20 coaches online • Server time: 07:45
* * * Did you know? The most aggressive player is Taku the Second with 6628 blocks.
Log in
Recent Forum Topics goto Post Blood Bowl Variantsgoto Post NBFL Season 32: The ...goto Post New Gnones vs Old Gn...
Disordered
Back to Team
Rage
#1
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
57
B
140
P
4
F
0
G
34
Cp
1
In
0
Cs
4
Td
4
Mvp
1
GPP
26
XPP
0
SPP
26
Injuries
 
Skills
Block
Guard
Future skills:
Mighty Blow
Tackle
Prehensile Tail
Stand Firm

Possible Doubles/Stats:
+ST

On the path of the great Crackle

http://fumbbl.com/FUMBBL.php?page=player&player_id=9240451
Life Taker
#2
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
73
B
167
P
3
F
0
G
34
Cp
1
In
1
Cs
3
Td
3
Mvp
4
GPP
38
XPP
0
SPP
38
Injuries
 
Skills
Block
Guard
Mighty Blow
Future Skills:
Tackle
Prehensile Tail
Stand Firm

Possible Doubles/Stats:
+ST

Anti Maneuverability Warrior, see Crackle

http://fumbbl.com/FUMBBL.php?page=player&player_id=9240451
 
Thunk
#3
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
15
B
10
P
2
F
0
G
2
Cp
1
In
0
Cs
1
Td
1
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Future Skills:
Block
Guard
Tackle
Prehensile Tail
Stand Firm

Possible Doubles/Stats:
+ST

Anti Maneuverability Warrior, see Crackle

http://fumbbl.com/FUMBBL.php?page=player&player_id=9240451
Finger Bender
#5
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
109
B
96
P
6
F
1
G
38
Cp
3
In
0
Cs
4
Td
3
Mvp
6
GPP
50
XPP
0
SPP
50
Injuries
 
Skills
Horns
Block
Guard
Tackle
Future Skills:
Mighty Blow
Claws
Stand Firm

Possible Doubles/Stats:
Jump Up
+ST

Balanced Blocker, not aiming for max kill capacity, in fact the killing abilities are taken as a bonus if they get high enough, these serve to support and defend
 
Nit Picker
#6
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
98
B
151
P
-1
F
4
G
64
Cp
1
In
0
Cs
3
Td
5
Mvp
3
GPP
37
XPP
0
SPP
37
Injuries
 
Skills
Horns
Block
Guard
Tackle
Future Skills:
Mighty Blow
Claws
Stand Firm

Possible Doubles/Stats:
Jump Up
+ST

Balanced Blocker, not aiming for max kill capacity, in fact the killing abilities are taken as a bonus if they get high enough, these serve to support and defend
Foot Crusher
#7
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
8
B
19
P
2
F
1
G
8
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Horns
Block
Future Skills:
Block
Guard
Tackle
Mighty Blow
Claws
Stand Firm

Possible Doubles/Stats:
Jump Up
+ST
+AG

Balanced Blocker, not aiming for max kill capacity, in fact the killing abilities are taken as a bonus if they get high enough, these serve to support and defend
 
Forearm Burner
#8
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
9
P
0
F
3
G
8
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
m
Skills
Horns
Block
Future Skills:
Block
Guard
Tackle
Mighty Blow
Claws
Stand Firm

Possible Doubles/Stats:
Jump Up
+ST
+AG

Balanced Blocker, not aiming for max kill capacity, in fact the killing abilities are taken as a bonus if they get high enough, these serve to support and defend
Ulna Bruiser
#11
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
158
B
35
P
3
F
0
G
22
Cp
1
In
0
Cs
0
Td
3
Mvp
3
GPP
25
XPP
0
SPP
25
Injuries
 
Skills
Horns
Block
Sure Hands
Future Skills:
Extra Arms
Fend
Kick Off Return
Guard

Possible Doubles/Stats:
+ST
+AG
+MA
Dodge
Sure Feet

Ball handler, rather simple
 
Crackle
#12
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
176
B
412
P
3
F
0
G
81
Cp
1
In
0
Cs
18
Td
11
Mvp
8
GPP
110
XPP
0
SPP
110
Injuries
 
Skills
Block
Guard
Mighty Blow
Prehensile Tail
Tackle
Future Skills:
Stand Firm

Possible Doubles/Stats:
+ST

The first of my range of anti movement Chaos Warriors, their design is to stop the enemy's maneuverability, this as well as my liberal use of guard, and my 2-3 killers is an effort to completely hold the enemy, by not allowing them easy blocks or dodges, the killers job is to reduce numbers allowing greater ease in constriction
Nose Stealer
#13
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
2
B
17
P
2
F
6
G
9
Cp
1
In
0
Cs
1
Td
0
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Horns
Jump Up
Future Skills:
Block
Guard
Tackle
Mighty Blow
Claws
Stand Firm

Possible Doubles/Stats:
Jump Up
+ST
+AG

Balanced Blocker, not aiming for max kill capacity, in fact the killing abilities are taken as a bonus if they get high enough, these serve to support and defend
 
Woman Maker
#14
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
29
B
31
P
2
F
2
G
17
Cp
1
In
0
Cs
3
Td
1
Mvp
0
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Horns
Block
Future Skills:
Mighty Blow
Claws
Piling On
Frenzy
Tackle

Possible Doubles/Stats:
Jump Up
+ST

Future Killer, nothing to write home about
Hair Waxer
#15
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
5
B
5
P
3
F
0
G
5
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Horns
Future Skills:
Block
Guard
Tackle
Mighty Blow
Claws
Stand Firm

Possible Doubles/Stats:
Jump Up
+ST
+AG

Balanced Blocker, not aiming for max kill capacity, in fact the killing abilities are taken as a bonus if they get high enough, these serve to support and defend