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FFTA2 - Grimoire of the Rift
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Archer
#1
Lineman
MA
6
ST
3
AG
4
AV
8
R
15
B
30
P
1
F
0
G
23
Cp
3
In
0
Cs
0
Td
1
Mvp
3
GPP
21
XPP
0
SPP
21
Injuries
 
Skills
Kick
Wrestle
"Archers stand out of harm's way, raining arrows upon their foes from afar."
Fencer
#2
Lineman
MA
6
ST
3
AG
4
AV
8
R
-1
B
57
P
3
F
0
G
21
Cp
1
In
1
Cs
3
Td
1
Mvp
3
GPP
27
XPP
0
SPP
27
Injuries
 
Skills
Block
Tackle
"Wielding a deadly rapier, the light-footed fencer strikes swift and sure."
 
Red Mage
#3
Lineman
MA
6
ST
3
AG
4
AV
8
R
1
B
76
P
0
F
0
G
23
Cp
0
In
0
Cs
6
Td
0
Mvp
2
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Block
Dodge
"The Red Mage commands not only white and black magicks, but also those uniquely her own."
White Mage
#4
Lineman
MA
5
ST
3
AG
5
AV
7
R
52
B
61
P
23
F
0
G
20
Cp
6
In
1
Cs
4
Td
2
Mvp
3
GPP
37
XPP
0
SPP
37
Injuries
-av, -ma
Skills
+AG
Block
Dodge
"White mages use curing magicks to mend allies' wounds and restore them to health."
 
Ravager III
#5
Catcher
MA
8
ST
3
AG
4
AV
7
R
19
B
3
P
3
F
0
G
5
Cp
1
In
0
Cs
0
Td
2
Mvp
0
GPP
7
XPP
0
SPP
7
Injuries
m
Skills
Catch
Dodge
"Ravagers use brute strength to crush their foes."
Geomancer
#6
Lineman
MA
6
ST
3
AG
4
AV
8
R
15
B
25
P
0
F
0
G
21
Cp
0
In
0
Cs
0
Td
2
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Block
Guard
"Geomancers utilize the power of the terrain and the weather to devastating effect."
 
Spellblade
#8
Lineman
MA
6
ST
3
AG
4
AV
8
R
7
B
24
P
-2
F
0
G
23
Cp
2
In
0
Cs
0
Td
0
Mvp
2
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Guard
"Spellblades use their blade arts to damage and afflict foes with assorted maladies."
Summoner
#9
Thrower
MA
6
ST
3
AG
4
AV
8
R
161
B
11
P
114
F
0
G
21
Cp
26
In
0
Cs
0
Td
0
Mvp
1
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Pass
Safe Throw
Accurate
Block
Dodge
"Summoners call powerful Espers from the world of illusion to fight at their side."
 
Dancer
#10
Catcher
MA
8
ST
3
AG
4
AV
7
R
25
B
6
P
-2
F
0
G
7
Cp
1
In
0
Cs
0
Td
3
Mvp
0
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Catch
Dodge
"An enchanting master of the dance who gyres and gyrates to evoke an array of magickal effects."
Elementalist
#11
Catcher
MA
7
ST
3
AG
4
AV
7
R
85
B
51
P
-3
F
0
G
21
Cp
2
In
0
Cs
0
Td
12
Mvp
1
GPP
43
XPP
0
SPP
43
Injuries
-ma
Skills
Catch
Dodge
Strip Ball
Wrestle
"The elementalist calls on spirits of nature to lend her strength."
 
Sniper
#12
Blitzer
MA
7
ST
3
AG
4
AV
8
R
28
B
99
P
0
F
0
G
20
Cp
0
In
0
Cs
3
Td
2
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Block
Dodge
Tackle
"These elite hunters stalk their prey with immense greatbows."
Raptor
#13
Blitzer
MA
7
ST
3
AG
4
AV
8
R
38
B
111
P
6
F
0
G
19
Cp
3
In
0
Cs
4
Td
4
Mvp
1
GPP
28
XPP
0
SPP
28
Injuries
 
Skills
Block
Dodge
Tackle
"Mighty warriors whose skills of devastation wear away their enemies' defenses."
 
Hunter
#14
Catcher
MA
8
ST
3
AG
4
AV
7
R
56
B
30
P
6
F
0
G
16
Cp
6
In
1
Cs
1
Td
7
Mvp
1
GPP
36
XPP
0
SPP
36
Injuries
m
Skills
Catch
Dodge
Guard
Wrestle
"Hunters are at their finest when fighting monsters and other beasts of the wild."