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Goddamn rules !"ยง$%&/()=
#1
Rat Ogre
MA
6
ST
5
AG
2
AV
8
R
0
B
28
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0
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0
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4
Cp
0
In
0
Cs
3
Td
0
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Big Guy
Frenzy
Mighty Blow
Prehensile Tail
Wild Animal
Guard
Hell yes... *sigh* they ARE important *greaterSigh*.

And this is why:
It might sound silly, but a lot of people jump straight into a new game without actually reading the rules... even though they have to click to say "you've read them. Be warned!" and you agree.

Thing is, the <a href=http://fumbbl.com/FUMBBL.php?page=help&op=rules>site rules</a> <b>are really important</b> and are well worth reading again to make sure you've understood them as far as you can by your knowledge of the game and the JavaBbowl-client. The consequences for breaking the rules will apply even if you say, you did'nt read them properly.


The game itself is still following the <a href=http://www.bloodbowlonline.com/LivingRulebook4.pdf>LRB4 rules</a> at the moment which can be <a href=http://www.bloodbowlonline.com/LivingRulebook4.pdf>downloaded</a> from <a href=http://www.bloodbowlonline.com/LivingRulebook4.pdf>here</a> and although long, really are essential to <a href=http://www.bloodbowlonline.com/LivingRulebook4.pdf>read</a> to properly be able to <a href=http://www.bloodbowlonline.com/LivingRulebook4.pdf>understand</a> the game.... yeah i know i now linked em <a href=http://www.bloodbowlonline.com/LivingRulebook4.pdf>six times</a> cause many of you did play older or newer versions of Bbowl and there are ALWAYS many nasty little differences, which can EASILY be prevented by looking em up again and again ;-).
What the hell is IRC?
#2
Storm Vermin
MA
7
ST
3
AG
3
AV
8
R
0
B
7
P
0
F
0
G
1
Cp
0
In
0
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0
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0
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0
GPP
0
XPP
0
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0
Injuries
 
Skills
Block
As far as you have noticed this team and are probably bout to play against it, you might have already contacted me via IRC. So you might know some basics of the VERY valuable chat programm, which helps in finding a game and get help and to <a href=http://fumbbl.com/FUMBBL.php?page=player&player_id=6230527>contact an admin by a certain issue</a>.

<b>Here are some basic commands:</b>
-"/j #(CHANNEL)" for <b>J</b>oining a new channel

-"/n (NEWUSERNAME)" to change your <b>N</b>ickname, if you want to


<b>BowlBot (BB) commands:</b>
-"bb lfg" if you wanna apply all your teams to the gamefinder as "looking for games"

-"bb time" to get the current time while being in a different timezone the +1gmt (especially important for matching up some games in tourneys with guys all around the world).

-"bb last (NICKNAME)" to see, when the guy your looking for was last accessing the site.


<b>Some important channels:</b>
#fumbblacademy
#fumbblblackbox
#fumbblfactions
#fumbblMajors
#fumbblMinors
#fumbblAdmin

(WIP)
 
Any unspecific help needed?
#3
Storm Vermin
MA
7
ST
3
AG
3
AV
8
R
0
B
36
P
0
F
0
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Block
It's very common to have a lot of questions when your first starting out on this site or to have problems come up that you need an answer to. You can go into chat and ask there but more often than not the answers are already out there waiting to be discovered in the <a href=http://fumbbl.com/modules.php?op=modload&name=phpWiki&file=index>help section</a> which can be found in the top right hand corner of your overview page. Using the help section can save you time and ensure you get the correct answer/ advice rather than just someones opinion.

If you can't find what you are looking for then try searching the forums followed by asking in the academy or main IRC channels (#fumbblacademy and #fumbbl).
How Do I Make A Team?
#4
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
34
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Dodge
Even though the <a href=http://fumbbl.com/help:TeamCreation>team creation</a> information can already be found in the help section, it might be particularly worth highlighting.

Most teams on FUMBBL are meant to be designed for long term survival and almost no team will last that long without a good starting fanfactor. Personaly I did always try to aim for FF9 when starting a new team and would never start with less than 7 unless the team was designed to be only used for a very short time with an unknown race for practice. Too low a fan factor and you simply won't make enough money to keep your team healthy and competative in the long run. There are also a lot of people who will not play vrs new teams with a low fan factor as it also affects the amount of cash they will make.

Its very important to ensure that your team starts with at least a few re-rolls as these will double in price once you've started playing with the team. It's generaly beter to start with more linemen than you'd like and less positional players than to begin without rr's.

Never hire cheerleaders or assistant coaches on a starter team!

Most people wont start with an apothecary as they are either unlikely to take much damage against another rookie team or would simply re-start if the damage is too bad in game one.


The hint for the FF and/or the positionals might vary from race to race and from division to division and from your own experience you gain by playing. But its a VERY good starter kit.
 
Why Do I Lose So many games?
#5
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
0
B
3
P
0
F
1
G
4
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Dodge
For a lot of coaches who are new to FUMBBL, but have played the game in real life before, it comes as a big shock when they start off by loosing more than they are used to. This IS normal and was certainly the case for me as for many guys else i know.

Most of us who have played in real life, have played vs the same small set of friends who are all about as experienced as us and will usually use the same small set of tactics each time. Few of us (unless we've played in large leagues or big tournies) have played more than about 10 different opponents accross maybe 100 games on tabletop. On FUMBBL there are coaches who have played thousands of games (yes you may think thats sad now but soon you'll be that addicted too 8-D) vrs several hundred different opponents.

But fear not... even the best coaches on here were new once too.

P.S. I do NOT count myself amongst these "good coaches"... I made this team, cause i was teached quite the hard way, when i almost reached my 500th game. You never KNOW, baby!
Why Am I So "Unlucky"?
#6
Gutter Runner
MA
9
ST
2
AG
5
AV
7
R
57
B
14
P
4
F
0
G
5
Cp
2
In
0
Cs
0
Td
4
Mvp
1
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Dodge
+AG
Block
First advice: <b>DONT PANIC! 42!</b> ... and dont get frustrated 8).

Keep in mind, that the human mind is naturally programmed to notice and remember the most significant things. Therefor we often don't notice the 7 or 8 dice that DIDN'T roll a 1 at first. We just remember the dreaded "1" we rolled facing a turnover, which hurts.

Success in blood bowl is a mixture of luck and skill.
Even with little skill you can still win with a LOT with luck and the more skillfull you becom,e the less of an impact good/ bad luck will have on your game.

FUMBBL uses a <a href=http://en.wikipedia.org/wiki/Random_Number_Generator>random number generator</a> called the <a href=http://fumbbl.com/modules.php?op=modload&name=News&file=article&sid=1301>mersene twister</a> to produce all the dice rolls in the client. There have been many occasions in the forums where people have complained that the RNG is not random or "clumps" numbers together, but it has been shown many times to be an extremely good generator (much better than is really needed for something as unimportant as a game of bloodbowl).

It can be common to assume that if you are loosing it is all the fault of bad dice. Sometimes it genuinely can be (called "dicings" which you cant avoid young fella) but usually it is that we are playing in a way, that will ALLOW bad dice (which MUST happen to be truely random) to ruin all our game plans.
Its called the mathematic of probabilities: A damn dodgy elf fails every 36 dodges (double ones)... what ever you do besides buying "magical" dices. Get used to it and avoid it as best as you can do ;-)

The best coaches learn to minimise the effect of dice on their turns and there are a number of good articles about this throughout the forums which are well worth reading.



<size=16><b>Play your turn <a href=http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=1850>ideally</a> in the following order</b> and it would for sure improve your gameplay and the fun you get out of this game:

-<b>1st)</b> Plan your turn so you know what you hope, each player will do and where you want them to be at the end of the turn. And lateron, where you want them to be, even if you fail.

-<b>2nd)</b> Do all moves that do not require any dice first
-<b>2nd)a)</b> If the ball is somewhere, where a failed pickup would allow your opponent to go after it, then cover it with other players if possible before attempting a pick up. If not possible: Try to assure it IS possible the next game, you setup and learn of your fault :-).

-<b>3rd)</b> Do your "safest" dice moves next (3 dice blocks where your player has block and a re-roll available etc). THIS IS NOT INCLUDING BIGGUYS! Bigguys are mentioned lateron. (in generell:3db with block then 2db with block)

-<b>4th)</b> Get the ball and put it where you want it to be. The best is, you "caged" already a spot for your ballcarrier to come to in the step 2. Try it, its dope ;-).

-<b>5th)</b> Do any other blocks/ dodges that you wanted to do BUT only if the consequences of them failing are not too bad. Sometimes it is better to just not use a player than to have them fall and allow your opponent easy access past your defense. NOW try to think of BIGGUYS. Even if they all have a mighty strength of 5 or more, they havent block normally or arent able to use Rerolls.</size>
 
Tactix? Kill, Foul, Bash... Hehehe
#8
Thrower
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Pass
Sure Hands
The help section also contains some very usefull <a href=http://fumbbl.com/help:Strategy>strategy guides</a> which are well worth reading through and adapting into your own play to help you improve as a coach. As well as these there is an <a href=http://fumbbl.com/index.php?name=PNphpBB2&file=viewforum&f=4>entire strategy section</a> in the forums.

Another good peice of advice is to regularly watch or play against the top rated coaches and pick up some tips and hints from them.

Specifical races needs some specifical tactix:
Khemri do the following: Kill first, then kill later, ball? What ball?
Many other coaches favor this style. But there arent many coaches, who try to do that kinda style with woodies, and if, then it is for fun... ;-). I love you, hickz! *insider*

You can find specific strategy guides for different races. Try to find em and get in common with the beloved forumsection and the beautiful rich tombs you can loot down there.
Boah, not another forum...
#13
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
5
P
0
F
1
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
n
Skills
FUMBBL has a large <a href=http://fumbbl.com/modules.php?op=modload&name=PNphpBB2&file=index>forum section</a> which ranges from general discusion, to tactics to how to solve problems with the game and a lot of answers you seek will be found in here with a little bit of <a href=http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=5075>searching</a>.

Most topics of conversation have already been covered so before you start a new topic its worth looking to see if it's already in there.

Just because certain thing like <a href=http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=8841>stalling and fouling</a> have been discussed a lot does not mean that you shouldn't feel that you can still talk about them but it's important to be aware of how some older coaches will react.

If you start a new thread on a heavily discussed subject like fouling (for example) then you will likely get a fair amount of groaning and comments like "this has been discussed before... go and search the forums". If you revive an old thread on the subject you may be accused (by different coaches) of thread necromancy and incur yet more groaning.
It's important (for all of us) to remember however that just because us older coaches have talked about it a lot doesn't mean newer coaches don't have the same right we did.
It may help just to be aware that these reactions are likely.
 
Cherrypicking? Hmm, yammy, a cherry
#14
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
9
P
0
F
1
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Cherrypicking (like stalling and fouling) is one of those hotly debated subjects that everyone has their own opinions about on FUMBBL.

Roughly speaking someone may be considered to be a cherrypicker if they regularly play matches that are heavily in their favour in their persuit of their own particular set of goals.

Broadly speaking there are 3 main goals some people may have for their picking:

1) To get easy wins

2) To destroy other teams (Halflings and Goblins do this often, but then its fun :-))

3) To build up their own team
Why is he fouling on turn 16?
#15
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
17
P
0
F
0
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
FUMBBL is a very wide comunity with a lot of different coaches and playing styles. Often you will come up against people who have a different set of "game morals" to you.
It might be that you think continueing to bash players after the game is won is unfair or that stalling is lame but sooner or later you will play people who feel differently about these issues.

It's important to remember that, as long as someone is playing within the rules, their way of playing is as valid as yours and provides potential for learning even if you don't enjoy it.

The best thing to do if a game annoys you is simply to remember not to play that coach again and move on. There is no point letting one bad experience become anything more than a short irritation by dragging it out. You may find one day your own view on certain tactics has changed anyway.
 
I need an admin! Where????
#16
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
10
P
0
F
1
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
There will come a time when it is necessery for you to contact the admins for one reason or another. Hopefully (if you have read and did your best to follow the rules) this will not be because you are in trouble but simply because there is a problem that needs to be sorted out.

There are 2 ways to contact the admins either through a support ticket (see "support" in the banner on your overview) or by joining the channel #fumbbladmin in IRC (chat).

Whichever way you use, please have in mind that the admins on this site are volunteers, who give up their own gaming time for free in order to help us out. Please be patient with them and remember, that the more courtious you are to them the more help they can give you.