Tackle
- Hyoga expands his Cosmo, and masters the technique "Diamond Dust". He gains <b>MIGHTY BLOW</b>!<br><br>

- Hyoga is willing to go great lenghts in order to protect his fellow Saints, gaining the ability to <b>GUARD</b> them from harm!<br><br>

- Hyoga's mastery of the cold energies increase after defeating his mentor, Camus, he's now able to summon ice rings to hinder and <b>TACKLE</b> his foes.
Shun
#4
Blitzer
MA
7
ST
3
AG
3
AV
8
R
26
B
95
P
-5
F
0
G
23
Cp
1
In
0
Cs
4
Td
2
Mvp
1
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Block
Guard
Tackle
- Shun's nature is extremely benevolent and peaceful, and in combat he prefers to <b>GUARD</b> his friends, rather than injure his foes.<br><br>

- By mean of his chain, Shun is able to <b>TACKLE</b> his foes by hindering their movements.
 
Ikki
#5
Blitzer
MA
7
ST
4
AG
3
AV
8
R
12
B
95
P
0
F
0
G
14
Cp
1
In
0
Cs
1
Td
1
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
+ST
- Ikki's muscles are stronger than those of any other Saint's, granting him superior <b>STRENGHT</b>
Jabu
#6
Lineman
MA
6
ST
3
AG
3
AV
8
R
17
B
100
P
0
F
0
G
20
Cp
2
In
1
Cs
10
Td
1
Mvp
2
GPP
37
XPP
0
SPP
37
Injuries
 
Skills
Block
Mighty Blow
Tackle
- Jabu starts developing a powerful Cosmo, and masters the technique of the "Unicorn Gallop", a <b>MIGHTY BLOW</b> that he uses to defeat the enemies of Athena.
<br><br>
- Jabu becomes a fully fledged Saint, and he is now able to throw powerful <b>BLOCK</b>s at his opponents.
<br><br>
- As Jabu grows in experience, he learns how to effectively <b>TACKLE</b> his enemies, to smite them down in the name of Athena.
 
Ichi
#7
Lineman
MA
6
ST
3
AG
3
AV
8
R
3
B
35
P
0
F
1
G
23
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Nachi
#8
Lineman
MA
6
ST
3
AG
3
AV
8
R
4
B
10
P
-3
F
2
G
8
Cp
1
In
0
Cs
0
Td
0
Mvp
4
GPP
21
XPP
0
SPP
21
Injuries
 
Skills
Block
Dirty Player
- Nachi completes his training as Saint of Wolf, and is now able to <b>BLOCK</b> his enemies effectively.
<br><br>
- Not being as gifted as some of his teammates, Nachi decides that he can possibly help the team better by learning the art of the <b>DIRTY PLAYER</b>.
 
Ban
#9
Lineman
MA
6
ST
3
AG
3
AV
8
R
5
B
43
P
0
F
8
G
19
Cp
3
In
0
Cs
4
Td
1
Mvp
2
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
Block
Dirty Player
- Ban completes his training as Saint of Leo Minor, and is able to <b>BLOCK</b> his enemies effectively<br><br>

- It might not be honorable, but someone has to do it: Ban learns how to make sure downed enemies stay on the ground, honing his abilities as a <b>DIRTY PLAYER</b>
Geki
#10
Lineman
MA
6
ST
3
AG
4
AV
8
R
14
B
25
P
2
F
0
G
17
Cp
1
In
0
Cs
1
Td
1
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
+AG
Block
- Despite his bulk, Geki's movements are nimble and quick, granting him extra <b>AGILITY</b><br><br>
- With the completion of his training of Saint of Ursa Minor, Geki learns how to <b>BLOCK</b> his opponents with skill.
 
Cassios
#11
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Bone-head
Loner
Mighty Blow
Thick Skull
Throw Team-Mate
Shadir
#12
Lineman
MA
6
ST
3
AG
4
AV
8
R
34
B
38
P
18
F
0
G
20
Cp
9
In
0
Cs
1
Td
1
Mvp
2
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
+AG
Block
- Shadir's battle suit bestows him a super-human dexterity, gaining him extra <b>AGILITY</b><br><br>

- With experience Shadir hones his battle skills, and is now able to better throw and resist enemy <b>BLOCK</b>s
 
Benam
#13
Lineman
MA
6
ST
4
AG
3
AV
8
R
35
B
17
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
3
Mvp
0
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
+ST
- Benam's battle suit endows him with a <b>STRENGHT</b> that exceeds that of a normal human being
Lear
#14
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
1
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
m
Skills