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SlaughterHouse5000
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Kill-Gore Trout
#1
Minotaur
MA
5
ST
7
AG
2
AV
8
R
0
B
136
P
0
F
0
G
68
Cp
0
In
0
Cs
13
Td
1
Mvp
3
GPP
44
XPP
0
SPP
44
Injuries
 
Skills
Frenzy
Horns
Loner
Mighty Blow
Thick Skull
Wild Animal
+ST
+ST
Guard
My consolation prize the game Slaughterhouse5000 lost Kiljoy - MVP to the troll, who got +ST!!!

And the consternation prize comes a couple of games later...he 'ages' at 16 SPP.


Kill-Gore is a big priss who likes to use the nonsensical presence of a 'Niggling Injury' (as if such a thing could exist on a creature who regenerates) as a reason to sit out matches. Our apothecary specializes in finding new ways to trick the massive ignoramous into thinking that the LOS would be the perfect place to sit the game out every time Kill-Gore starts acting up again...
Gurn ScizzorMan
#2
Chosen Blocker
MA
4
ST
4
AG
4
AV
9
R
98
B
220
P
0
F
0
G
107
Cp
8
In
1
Cs
19
Td
14
Mvp
8
GPP
130
XPP
0
SPP
130
Injuries
-ma
Skills
+AG
Block
Guard
Mighty Blow
Pro
Tackle
Although he lacks the hard hitting power of his comrade Kiljoy, Gurn specializes in bringing lithe Blodgers down and scooping up the ball in a single play, then tossing to whoever is available to score the touchdown!

He's lost a step due to injury over the years, but he remains the pillar of the Slaughterhouse backfield now that Kiljoy is gone...

At 100 games Gurn finally began to show some of that "old pro" saltiness that earns true Blood Bowl stars their scars...and accolades!
 
Kiljoy Smashdasher - Trinity
#3
Chosen Blocker
MA
6
ST
4
AG
3
AV
9
R
24
B
249
P
4
F
1
G
49
Cp
3
In
0
Cs
22
Td
6
Mvp
4
GPP
85
XPP
0
SPP
85
Injuries
n
Skills
+MA
Block
Guard
Mighty Blow
Tackle
A pathetic shadow of the original Kiljoy, his third incarnation has still managed to become a solid member of the linebacker squad.
Max Carnage
#4
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
18
B
262
P
1
F
0
G
79
Cp
2
In
1
Cs
30
Td
4
Mvp
6
GPP
106
XPP
0
SPP
106
Injuries
 
Skills
Block
Claw
Guard
Mighty Blow
Tackle
While a relatively lackluster player, Max has been around long enough to know a few things about the game, and makes a good addition to the backfield.

With a lot of damage and takedown training, as well as a nasty claw on his left arm, Max has gotten rather proficient at dealing out the carnage after all!
 
Bael
#6
Beastman Runner
MA
6
ST
3
AG
4
AV
8
R
191
B
138
P
8
F
0
G
76
Cp
5
In
0
Cs
26
Td
10
Mvp
6
GPP
117
XPP
0
SPP
117
Injuries
 
Skills
Horns
+AG
Block
Guard
Mighty Blow
Tackle
Another relatively long-time veteran of the team (chaos team players not being known for their exceptionally long lifespans), Bael specializes in taking down those slippery little elves that so easily elude Sluggo and outpace Gurn...and that includes nasty orcs and dwarves who've picked up pansy elvish dodging skills along the way...wussies!

Still, there is something to be said for learning how to stay mobile enough to catch those elves...Bael has been practicing his jukes, just to make sure he is free to work his magic when and where he is needed!
Duke
#7
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
20
B
25
P
1
F
1
G
14
Cp
2
In
0
Cs
3
Td
1
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Horns
Block
Kick
New guy on the roster, he does seem adept at inflicting random casualties!
 
Paxton
#8
Beastman Runner
MA
6
ST
3
AG
2
AV
8
R
31
B
84
P
0
F
23
G
54
Cp
4
In
1
Cs
6
Td
3
Mvp
4
GPP
47
XPP
0
SPP
47
Injuries
-ag, m
Skills
Horns
Block
Dirty Player
Guard
Crippled early in his career, Patxon remains on the Slaughterhouse line, reliably taking one (or two, or ten) for the team each match.

...And you know what? People forget that AG 2 can still blitz a lone ball carrier and scoop up the ball 75% of the time with a Team Re-Roll...sometimes for the winning touchdown!

Jacked up players beware...Paxton has a thing for taking them out in random blocks, just ask <a href="http://fumbbl.com/FUMBBL.php?page=player&player_id=2059190">Nice</a>!
Sluggo
#9
Beastman Runner
MA
7
ST
3
AG
3
AV
8
R
52
B
287
P
10
F
0
G
87
Cp
1
In
0
Cs
47
Td
6
Mvp
12
GPP
173
XPP
0
SPP
173
Injuries
 
Skills
Horns
+MA
Block
Claw
Dauntless
Mighty Blow
Tackle
Rapidly becoming the new star blitzer after the double demise of the first Kiljoy, Sluggo is not easily intimidated, and is an expert at smashing through opposing armour...
 
Brasky
#10
Beastman Runner
MA
6
ST
4
AG
3
AV
8
R
96
B
139
P
6
F
1
G
36
Cp
5
In
0
Cs
6
Td
7
Mvp
1
GPP
43
XPP
0
SPP
43
Injuries
 
Skills
Horns
+ST
Block
Guard
A relative newcomer, Brasky has already showed chaos-like ineptitude as he fails 3 attempted pass plays in a row! Rock on dude!

Now we know why his passing is so poor - he's been at the gym pumping iron instead of practicing his throwing! Good enuff!
Lucky
#13
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
49
B
91
P
0
F
30
G
73
Cp
2
In
0
Cs
5
Td
6
Mvp
6
GPP
60
XPP
0
SPP
60
Injuries
 
Skills
Horns
Block
Dirty Player
Guard
Mighty Blow
Lucky credits his ability to survive on his dedicated support role, as well as his rather fortunate name.

Still...his experience has made him more valuable in a tiff, and he's been noticing the playbook keeps putting him in closer and closer proximity to the opponent, never a good thing for the survival of someone with his...reputation...
 
Slasher
#14
Beastman Runner
MA
6
ST
4
AG
3
AV
8
R
43
B
36
P
8
F
15
G
24
Cp
6
In
0
Cs
1
Td
1
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Horns
+ST
Dirty Player
Behold and tremble before the fury of Slasher...the ST 4 Dirty Player! Perhaps, we should have given him block first, but you know what, the old Slasher would be proud of the new one's development. Not going to be so easy to take out THIS Dirty Player!
Little Siezure
#16
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
32
B
42
P
10
F
44
G
39
Cp
2
In
0
Cs
3
Td
2
Mvp
4
GPP
34
XPP
0
SPP
34
Injuries
 
Skills
Horns
Block
Dirty Player
Foul Appearance
While his constant status epilepticus tonic-clonic twitching might have kept him off most teams, Slaughterhouse's coach recognized the damage potential of such violent thrashing on opposing players who might happen to be prone...

Little Seizure perma-niggles his first real <a href="http://fumbbl.com/FUMBBL.php?page=player&player_id=2486409">victim!</a>