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Four Foot Fantasy
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Sir Loin
#1
Bull Centaur Blitzer
MA
6
ST
4
AG
2+
PA
-
AV
9+
R
17
B
167
P
0
F
0
G
22
Cp
0
In
0
Cs
8
Td
2
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
32
XPP
0
SS
0
SPP
32
Injuries
 
Skills
Sprint
Sure Feet
Thick Skull
Block
Break Tackle
Dodge
Doc
#3
Chaos Dwarf Blocker
MA
4
ST
3
AG
2+
PA
-
AV
9+
R
0
B
143
P
0
F
2
G
22
Cp
0
In
0
Cs
7
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
19
XPP
0
SS
0
SPP
19
Injuries
 
Skills
Block
Tackle
Thick Skull
Grab
Mighty Blow
Doc is the - self chosen - captain of Four Foot Fantasy. However, despite his apparent command, he's a little absent minded. A prime example of this is, despite his own orders of what his team mates should train in, he himself focused on hitting multiple people rather than one person very hard...

and to cover his mistake, he sought out the help of the wizard Kryten, to re-write his brain
 
Grumpy
#4
Chaos Dwarf Blocker
MA
4
ST
3
AG
3+
PA
-
AV
9+
R
0
B
86
P
0
F
1
G
21
Cp
0
In
0
Cs
4
Td
0
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
18
XPP
0
SS
0
SPP
18
Injuries
 
Skills
Block
Tackle
Thick Skull
+AG
Guard
Grumpy has always liked to snatch things of people. Since he was a little...er dwarf, Grumpy has had a bad haboit of grabbing things and not letting go - come stamepeds, tidal waves of angry hobgoblins or rampaging hordes.

because of this tendancy, Grumpy practiced very heavily on how to pick up the ball - because you couldn't trust hobgoblins with the ball. Wonderful people of course, good to have in a tight spot, but still, it was the principle of things...

To date, the only time he was forced to release something was, after grabbing hold of a hobgoblin's lunch by accident, he was faced with several different lawsuits - some represented by some rather unsavoury races upset ab being called 'lesser'/ since that day, he's also been unendingly polite...
Happy
#5
Chaos Dwarf Blocker
MA
4
ST
3
AG
2+
PA
-
AV
9+
R
3
B
101
P
0
F
1
G
22
Cp
0
In
0
Cs
3
Td
0
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
16
XPP
0
SS
0
SPP
16
Injuries
 
Skills
Block
Tackle
Thick Skull
Claw
Guard
Happy, alas, despite the cheerful and exuberant name his parents gave him, suffers from manic depresion. He was dragged into the game of blood bowl - convinced from day one he was going to die to everyone that's come his way - but his sadness has developed into a disregard for his own life, so he dosen't really bother about others anymore.
 
Sleepy
#6
Chaos Dwarf Blocker
MA
4
ST
3
AG
2+
PA
-
AV
9+
R
8
B
80
P
0
F
3
G
21
Cp
0
In
0
Cs
0
Td
1
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
8
XPP
0
SS
0
SPP
8
Injuries
 
Skills
Block
Tackle
Thick Skull
Guard
Sleepy is, as his name would imply, sleepy - he's never more than half awake, which is his excuse for his slow speed. This, however, is used by team leader doc to their advantage. Sleepy hardly notices anyone else, so he dosen't wrry about defending himself from someone else and is always ready to give his drinking buddies a hand
Bashful
#7
Chaos Dwarf Blocker
MA
5
ST
3
AG
2+
PA
-
AV
9+
R
5
B
125
P
0
F
2
G
22
Cp
0
In
0
Cs
7
Td
1
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
27
XPP
0
SS
0
SPP
27
Injuries
 
Skills
Block
Tackle
Thick Skull
+MA
Mighty Blow
Bashful, in his dayjob to help keep the team supplised and dopey from eating everyone else, works as a smelter. now, the problem here, is that bashful is a little biy clumsy, and has managed to cover his hands with a large collection of various metals ores, meaning hecan punch just a little harder than his team mates...
 
Sleepy
#8
Chaos Dwarf Blocker
MA
4
ST
3
AG
2+
PA
-
AV
9+
R
0
B
8
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Block
Tackle
Thick Skull
Sleepy dosen't rally die, he just takes a little nap on the pitch and ends uo having his skills stomped out of him...

3rd incarnation so far!
Icanreplacesomeonewhosdead
#9
Hobgoblin
MA
6
ST
3
AG
3+
PA
-
AV
7+
R
0
B
2
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
 
Dodger
#10
Hobgoblin
MA
6
ST
3
AG
3+
PA
-
AV
7+
R
87
B
25
P
11
F
4
G
21
Cp
7
In
0
Cs
0
Td
1
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
20
XPP
0
SS
0
SPP
20
Injuries
m
Skills
Dodge
Sure Hands
Dopey
#12
Enslaved Minotaur
MA
5
ST
5
AG
2+
PA
-
AV
8+
R
6
B
127
P
0
F
0
G
17
Cp
0
In
0
Cs
12
Td
0
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
34
XPP
0
SS
0
SPP
34
Injuries
 
Skills
Frenzy
Horns
Loner
Mighty Blow
Thick Skull
Wild Animal
Break Tackle
Guard
Stand Firm