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Morgenstern's Hird
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Marten Morgenstern
#1
Blitzer
MA
7
ST
3
AG
3
AV
8
R
36
B
60
P
0
F
0
G
13
Cp
0
In
0
Cs
8
Td
3
Mvp
1
GPP
30
XPP
0
SPP
30
Injuries
 
Skills
Block
Leader
Mighty Blow
Harald Gyldencrantz
#2
Blitzer
MA
7
ST
3
AG
3
AV
8
R
12
B
34
P
0
F
0
G
13
Cp
0
In
0
Cs
2
Td
4
Mvp
0
GPP
16
XPP
0
SPP
16
Injuries
m
Skills
Block
Guard
Tackle
 
Rud Dragensbane
#3
Blitzer
MA
7
ST
3
AG
3
AV
8
R
25
B
38
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Strip Ball
Stor-Lars V
#4
Blitzer
MA
7
ST
3
AG
3
AV
8
R
5
B
19
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Block
 
Svend Mork-Morgenstern
#5
Thrower
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Pass
Sure Hands
Hoffman
#6
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
22
P
0
F
1
G
12
Cp
0
In
0
Cs
3
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
 
Madsen the younger
#7
Lineman
MA
6
ST
3
AG
2
AV
8
R
0
B
11
P
0
F
0
G
12
Cp
1
In
1
Cs
1
Td
0
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
-ag
Skills
Madsen the elder
#8
Lineman
MA
6
ST
3
AG
3
AV
8
R
6
B
11
P
0
F
2
G
13
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
 
Simonis
#9
Lineman
MA
5
ST
3
AG
4
AV
8
R
13
B
5
P
18
F
0
G
12
Cp
5
In
0
Cs
0
Td
0
Mvp
3
GPP
20
XPP
0
SPP
20
Injuries
-ma
Skills
+AG
Sure Hands
Tellung
#11
Lineman
MA
6
ST
3
AG
3
AV
8
R
-7
B
26
P
0
F
0
G
12
Cp
0
In
0
Cs
3
Td
0
Mvp
3
GPP
21
XPP
0
SPP
21
Injuries
 
Skills
Block
Kick
 
Lilja
#12
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
8
P
0
F
1
G
12
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Ambrosius the Monk
#13
Thrower
MA
6
ST
3
AG
3
AV
8
R
53
B
21
P
10
F
0
G
13
Cp
15
In
0
Cs
1
Td
0
Mvp
1
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Pass
Sure Hands
Block
Hail Mary Pass
Leading the services and the worship at the chapel, facing south in the Castle Morgenstern, this old white-bearded monk wouldnt be able to play at all if it werent for his inch-thick eye-glasses.

Prowling about in the dark chapel and amongst his many volumes of uninteresting lore, Ambrosius has become a very unfriendly old man. Constantly picking on his novice, Theodore, the Castle (and the team) would do much better without him.

Quote: "Number thirteen? Why in God's name had I have to get number thirteen!?"
 
Tiny Theodore
#14
Catcher
MA
8
ST
3
AG
3
AV
7
R
47
B
6
P
0
F
1
G
12
Cp
0
In
0
Cs
2
Td
8
Mvp
0
GPP
28
XPP
0
SPP
28
Injuries
 
Skills
Catch
Dodge
+ST
Diving Catch
This is the fourteen-year-old novice with father Ambrosius, the pitiable novice of the chapel. Studying, cleaning, running all kinds of silly errands, serving Ambrosius, reading to Ambrosius (who wont read after dusk, he thinks Theodore's eyes are better suited), kindling the fires for Ambrosius (whose old bones tend to get cold) ... its not very funny being "Tiny Theodore", as the soldiers like to call this fragile being.

Theodore was thrilled with the idea of playing ball games instead of reading stupid old books ... until he discovered he has to go up against all kinds of monsters. Now he just runs like hell and prays to see the next day.

***

Prays and prays ... obviously Someone answers - through divine intervention Theodore after just two games suddenly was much stronger. Who knows, maybe he'll stay alive just a little bit longer?
Grendel
#15
Ogre
MA
6
ST
5
AG
2
AV
9
R
0
B
37
P
0
F
0
G
9
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Big Guy
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
+MA
 
Halfdan the Bastard
#16
Catcher
MA
8
ST
2
AG
3
AV
7
R
9
B
2
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Catch
Dodge